Atomic Blaster: Difference between revisions

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<div style="float: right;">{{#ev:youtube|XSxLlYLq1d8|300}}</div>
<div style="float: right;">{{#ev:youtube|XSxLlYLq1d8|300}}</div>
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Atomic Blaster.PNG]]
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Atomic Blaster.PNG]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Eve takes a backstep pulling out an atomic machine gun and fires it in an upward arc, launching enemies.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Eve takes a backstep pulling out an atomic machine gun and fires it in an upward arc, launching enemies.
|}<br>
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<br>
== Requirements  ==
== Requirements  ==
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<br>
== Skill Information ==
== Skill Information ==
{{VersionTabs
{{VersionTabs
|NA=
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Awaken'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Awaken'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} 48%
{{!}} align=center {{!}} 48%
{{!}} align="center" {{!}} 75%
{{!}} align=center {{!}} 75%
{{!}} align="center" rowspan="7" {{!}} 12
{{!}} align=center rowspan=7 {{!}} 12
{{!}} align="center" rowspan="7" {{!}} 100MP
{{!}} align=center rowspan=7 {{!}} 100 MP
{{!}} rowspan="7" {{!}} 5 Seconds
{{!}} rowspan=7 {{!}} 5 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} 58%
{{!}} align=center {{!}} 58%
{{!}} align="center" {{!}} 90%
{{!}} align=center {{!}} 90%
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} 68%
{{!}} align=center {{!}} 68%
{{!}} align="center" {{!}} 105%
{{!}} align=center {{!}} 105%
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} 77%
{{!}} align=center {{!}} 77%
{{!}} align="center" {{!}} 120%
{{!}} align=center {{!}} 120%
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 92%
{{!}} align=center {{!}} 92%
{{!}} align="center" {{!}} 142%
{{!}} align=center {{!}} 142%
{{!}}-
{{!}}-
{{!}} 6
{{!}} 6
{{!}} align="center" {{!}} 106%
{{!}} align=center {{!}} 106%
{{!}} align="center" {{!}} 164%
{{!}} align=center {{!}} 164%
{{!}}-
{{!}}-
{{!}} 7
{{!}} 7
{{!}} align="center" {{!}} 121%
{{!}} align=center {{!}} 121%
{{!}} align="center" {{!}} 187%
{{!}} align=center {{!}} 187%
{{!}}}
{{!}}}
|KR=
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Awaken'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Awaken'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" rowspan="5" {{!}} 12
{{!}} align=center rowspan=5 {{!}} 13
{{!}} align="center" rowspan="5" {{!}} 100MP
{{!}} align=center rowspan=5 {{!}} 100 MP
{{!}} rowspan="5" {{!}} 5 Seconds
{{!}} rowspan=5 {{!}} 5 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}} align="center" {{!}} %
{{!}} align=center {{!}} %
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 96%
{{!}} align=center {{!}} 96%
{{!}} align="center" {{!}} 147%
{{!}} align=center {{!}} 147%
{{!}}}
{{!}}}
}}
}}


<br>
== Tips and Details ==
== Tips and Details ==
*Activate the skill at point blank in order to deal maximum hits and damage.
*Activate the skill at point blank in order to deal maximum hits and damage.
*As of 29/3/12 KR patch, the skill no longer pushes the opponents.
*Although it deals comparatively low damage compared to 100 MPs, it is useful for catching enemies after the end of a combo that knockdowns or knockups, and its hits fill up the awakening gauge.
*Although it deals comparatively low damage compared to 100 MPs, it is useful for catching enemies after the end of a combo that knockdowns or knockups, and its hits fill up the awakening gauge.
*Use this skill at the end of doing Spear Combo multi-attack to continue combos.
*Use this skill at the end of doing Spear Combo multi-attack to continue combos.
*''Post KR Dec. 13 2012 patch:''
**Launch height has been decreased (prevents tumbling and possibly attacks if they change directions).


<br>
== Updates ==
*3/29/2012 KR
** Increased Awakening damage.
** Decreased cooldown time.
** No longer pushes the opponents.
*12/13/2013 KR
** Increased damage output and hit rate.
** Reduced launch height.
<br>
{{CNSkills}}
{{CNSkills}}
[[Category:Code Nemesis Skills]]
[[Category:Code Nemesis Skills]]

Revision as of 10:29, 24 February 2013

[Special Active] Eve takes a backstep pulling out an atomic machine gun and fires it in an upward arc, launching enemies.


Requirements

Class Master SP Requirement
Code Nemesis
Lv5
70 SP


Skill Information

NA

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Normal Awaken
1 48% 75% 12 100 MP 5 Seconds
2 58% 90%
3 68% 105%
4 77% 120%
5 (M) 92% 142%
6 106% 164%
7 121% 187%

KR

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Normal Awaken
1 % % 13 100 MP 5 Seconds
2 % %
3 % %
4 % %
5 (M) 96% 147%


Tips and Details

  • Activate the skill at point blank in order to deal maximum hits and damage.
  • Although it deals comparatively low damage compared to 100 MPs, it is useful for catching enemies after the end of a combo that knockdowns or knockups, and its hits fill up the awakening gauge.
  • Use this skill at the end of doing Spear Combo multi-attack to continue combos.


Updates

  • 3/29/2012 KR
    • Increased Awakening damage.
    • Decreased cooldown time.
    • No longer pushes the opponents.
  • 12/13/2013 KR
    • Increased damage output and hit rate.
    • Reduced launch height.


Template:CNSkills