Guard: Difference between revisions

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'''Name:''' Patience, Patience, Patience (인내, 인내, 인내)<br>
'''Name:''' Patience, Patience, Patience (인내, 인내, 인내)<br>
'''Description:''' When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, '''allowing him to enter guard mode while getting hit'''. (Only applicable in dungeons)
'''Description:''' When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, '''allowing him to enter guard mode while getting hit'''. (Only applicable in dungeons)
*Skill note is currently bugged in NA.


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<br>
== Tips and Details  ==
== Tips and Details  ==
*[[Guard]] is unlocked through the [[SQ_guide|Low Branch Skill Quest]].  
*[[Guard]] is unlocked through the [[SQ_guide|Low Branch Skill Quest]].  

Revision as of 03:06, 23 February 2013


[Active] Chung readies himself in a special heavy stance that attenuates his statistics by a certain percentage.


Requirements

Class
Master
SP Requirement
Skill Requirement
Skill Requirement For
Fury Guardian
Lv5
40SP
Skill Quest
Veteran Technique


Skill Information

Skill Level Heavy Stance Attenuation MP Usage Cooldown
1 74% 4 MP per second 3 seconds
2 78%
3 82%
4 86%
5 (M) 90%
6 92%
7 94%


Skill Note

Name: Patience, Patience, Patience (인내, 인내, 인내)
Description: When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, allowing him to enter guard mode while getting hit. (Only applicable in dungeons)


Tips and Details

  • Guard is unlocked through the Low Branch Skill Quest.
    • The quest can be obtained at Lv20 from Camilla, the PvP NPC.
  • Hold the skill key down to have infinite guard.
    • However, you cannot block attacks from behind.
    • You can press Z or X to launch an attack when you receive damage and enter heavy stance.
  • Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
  • As long as you are near a wall, you can guard against any move (exceptions are moves like Rune Slayer's XZZ that hit behind you, otherwise, this skill works normally).


Updates

  • 3/29/2012 KR
    • Removed initial MP cost.
      • MP is slowly drained while guarding.


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