Hypersonic Stab/ModA: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) (Undo revision 544872 by Gameboy224 (talk)) |
Gameboy224 (talk | contribs) No edit summary |
||
Line 60: | Line 60: | ||
|- | |- | ||
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds | | {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds | ||
|} | |||
<br> | |||
== Skill Modifiers == | |||
{| style="border-collapse: collapse;" border="1" cellpadding="1" | |||
|- | |||
| width="40" | [[File:FBPassive2.png]] | |||
| align="center" width="150" | [[Blade Acceleration]] | |||
|} | |} | ||
<br> | <br> |
Revision as of 15:38, 11 February 2019
[Special Active: Bravery] [Mod] Dash forward and unleash a fury of piercing slashes. Damage increase per enemies hit. | |
Hyper Attack
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Furious Blade | 99 | Hypersonic Stab |
Skill Information
PvE
Level Required | Slash (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
1-2 Targets | 3-4 Targets | 5+ Targets | ||||
99 | 2979% | 5958% | 8937% | 2 | 300 MP | 21 Seconds |
PvP
Level Required | Slash (Physical) | ||
---|---|---|---|
1-2 Targets | 3-4 Targets | 5+ Targets | |
99 | 1075% | 2150% | 3225% |
Skill Traits
Light Hypersonic Stab | Heavy Hypersonic Stab | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
MP Usage | Cooldown | ||
MP Usage decreased to 80% | 240 MP | Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds |
Skill Modifiers
File:FBPassive2.png | Blade Acceleration |
Tips and Details
- Unlike the original version, [Mod] Hypersonic Stab does not change while in Awakening Mode.
- [Mod] Hypersonic Stab does 5,958% (2,150% in PvP) Physical Damage. When used on more targets, the damage will double or triple.
- With Heavy, it does 8,579.52% (3,096% in PvP) Physical Damage.
- This skill does less damage than normal Hypersonic Stab on 1-2 targets but does more damage on 3 or more targets.
Updates
- 12/21/2017 KR
- Fixed damage multiplier based on enemy count affecting other skills sometimes.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- Damage increased.
Alternative Names