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== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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|-
{{!}}-
| style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" | '''Skill<br>Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" {{!}} '''Skill<br>Level'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="2" | '''Damage(Physical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="2" {{!}} '''Damage(Physical)'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" | '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" {{!}} '''Max Hits'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" | '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" {{!}} '''MP Usage'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" | '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" {{!}} '''Cooldown'''
|-
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| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Normal'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Awaken'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Awaken'''
|-
{{!}}-
| 1  
{{!}} 1  
| align=center | %
{{!}} align=center {{!}} %
| align=center | %
{{!}} align=center {{!}} %
| align=center rowspan=6 | 7
{{!}} align=center rowspan=6 {{!}} 7
| align=center rowspan=6 | 200 MP
{{!}} align=center rowspan=6 {{!}} 200 MP
| align=center rowspan=6 | 10 Seconds
{{!}} align=center rowspan=6 {{!}} 10 Seconds
|-
{{!}}-
| 2
{{!}} 2
| align=center | 276%
{{!}} align=center {{!}} 276%
| align=center | 423%
{{!}} align=center {{!}} 423%
|-
{{!}}-
| 3  
{{!}} 3  
| align=center | 322%
{{!}} align=center {{!}} 322%
| align=center | 494%
{{!}} align=center {{!}} 494%
|-
{{!}}-
| 4  
{{!}} 4  
| align=center | 368%
{{!}} align=center {{!}} 368%
| align=center | 564%
{{!}} align=center {{!}} 564%
|-
{{!}}-
| 5 (M)
{{!}} 5 (M)
| align=center | 438%
{{!}} align=center {{!}} 438%
| align=center | 670%
{{!}} align=center {{!}} 670%
|-
{{!}}-
| 6
{{!}} 6
| align=center | 507%
{{!}} align=center {{!}} 507%
| align=center | 776%
{{!}} align=center {{!}} 776%
|}
{{!}}}


== Tips and Details ==
== Tips and Details ==

Revision as of 08:39, 14 February 2013

[Special Active] Rena leaps back and shoots a torrent of traps in front of her that explode on contact with enemies or the ground.


Requirements

Class
Master
SP Requirement
Night Watcher
Lv5
80 SP


Skill Information

Skill
Level
Damage(Physical) Max Hits MP Usage Cooldown
Normal Awaken
1 % % 7 200 MP 10 Seconds
2 276% 423%
3 322% 494%
4 368% 564%
5 (M) 438% 670%
6 507% 776%

Tips and Details

  • This skill can be used in the air.
  • The traps will explode regardless even if they do not touch a target.
  • When a target is hit by the skill, the successive hits will cause it to move towards the center of the explosions before knocking down.


Template:NWSkills