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<br>
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== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 | '''Skill<br>Level'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan=4 | '''Damage(Physical)
| style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 | '''MP Usage'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan=2 | '''Cooldown'''
|-
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Fatal'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Normal'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Weak'''
| align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Failure'''
|-
| 1
| align=center | 3452%
| align=center | 1726%
| align=center | 1036%
| align=center  rowspan=6 | 1%
| align=center  rowspan=6 | 200 MP
| align=center  rowspan=6 | 10 Seconds
|-
| 2
| align=center | 4143%
| align=center | 2071%
| align=center | 1243%
|-
| 3
| align=center | 4833%
| align=center | 2417%
| align=center | 1450%
|-
| 4
| align=center | 5524%
| align=center | 2762%
| align=center | 1657%
|-
| 5 (M)
| align=center | 6560%
| align=center | 3280%
| align=center | 1968%
|-
| 6
| align=center | 7595%
| align=center | 3798%
| align=center | 2279%
|}


{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Fatal Damage<br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Normal Damage <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Weak Damage <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Failure Damage'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP Usage'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center>
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3452%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1726%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1036%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 1%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 200MP
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 10 Seconds
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4143%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2071%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1243%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4833%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2417%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1450%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5524%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2762%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1657%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6560%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3280%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1968%
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7595%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3798%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2279%
{{!}}}
<br>
== Tips and Details ==
== Tips and Details ==
* [[Fatality]] is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
* [[Fatality]] is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].

Revision as of 15:59, 13 February 2013

[Special Active] Rena executes a forward thrust that is guided by a gale of wind that has varied physical damage:Fatal, Normal, Weak, or Failure.


Requirements

Class
Master
SP Requirement
Quest Requirement
Trapping Ranger
Lv5
60 SP
Skill Quest


Skill Information

Skill
Level
Damage(Physical) MP Usage Cooldown
Fatal Normal Weak Failure
1 3452% 1726% 1036% 1% 200 MP 10 Seconds
2 4143% 2071% 1243%
3 4833% 2417% 1450%
4 5524% 2762% 1657%
5 (M) 6560% 3280% 1968%
6 7595% 3798% 2279%

Tips and Details

  • Fatality is unlocked through the Intermediate Branch Skill Quest.
    • The quest can be obtained at Lv30 from Camilla, the PvP NPC.
  • This skill will activate Vital Point Piercing.
  • A successful Fatal hit is indicated by a !!.
  • Odds are roughly estimated as follows:
    • Fatal: 30%
    • Normal: 50%
    • Weak: 15%
    • Fail: 5%
  • A failed hit is indicated by rena falling down.
  • If targets jump, and the blade hit their feet, the skill will miss.


Trivia

  • Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay.
  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
    • However in the Japan Version, there is voice dubbing.
  • In the past skill success rates were based on skill rank.
    • Counter intuitively, as this skill was ranked Rena would fail increasingly often and the odds of making a Fatal blow would drop.
  • This is the only locked 200 MP skill that can't be performed while in the air.


Template:TRSkills