Super Laby Bomb/ModA: Difference between revisions

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| {{Force|SparkyChildSkill8.png}}
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| {{SkillType|SA|B}}<br>{{SkillType|M}}  
| {{SkillType|SA|B}}<br>{{SkillType|M}} {{SkillType|C}}<br>Registers skill in dedicated slot upon use.<br><font color="#ffcc00">'''Press Wait or Walk + X to activate'''</font> after registering the skill.<br>Consumes all Sentimental Points upon use, and grants the [Overflowing Strength!] buff that increases Critical Damage by 2% (1% in PvP) per point spent for 20 seconds. (Up to 10)<br><br>Gather a fearsome aura in both hands and throw it away.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Laby}}"
|- style="background:{{ColorSel|CharLight|Laby}}"
! rowspan=2 | Level Required !! rowspan=2 | Orb (Physical) !! rowspan=2 | Max Hits !! colspan=2 | Overflowing Strength! !! colspan=3 | Command Activation Skill !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Orb (Physical) !! rowspan=2 | Max Hits Per Orb !! rowspan=2 | Orb Count !! colspan=2 | Overflowing Strength! !! colspan=3 | Command Activation Skill !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Laby}}"
|- style="background:{{ColorSel|CharLight|Laby}}"
! Critical Damage Increase<br>(Per SP Spent) !! Duration !! Activation Command !! Usage Count !! Duration
! Critical Damage Increase<br>(Per SP Spent) !! Duration !! Activation Command !! Usage Count !! Duration
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| align="left" | 99 || 1334% || Per 0.2sec || 2% || 20 Seconds || {{CX}} || 1 || 60 Seconds || 240 MP || 21 Seconds
| align="left" | 99 || 1334% || 12 || 2 || 2% || 20 Seconds || {{CX}} || 1 || 60 Seconds || 240 MP || 21 Seconds
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! colspan=2 | Useful Laby Bomb !! colspan=2 | Heavy Laby Bomb
! colspan=2 | Useful Laby Bomb !! colspan=2 | Heavy Laby Bomb
|- style="background:{{ColorSel|CharLight|Laby}}"
|- style="background:{{ColorSel|CharLight|Laby}}"
! Attribute Effect !! Max Hits !! Attribute Effect !! Cooldown
! Attribute Effect !! Max Hits Per Orb !! Attribute Effect !! Cooldown
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| {{SkillText|Useful|80}} || Per 0.1sec || {{SkillText|Heavy|144|120}} || 25.2 Seconds
| {{SkillText|Useful|80}} || 23 || {{SkillText|Heavy|144|120}} || 25.2 Seconds
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== Tips and Details ==
*The 2 orbs of this version behave much differently from the one orb from the original:
**They will bounce off of terrain instead of passing through it, including walls, making the skill especially effective in small rooms where they can bounce back onto earlier targets.
**They will drag enemies along with them when possible. Humanoid targets, including other players, can be carried fast enough that they take most of the hits of at least the first orb.
*The second orb travels faster than the first, and will usually do less hits on nearby enemies because of this. However, it also lasts longer and slows down near the end of its duration, making up for the difference.
*The first orb may sometimes get stuck between terrain, especially at "wall" bosses like [[Gates of Darkness/Season 4|Gates of Darkness]] or [[3-X|Bone Dragon]].
**Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
*On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of {{formatnum:{{#expr: (1334*4)}}}} to {{formatnum:{{#expr: (1334*6)}}}}% ({{formatnum:{{#expr: (429*4)}}}} to {{formatnum:{{#expr: (429*6)}}}}% in PvP) Physical Damage.
**With the '''Useful''' trait, it will deal an average of {{formatnum:{{#expr: (1334*0.8*6)}}}} to {{formatnum:{{#expr: (1334*0.8*8)}}}}% ({{formatnum:{{#expr: (429*0.8*6)}}}} to {{formatnum:{{#expr: (429*0.8*8)}}}}% in PvP) Physical Damage.
**With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (1334*4)*1.44}}}} to {{formatnum:{{#expr: (1334*6)*1.44}}}}% ({{formatnum:{{#expr: (429*4)*1.44}}}} to {{formatnum:{{#expr: (429*6)*1.44}}}}% in PvP) Physical Damage.
*While the normal version benefits from the '''Useful''' trait more, this version benefits from '''Heavy''' more in most situations, as the increased hit count does not occur fast enough until the orb travels past an enemy. On a nearby Super Armor target, the 4 (2+2) hits without the trait becomes only 6 (3+3) with it.
**It also causes the first orb to carry a target along much quicker, making the second lose out on hits on most targets. For example, if without the trait it hits 3+2 times, with the trait it will hit 5+2 times, as the second orb will be higher in its arc by the time it reaches the target.
**Naturally, if an enemy is wide enough or the orbs do not bounce very far away from a target, the total hit count eventually catches up so '''Useful''' becomes better again.
*If an enemy were to take all hits (only consistently possible on [[11-4|Debrian Nasod Carrier]], short of certain very small dungeon rooms with little room for the skill to bounce), the skill can deal a maximum of {{formatnum:{{#expr: (1334*12*2)}}}}% Physical Damage ({{formatnum:{{#expr: (1334*0.8*23*2)}}}}% with the '''Useful''' trait and {{formatnum:{{#expr: (1334*12*2)*1.44}}}}% with the '''Heavy''' trait).
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Revision as of 01:20, 12 December 2018

[Special Active: Bravery]

[Mod]
[Command Activation Skill]

Registers skill in dedicated slot upon use.
Press Wait or Walk + X to activate after registering the skill.
Consumes all Sentimental Points upon use, and grants the [Overflowing Strength!] buff that increases Critical Damage by 2% (1% in PvP) per point spent for 20 seconds. (Up to 10)

Gather a fearsome aura in both hands and throw it away.


Requirements

Class Level Required Base Skill
Eternity Winner 99 Laby Bomb


Skill Information

PvE

Level Required Orb (Physical) Max Hits Per Orb Orb Count Overflowing Strength! Command Activation Skill MP Usage Cooldown
Critical Damage Increase
(Per SP Spent)
Duration Activation Command Usage Count Duration
99 1334% 12 2 2% 20 Seconds 1 60 Seconds 240 MP 21 Seconds

PvP

Level Required Orb (Physical) Overflowing Strength!
Critical Damage Increase
(Per SP Spent)
99 429% 1%


Skill Traits

Useful Laby Bomb Heavy Laby Bomb
Attribute Effect Max Hits Per Orb Attribute Effect Cooldown
Max Hits increased
Damage decreased to 80%
23 Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds


Tips and Details

  • The 2 orbs of this version behave much differently from the one orb from the original:
    • They will bounce off of terrain instead of passing through it, including walls, making the skill especially effective in small rooms where they can bounce back onto earlier targets.
    • They will drag enemies along with them when possible. Humanoid targets, including other players, can be carried fast enough that they take most of the hits of at least the first orb.
  • The second orb travels faster than the first, and will usually do less hits on nearby enemies because of this. However, it also lasts longer and slows down near the end of its duration, making up for the difference.
  • The first orb may sometimes get stuck between terrain, especially at "wall" bosses like Gates of Darkness or Bone Dragon.
    • Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
  • On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of 5,336 to 8,004% (1,716 to 2,574% in PvP) Physical Damage.
    • With the Useful trait, it will deal an average of 6,403.2 to 8,537.6% (2,059.2 to 2,745.6% in PvP) Physical Damage.
    • With the Heavy trait, it will deal an average of 7,683.84 to 11,525.76% (2,471.04 to 3,706.56% in PvP) Physical Damage.
  • While the normal version benefits from the Useful trait more, this version benefits from Heavy more in most situations, as the increased hit count does not occur fast enough until the orb travels past an enemy. On a nearby Super Armor target, the 4 (2+2) hits without the trait becomes only 6 (3+3) with it.
    • It also causes the first orb to carry a target along much quicker, making the second lose out on hits on most targets. For example, if without the trait it hits 3+2 times, with the trait it will hit 5+2 times, as the second orb will be higher in its arc by the time it reaches the target.
    • Naturally, if an enemy is wide enough or the orbs do not bounce very far away from a target, the total hit count eventually catches up so Useful becomes better again.
  • If an enemy were to take all hits (only consistently possible on Debrian Nasod Carrier, short of certain very small dungeon rooms with little room for the skill to bounce), the skill can deal a maximum of 32,016% Physical Damage (49,091.2% with the Useful trait and 46,103.04% with the Heavy trait).


Alternative Names

Server Name Translation
South Korea 라비옥 Laby Bomb


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