Blood Boil: Difference between revisions
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! [[Psion Rush]] !! colspan=4 | Energy Pathways Overload | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! [[Psion Rush]] !! colspan=4 | Energy Pathways Overload | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Magnetic Field !! Max Hits !! Size !! All Speed Increase !! Attribute Activation Chance !! Critical Damage Increase per Mutation Point !! Duration | ! Magnetic Field !! Max Hits !! Size !! All Speed Increase !! Attribute Activation Chance !! Critical Damage Increase per Remaining Mutation Point !! Duration | ||
|- | |- | ||
| align="left" | 1 || 99 || ???% || 4 || 1.2x || 10% || 2x || 5% (up to 15%) || 10 Seconds | | align="left" | 1 || 99 || ???% || 4 || 1.2x || 10% || 2x || 5% (up to 15%) || 10 Seconds | ||
Line 45: | Line 45: | ||
| align="left" | 1 || 99 || 1.5x || 5 Seconds | | align="left" | 1 || 99 || 1.5x || 5 Seconds | ||
|} | |} | ||
<br> | |||
== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! [[Psion Rush]] !! colspan=4 | Energy Pathways Overload | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Magnetic Field !! Max Hits !! Size !! All Speed Increase !! Attribute Activation Chance !! Critical Damage Increase per Mutation Points Used !! Duration | |||
|- | |||
| align="left" | 1 || 99 || ???% || 4 || 1.2x || 10% || 2x || 5% (up to 15%) || 10 Seconds | |||
|} | |||
*Last hit of [[Supersonic]] will stun. | |||
*With the Close Quarters Buff, Nasod Armor Barrier will not consume DP. | |||
<br> | <br> | ||
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**PvE duration increased. | **PvE duration increased. | ||
**Critical Damage Increase cap decreased. | **Critical Damage Increase cap decreased. | ||
*08/23/2018 (KR) | |||
**Critical Damage Increased based on DMP used instead of DMP remaining. | |||
<br> | <br> | ||
Revision as of 16:04, 17 August 2018
File:DBPassive1.png | [Passive] Direct attacks are stronger. Using certain skills will overload the energy circuit of the Nasod Armor to increase physical abilities for a short duration. |
Energy Pathway Overload
|
Requirements
Class | Level Required |
---|---|
Doom Bringer | 99 |
Skill Information
PvE
Skill Level | Level Required | Quicksilver Accel | Psion Rush | Energy Pathways Overload | ||||
---|---|---|---|---|---|---|---|---|
Magnetic Field | Max Hits | Size | All Speed Increase | Attribute Activation Chance | Critical Damage Increase per Remaining Mutation Point | Duration | ||
1 | 99 | ???% | 4 | 1.2x | 10% | 2x | 5% (up to 15%) | 10 Seconds |
- Last hit of Supersonic will stun.
- With the Close Quarters Buff, Nasod Armor Barrier will not consume DP.
PvP
Skill Level | Level Required | Energy Pathways Overload | |
---|---|---|---|
Attribute Activation Chance | Duration | ||
1 | 99 | 1.5x | 5 Seconds |
Skill Information (KR)
PvE
Skill Level | Level Required | Quicksilver Accel | Psion Rush | Energy Pathways Overload | ||||
---|---|---|---|---|---|---|---|---|
Magnetic Field | Max Hits | Size | All Speed Increase | Attribute Activation Chance | Critical Damage Increase per Mutation Points Used | Duration | ||
1 | 99 | ???% | 4 | 1.2x | 10% | 2x | 5% (up to 15%) | 10 Seconds |
- Last hit of Supersonic will stun.
- With the Close Quarters Buff, Nasod Armor Barrier will not consume DP.
Updates
- 06/28/2018 (KR) / 07/11/2018 (NA)
- Energy Pathway Overload now triggered by all skills.
- PvE duration increased.
- Critical Damage Increase cap decreased.
- 08/23/2018 (KR)
- Critical Damage Increased based on DMP used instead of DMP remaining.
Alternative Names