Atomic Blaster: Difference between revisions

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*Although it deals comparatively low damage compared to 100 MPs, it is useful for catching enemies after the end of a combo that knockdowns or knockups, and its hits fill up the awakening gauge.
*Although it deals comparatively low damage compared to 100 MPs, it is useful for catching enemies after the end of a combo that knockdowns or knockups, and its hits fill up the awakening gauge.
*Use this skill at the end of doing Spear Combo multi-attack to continue combos.
*Use this skill at the end of doing Spear Combo multi-attack to continue combos.
*''Post KR Dec. 13 2012 patch:''
**Launch height has been decreased (prevents tumbling and possibly attacks if they change directions).


{{CNSkills}}
{{CNSkills}}
[[Category:Code Nemesis Skills]]
[[Category:Code Nemesis Skills]]

Revision as of 21:45, 15 December 2012

[Special Active] Eve takes a backstep pulling out an atomic machine gun and fires it in an upward arc, launching enemies.


Requirements

Class Master SP Requirement
Code Nemesis
Lv5
70 SP


Skill Information

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Normal Awaken
1 48% 75% 12 100MP 5 Seconds
2 58% 90%
3 68% 105%
4 77% 120%
5 (M) 92% 142%
6 106% 164%
7 121% 187%

Tips and Details

  • Activate the skill at point blank in order to deal maximum hits and damage.
  • As of 29/3/12 KR patch, the skill no longer pushes the opponents.
  • Although it deals comparatively low damage compared to 100 MPs, it is useful for catching enemies after the end of a combo that knockdowns or knockups, and its hits fill up the awakening gauge.
  • Use this skill at the end of doing Spear Combo multi-attack to continue combos.
  • Post KR Dec. 13 2012 patch:
    • Launch height has been decreased (prevents tumbling and possibly attacks if they change directions).

Template:CNSkills