Siege Mode: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=3 | Level Required | ! rowspan=3 | Level Required !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Normal !! When Consuming NF !! Normal !! When Consuming NF | ! Normal !! When Consuming NF !! Normal !! When Consuming NF | ||
|- | |- | ||
| align="left" | 20 | | align="left" | 20 || 230% || 276% || rowspan="2" | 15 MP || rowspan="2" | 2 || 256% || 308% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 276% || 331% || 307% || 370% | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=3 | Level Required | ! rowspan=3 | Level Required !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! colspan=2 | Damage (Magical) !! colspan=2 | Damage (Magical) | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Normal !! When Consuming NF !! Normal !! When Consuming NF | ! Normal !! When Consuming NF !! Normal !! When Consuming NF | ||
|- | |- | ||
| align="left" | 20 | | align="left" | 20 || 64% || 77% || 72% || 86% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 77% || 92% || 86% || 103% | ||
|} | |||
<br> | |||
== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=3 | Level Required !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Normal !! When Consuming NF !! Normal !! When Consuming NF | |||
|- | |||
| align="left" | 20 || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per second || rowspan="2" | 5 Seconds | |||
|- | |||
| align="left" | [Enhanced] || 274% || 328% || 306% || 367% | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=3 | Level Required !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan=2 | Damage (Magical) !! colspan=2 | Damage (Magical) | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Normal !! When Consuming NF !! Normal !! When Consuming NF | |||
|- | |||
| align="left" | 20 || 90% || 108% || 102% || 122% | |||
|- | |||
| align="left" | [Enhanced] || 108% || 130% || 122% || 146% | |||
|} | |} | ||
<br> | <br> | ||
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*07/27/2017 KR | *07/27/2017 KR | ||
**'''Empowered''' attribute changed to be '''Persistent'''. | **'''Empowered''' attribute changed to be '''Persistent'''. | ||
*04/05/2018 KR | |||
**PvE damage decreased. | |||
**PvP damage increased. | |||
<br> | <br> | ||
Revision as of 22:00, 30 March 2018
File:Siege.PNG | [Active] You get ready to fire an arrow. While you are in a stance, you consume 2 MP each second. You can press the ![]() ![]() If you have NF, it consumes NF to fire a stronger arrow. You can use this skill again while in a stance to reload 5 shots. |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Ranger | 20 | Basic Training Skill Quest |
Skill Information
PvE
PvP
Level Required | Straight Shot ![]() |
Arched Shot ![]() | ||
---|---|---|---|---|
Damage (Magical) | Damage (Magical) | |||
Normal | When Consuming NF | Normal | When Consuming NF | |
20 | 64% | 77% | 72% | 86% |
[Enhanced] | 77% | 92% | 86% | 103% |
Skill Information (KR)
PvE
PvP
Level Required | Straight Shot ![]() |
Arched Shot ![]() | ||
---|---|---|---|---|
Damage (Magical) | Damage (Magical) | |||
Normal | When Consuming NF | Normal | When Consuming NF | |
20 | 90% | 108% | 102% | 122% |
[Enhanced] | 108% | 130% | 122% | 146% |
Skill Traits
Absorbing Siege Mode | Persistent Siege Mode |
---|---|
Attribute Effect | Attribute Effect |
MP Gain of the skill increased to 140% | Range and duration increased to 133% |
Tips and Details
- Siege Mode is affected by Hawkeye and Power Shot (Knock-back Distance only).
- Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
- If a target is in range, Siege attacks will be aimed toward them when fired.
- Arrows will also aim at targets that are in range and below you by 1 platform.
- During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate.
- If you get hit during siege stance, cooldown will not recalculate.
- Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
- When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
- Each shot consumes 1 NF bar, even if it hits nothing.
- Each arrow counts as 1 attack in the NF gauge.
Updates
- 12/13/2012 KR
- Both Z and X shots naturally pierce once allowing them to hit two targets.
- All passives now apply to Siege X, not just Siege Swift.
- Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
- 01/17/2013 (KR) / 06/04/2013 (NA)
- Knockback force from Siege Z reduced.
- 06/27/2013 KR
- Only Hawkeye passive now influences the damage of this skill.
- 07/23/2015 KR
- Z attacks will be aimed toward enemies when fired.
- Can consume NF and fires a powerful arrow.
- 07/30/2015 KR
- Z/X MP Usage increased.
- 10/08/2015 (KR) / 03/16/2016 (NA)
- PvP damage decreased.
- 02/18/2016 KR
- Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower.
- 03/10/2016 KR
- Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
- 11/03/2016 (KR) / 11/23/2016 (NA)
- Damage decreased.
- 12/29/2016 KR
- Damage increased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- Empowered attribute changed to be Persistent.
- 04/05/2018 KR
- PvE damage decreased.
- PvP damage increased.
Alternative Names