Swift Smash: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Character Level !!  colspan=2 | Afterimage Strike (Magical) !! colspan=2 | [[Soul Collector|Gathered Soul]] Gain !! rowspan="2" | Max Hits !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Character Level !!  rowspan=2 | Afterimage Strike (Magical) !! colspan=2 | Enhanced !! colspan=2 | [[Soul Collector|Gathered Soul]] Gain !! rowspan="2" | Max Hits !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! Enhanced !! Initial<br>(On cast) !! Additional<br>(On successful hit)
! [[Soul Collector|Gathered Souls]] Used !! Damage Increase !! Initial<br>(On cast) !! Additional<br>(On successful hit)
|-
|-
| align="left" | 50 || rowspan=2 | 173% || rowspan=2 | 233.55% || colspan=2 | N/A || rowspan=2 | 6 || rowspan=2 | 1 CP || rowspan=2 | 70 MP || rowspan=2 | 11 Seconds
| align="left" | 50 || rowspan=2 | 173% || rowspan=2 | 5 || rowspan=2 | 35% || colspan=2 | N/A || rowspan=2 | 6 || rowspan=2 | 1 CP || rowspan=2 | 70 MP || rowspan=2 | 11 Seconds
|-
|-
| align="left" | [Enhanced] || 1 || +1
| align="left" | [Enhanced] || 1 || +1
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Character Level !!  colspan=2 | Afterimage Strike (Magical)
! Character Level !!  Afterimage Strike (Magical)
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! Enhanced
|-
|-
| align="left" | 50 || rowspan=2 | 69% || rowspan=2 | 93.15%
| align="left" | 50 || rowspan=2 | 69%
|-
|-
| align="left" | [Enhanced]
| align="left" | [Enhanced]
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== Tips and Details ==
== Tips and Details ==
*The gathered souls are consumed for this skill's damage increase.
*Enemies are dragged along the star formation, launching mobs away at the end, making it very impractical in parties.
*Enemies are dragged along the star formation, launching mobs away at the end, making it very impractical in parties.
*With '''[Enhanced]''', the soul gain effect has priority over the damage increase effect, causing you to always gain 1 stack of [[Tribute|Noble Presence]] if at 5 souls, before the skill uses the 5 souls to increase its damage.
*With '''[Enhanced]''', the soul gain effect has priority over the damage increase effect, causing you to always gain 1 stack of [[Tribute|Noble Presence]] if at 5 souls, before the skill uses the 5 souls to increase its damage.
**The effect is especially useful when maintaining souls or '''Noble Presence''' in areas with little enemies, such as [[Henir's Time and Space]], [[S-6|Twisted Time and Space - Fahrmann's Peak]], or [[11-5|El Tower Defense]], as it will give you 2 souls on contact with a single enemy, the same as [[Soul Extortion]], assuming its 50% random chance does not activate.
**The effect is especially useful when maintaining souls or '''Noble Presence''' in areas with little enemies, such as [[Henir's Time and Space]], [[S-6|Twisted Time and Space - Fahrmann's Peak]], or [[11-5|El Tower Defense]], as it will give you 2 souls on contact with a single enemy, the same as [[Soul Extortion]].
**In combination with [[Soul Extortion]]'s '''Maximize Souls''' effect which requires you to have less than 5 souls, this effect allows you to build '''Noble Presence''' stacks even on thin air.
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Revision as of 02:20, 17 January 2018

[Active]
Attack by leaving an afterimage of spirits in a wide area.

(Can also be activated in midair)

Switching Skill (Lu)
  • Ciel will switch to Lu when skill is used.
  • Gain 1 Combination Point after hitting the target when switching.
Final Enhanced Skill


Requirements

Class Level Required
Noblesse 50


Skill Information

PvE

Character Level Afterimage Strike (Magical) Enhanced Gathered Soul Gain Max Hits CP Gain MP Usage Cooldown
Gathered Souls Used Damage Increase Initial
(On cast)
Additional
(On successful hit)
50 173% 5 35% N/A 6 1 CP 70 MP 11 Seconds
[Enhanced] 1 +1

PvP

Character Level Afterimage Strike (Magical)
50 69%
[Enhanced]


Skill Traits

Gigantic Swift Smash Critical Swift Smash
Attribute Effect Attribute Effect Details
MP Usage
Skill size increased to 130% MP Usage increased to 115%
Skill will ignore 50% defense (25% defense in PvP)
80.5 MP


Tips and Details

  • Enemies are dragged along the star formation, launching mobs away at the end, making it very impractical in parties.
  • With [Enhanced], the soul gain effect has priority over the damage increase effect, causing you to always gain 1 stack of Noble Presence if at 5 souls, before the skill uses the 5 souls to increase its damage.


Trivia

  • Due to the skill formerly being a Special Active, it is Lu/Ciel's only Active skill that will only switch to Lu.


Updates

  • 09/24/2015 KR
    • Special Active → Active
  • 06/30/2016 (KR) / 07/13/2016 (NA)
    • Empowered attribute changed to be Critical.
  • 01/25/2017
    • Damage decreased.
  • 04/27/2017 KR
    • PvE damage increased.


Alternative Names

Server Name Translation
South Korea 스위프트 스매시 Swift Smash
Japan スウィフトスマッシュ Swift Smash
China (Simplified Chinese) 迅速粉碎 Swift Smash
Germany Schneller Hieb Swift Blow
France Coup éclair Lightning-fast Strike
Poland Bystry Bicz Swift Blow
United Kingdom Swift Blow
Brazil Pentagrama Pentagram


Template:NBSkills