Elfe: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Erbluhen Emotion]] || 55 | | [[Erbluhen Emotion]] || 55 | ||
|} | |} | ||
<br> | <br> | ||
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| align="left" | 55 || rowspan=2 | 1236% || rowspan=2 | 145% || rowspan=2 | 73% || 7 Seconds || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds || rowspan=2 | 45 Seconds | | align="left" | 55 || rowspan=2 | 1236% || rowspan=2 | 145% || rowspan=2 | 73% || 7 Seconds || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 3 || rowspan=2 | 100 MP || rowspan=2 | 10 Seconds || rowspan=2 | 45 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 10.5 Seconds | ||
|} | |} | ||
==={{PvP}}=== | ==={{PvP}}=== | ||
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| align="left" | 55 || rowspan=2 | 494% || rowspan=2 | 58% || rowspan=2 | 29% | | align="left" | 55 || rowspan=2 | 494% || rowspan=2 | 58% || rowspan=2 | 29% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! colspan= | ! colspan=2 | Light Elfe !! colspan=3 | Regenerating (2) Elfe | ||
|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! rowspan=3 | Attribute Effect !! Details !! rowspan=3 | Attribute Effect !! colspan=2 | Details | |||
|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! rowspan=2 | MP Usage !! colspan=2 | Cooldown | ! rowspan=2 | MP Usage !! colspan=2 | Cooldown | ||
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! Normal !! Back Attacked | ! Normal !! Back Attacked | ||
|- | |- | ||
| {{SkillText|Light|80}} || 80 MP || {{SkillText|Regenerating (2)|25|0}} || colspan=2 | 0 Seconds | |||
|} | |} | ||
<br> | <br> | ||
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*06/15/2017 (KR) / 06/28/2017 (NA) | *06/15/2017 (KR) / 06/28/2017 (NA) | ||
**Cooldown When Back Attacked increased. | **Cooldown When Back Attacked increased. | ||
*07/27/2017 KR | |||
**Ability to use when hit removed. | |||
<br> | <br> | ||
Revision as of 22:49, 16 August 2017
[Special Active: Tenacity] Imbue the Contract Chant on the ground then swiftly teleport away from the spot. The Contract Chant then attacks unweary foes standing above it. (Can also be used when attacked from behind) | |
Swaying El Keim
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Erbluhen Emotion | 55 |
Skill Information
PvE
Character Level | Contract Chant | Max Hits | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Damage (Magical) | Cycle Projectile (Magical) | Duration | ||||||||
Shot | Explosion | Contract Chant | Shot | Explosion | Normal | Back Attacked | ||||
55 | 1236% | 145% | 73% | 7 Seconds | 1 | 3 | 3 | 100 MP | 10 Seconds | 45 Seconds |
[Enhanced] | 10.5 Seconds |
PvP
Character Level | Contract Chant | ||
---|---|---|---|
Damage (Magical) | Cycle Projectile (Magical) | ||
Shot | Explosion | ||
55 | 494% | 58% | 29% |
[Enhanced] |
Skill Traits
Light Elfe | Regenerating (2) Elfe | |||
---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | |
MP Usage | Cooldown | |||
Normal | Back Attacked | |||
MP Usage decreased to 80% | 80 MP | 25% chance of lowering cooldown to 0% | 0 Seconds |
Trivia
- This skill's name is German for Elf.
- In Europe, this skill is translated as Nympha and means Nymph in Latin.
Updates
- 02/23/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 06/15/2017 (KR) / 06/28/2017 (NA)
- Cooldown When Back Attacked increased.
- 07/27/2017 KR
- Ability to use when hit removed.
Alternative Names