Pulse Cannon: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Psychic Tracer]] || 25 | | [[Psychic Tracer]] || 25 | ||
|} | |} | ||
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| align="left" | 25 || 430% || rowspan=2 | 4 || rowspan=2 | 1 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds | | align="left" | 25 || 430% || rowspan=2 | 4 || rowspan=2 | 1 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 473% | ||
|} | |} | ||
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| align="left" | 25 || 137% | | align="left" | 25 || 137% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 151% | ||
|} | |} | ||
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|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! colspan=3 | Empowered Pulse Cannon !! colspan= | ! colspan=3 | Empowered Pulse Cannon !! colspan=2 | Light Pulse Cannon | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Add}}" | |- style="background:{{ColorSel|CharLight|Add}}" | ||
! Damage !! MP Usage | ! Damage !! MP Usage | ||
|- | |- | ||
| | | 40 || rowspan=2 | {{SkillText|Empowered|120}} || 516% || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 96 MP | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 567.6% | ||
|} | |} | ||
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! Damage | ! Damage | ||
|- | |- | ||
| | | 40 || 164.4% | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 181.2% | ||
|} | |} | ||
<br> | <br> |
Revision as of 01:57, 16 August 2017
File:AddSkill10.png | [Special Active: Tenacity] Fire 4 consecutive homing particle shots. Hold the skill button to fire 4 additional shots for 25 MP per shot. |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Psychic Tracer | 25 |
Skill Information
PvE
Character Level | Damage (Magical) | Max Hits | MP/DP Usage | DP Recovery | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Normal | Extra Shots | Normal | DP Mode | ||||||
Normal | Additional | Normal | Additional | ||||||
25 | 430% | 4 | 1 ~ 4 | 120 MP | 25 ~ 100 MP | 120 DP | 25 ~ 100 DP | 20 DP | 9 Seconds |
[Enhanced] | 473% |
PvP
Character Level | Damage (Magical) |
---|---|
25 | 137% |
[Enhanced] | 151% |
Skill Traits
PvE
Empowered Pulse Cannon | Light Pulse Cannon | |||
---|---|---|---|---|
Level Required | Attribute Effect | Details | Attribute Effect | Details |
Damage | MP Usage | |||
40 | Damage increased to 120% | 516% | MP Usage decreased to 80% | 96 MP |
[Enhanced] | 567.6% |
PvP
Empowered Pulse Cannon | |
---|---|
Level Required | Details |
Damage | |
40 | 164.4% |
[Enhanced] | 181.2% |
Tips and Details
- Nasod Armor combos can only be activated if a target was hit within your screen.
- After the shots hit the target, they will just fly forward in the direction it hit the target.
- In some cases, if the target is invulnerable but returns to being vulnerable shortly after Pulse Cannon was used, it is possible for the shots to fly all the way back to the target. However, the player will not be able to link to Nasod Armor Combos, even if the shots do hit an enemy.
- This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
Updates
- 12/26/2013 KR
- Lock-on range increased.
- 03/13/2014 KR
- Damage increased.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- MP Usage increased.
- PvP damage decreased
- Using it unawakened in PvP doesn't lock on to targets that are certain distance away.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- "Heavy" attribute changed to "Empowered".
- "Reversed" attribute changed to "Light".
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names