Fantasy Impromptu - 2nd Movement: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Class !! Level Required | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Noblesse]] || 45 | | [[Noblesse]] || 45 || {{SkillText|SkillQuest|3}} | ||
|} | |} | ||
<br> | <br> | ||
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| align="left" | 45 || 407% || rowspan=2 | 13 || rowspan=2 | 10 CP (8 CP) || rowspan=2 | 0 MP || rowspan=2 | 20 seconds | | align="left" | 45 || 407% || rowspan=2 | 13 || rowspan=2 | 10 CP (8 CP) || rowspan=2 | 0 MP || rowspan=2 | 20 seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 488% | ||
|} | |} | ||
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| align="left" | 45 || 162% | | align="left" | 45 || 162% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 195% | ||
|} | |} | ||
<br> | <br> | ||
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! Damage !! Max Hits !! Damage | ! Damage !! Max Hits !! Damage | ||
|- | |- | ||
| | | 70 || rowspan=2 | {{SkillText|Useful|80}} || 325.6% || rowspan=2 | 25 || 70 || rowspan=2 | {{SkillText|Empowered|120}} || 488.4% | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 390.4% || [Enhanced] || 585.6% | ||
|} | |} | ||
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! Damage !! Damage | ! Damage !! Damage | ||
|- | |- | ||
| | | 70 || 129.6% || 70 || 194.4% | ||
|- | |- | ||
| [Enhanced] | | [Enhanced] || 156% || [Enhanced] || 234% | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While decreasing the CP cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually make this detrimental as you want to consume all your CP for their benefits. | |||
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit. | *The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit. | ||
**Some targets, noteably [[4-X|Alterasia Type_H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead. | |||
*With the Useful trait, this skill can deal up to 9,760% Magical Damage. With the Empowered trait, this skill can deal up to 7,612.8% Magical Damage. | *With the Useful trait, this skill can deal up to 9,760% Magical Damage. With the Empowered trait, this skill can deal up to 7,612.8% Magical Damage. | ||
<br> | <br> |
Revision as of 09:32, 31 July 2017
[Special Active: Bravery] Harness the gun and open fire in all directions. | |
Combination Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Noblesse | 45 | Advanced Training Skill Quest |
Skill Information
PvE
Character Level | Damage (Magical) | Max Hits | CP Usage (If chained) |
MP Usage | Cooldown |
---|---|---|---|---|---|
45 | 407% | 13 | 10 CP (8 CP) | 0 MP | 20 seconds |
[Enhanced] | 488% |
PvP
Character Level | Damage (Magical) |
---|---|
45 | 162% |
[Enhanced] | 195% |
Skill Traits
PvE
Useful Fantasy Impromptu - 2nd Movement | Empowered Fantasy Impromptu - 2nd Movement | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |
Damage | Max Hits | Damage | ||||
70 | Max Hits increased Damage decreased to 80% |
325.6% | 25 | 70 | Damage increased to 120% | 488.4% |
[Enhanced] | 390.4% | [Enhanced] | 585.6% |
PvP
Useful Fantasy Impromptu - 2nd Movement | Empowered Fantasy Impromptu - 2nd Movement | ||
---|---|---|---|
Level Required | Details | Level Required | Details |
Damage | Damage | ||
70 | 129.6% | 70 | 194.4% |
[Enhanced] | 156% | [Enhanced] | 234% |
Tips and Details
- While decreasing the CP cost by chaining from Fantasy Impromptu - 1st Movement may sound like a good thing, later passives actually make this detrimental as you want to consume all your CP for their benefits.
- The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
- Some targets, noteably Alterasia Type_H and other players, will be quickly pushed out of the skill, especially with the Useful trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
- With the Useful trait, this skill can deal up to 9,760% Magical Damage. With the Empowered trait, this skill can deal up to 7,612.8% Magical Damage.
Trivia
- Fantasy Impromptu - 1st Movement and the 2nd Movement are "movements", a term typically used to refer to segments of symphonies.
- The segments of these skills are also musical terms, such as "cantabile," a musical term indicating that a piece is to be played as if it were being sung.
- Fantasy Impromptu (Fantaisie-Impromptu) is a piece written by Frédéric Chopin.
- Lu and Ciel are able to summon two of Ciel's cross-shaped blaster and sixteen rifles.
Updates
- 09/24/2015 KR
- Moved to Noblesse.
- CP cost decreased if chained from 1st Movement.
- Revamped attack method so it can do full hit damage.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Cooldown increased.
- "Useful" attribute effect increased.
- "Critical" attribute changed to "Empowered".
- 01/25/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names