Sword Fall: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Sheath Knight]] || 15 | | [[Sheath Knight]] || 15 | ||
|} | |} | ||
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| align="left" | 15 || rowspan=2 | 616% || 8 || rowspan=2 | 150 MP || rowspan=2 | 10 Seconds | | align="left" | 15 || rowspan=2 | 616% || 8 || rowspan=2 | 150 MP || rowspan=2 | 10 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 10 | ||
|} | |} | ||
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| align="left" | 15 || rowspan=2 | 246% | | align="left" | 15 || rowspan=2 | 246% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
|} | |} | ||
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|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! colspan= | ! colspan=3 | Heavy Sword Fall !! colspan=2 | Critical Sword Fall | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect !! Details | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Damage !! Cooldown !! MP Usage | ! Damage !! Cooldown !! MP Usage | ||
|- | |- | ||
| {{SkillText|Heavy|140|150}} || 862.4% || 15 Seconds || {{SkillText|Critical|130}} || 195 MP | |||
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|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! | ! Heavy Sword Fall | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Details | |||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Damage | ! Damage | ||
|- | |- | ||
| 344.4% | |||
|} | |} | ||
<br> | <br> |
Revision as of 10:17, 28 July 2017
[Special Active: Strength] Summons Conwell swords and rain them down on enemies. | |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Sheath Knight | 15 |
Skill Information
PvE
Character Level | Damage (Physical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
15 | 616% | 8 | 150 MP | 10 Seconds |
[Enhanced] | 10 |
PvP
Character Level | Damage (Physical) |
---|---|
15 | 246% |
[Enhanced] |
Skill Traits
PvE
Heavy Sword Fall | Critical Sword Fall | |||
---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | |
Damage | Cooldown | MP Usage | ||
Damage increased to 144% Cooldown increased to 120% |
862.4% | 15 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
PvP
Heavy Sword Fall |
---|
Details |
Damage |
344.4% |
Tips and Details
- [Enhanced] Sword Fall can deal a total of 6,160% (2,460% in PvP) Physical Damage. With Heavy it can deal a total of 8,624% (3,444% in PvP) Physical Damage.
- Conwells can hit a single small target, assuming they do not possess Super Armor.
- The Conwells' hitbox begins once they start traveling forward.
- You can move before the skill finishes, about after the 5th Conwell hits the ground.
- This skill is very effective on straight maps.
- Beware that Sword Fall does not curve, causing some of the swords to go off the map and miss
- They can also fall off when used directly against a wall, even with an elevated platform on top.
- There is a slight bug where if you cast the skill in PvP, the swords sometimes disappear and deal no damage to the enemy.
- This skill is effective against enemies above or below you.
Updates
- 03/29/2012 KR
- Increased damage output.
- Decreased MP cost.
- 11/06/2014 KR
- Falling Sword becomes faster. Attacking style changed.
- Damage and cooldown increased.
- 07/23/2015 KR
- Casting speed increased.
- Cast time decreased.
- 10/29/2015 (KR) / 03/16/2016 (NA)
- Number of swords increased but each sword deals less damage.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Attacking style changed.
- 06/30/2016 KR
- Enhanced attribute changed to Heavy.
- 01/12/2017 KR
- Damage increased.
- 04/27/2017 KR
- PvE damage increased.
- 06/15/2017 (KR) / 06/28/2017 (NA)
- Freeze frames decreased.
- 07/27/2017 KR
- Damage decreased.
Alternative Names