Initiate: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== NA === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
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|- | |- | ||
| align="left" | 4 || 92 || 0.08 Seconds || 20% || 15% | | align="left" | 4 || 92 || 0.08 Seconds || 20% || 15% | ||
|} | |||
=== KR === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="4" | Increment | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! colspan=2 | Flinch !! rowspan=2 | Damage Increase !! rowspan=2 | MP Gain Increase | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! Activation Chance !! Flinch Time Increase | |||
|- | |||
| align="left" | 1 || 35 || rowspan=4 | 30% || 0.02 Seconds || 15% || 15% | |||
|- | |||
| align="left" | 2 || 51 || 0.04 Seconds || 20% || 20% | |||
|- | |||
| align="left" | 3 || 59 || 0.05 Seconds || 25% || 25% | |||
|- | |||
| align="left" | 4 || 92 || 0.08 Seconds || 30% || 30% | |||
|} | |} | ||
<br> | <br> | ||
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**Damage Increase decreased. | **Damage Increase decreased. | ||
**MP Gain Increase decreased. | **MP Gain Increase decreased. | ||
*06/15/2017 KR | |||
**Flinch Time Increase Activation Chance Added. | |||
**Damage Increase increased. | |||
**MP Gain Increase increased. | |||
<br> | <br> | ||
Revision as of 05:32, 14 June 2017
[Passive] Improve the initial hit of command attacks. |
Requirements
Class | Level Required |
---|---|
Grand Master | 35 |
Skill Information
NA
Skill Level | Level Required | Increment | ||
---|---|---|---|---|
Flinch Time Increase | Damage Increase | MP Gain Increase | ||
1 | 35 | 0.02 Seconds | 5% | 6% |
2 | 51 | 0.04 Seconds | 10% | 9% |
3 | 59 | 0.05 Seconds | 15% | 12% |
4 | 92 | 0.08 Seconds | 20% | 15% |
KR
Skill Level | Level Required | Increment | |||
---|---|---|---|---|---|
Flinch | Damage Increase | MP Gain Increase | |||
Activation Chance | Flinch Time Increase | ||||
1 | 35 | 30% | 0.02 Seconds | 15% | 15% |
2 | 51 | 0.04 Seconds | 20% | 20% | |
3 | 59 | 0.05 Seconds | 25% | 25% | |
4 | 92 | 0.08 Seconds | 30% | 30% |
Affected Combos
Free Knight |
---|
Z |
X |
↑Z |
↑X |
→→Z |
→→X |
→→↑Z |
→→↑X |
Updates
- 05/15/2014 KR
- Hitstun increase reduced.
- 02/05/2015 KR
- Damage Bonus decreased.
- MP Gain decreased.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Damage increase amount decreased.
- Damage increased amount in PvP decreased.
- 09/08/2016 KR
- Fixed issue where all combos affected by the passive received the pvp modifiers.
- 04/27/2017 KR
- Flinch Time Increase decreased.
- Damage Increase decreased.
- MP Gain Increase decreased.
- 06/15/2017 KR
- Flinch Time Increase Activation Chance Added.
- Damage Increase increased.
- MP Gain Increase increased.
Alternative Names