Critical Dive: Difference between revisions
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! | ! Level Required !! Damage (Physical) !! [[Status Effects|Bleed]] Activation Chance !! Max Hits !! MP Usage !! MP Recover<br>on Failure !! Cooldown | ||
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| align="left" | 25 || 943% || rowspan="2" | 50% | | align="left" | 25 || 943% || rowspan="2" | 50% || rowspan="2" | 2 || rowspan="2" | 100 MP || rowspan="2" | 50 MP || rowspan="2" | 7 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] 84 || 1132% | | align="left" | [Enhanced] 84 || 1132% | ||
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| [Enhanced] 84 || 1358.4% | | [Enhanced] 84 || 1358.4% | ||
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== Tips and Details == | |||
*[[Status Effects|Bleed]] inflicted by '''Critical Dive''' applied 1 stack, will do 50% average attack damage per second. Additional stacks will increase the damage by 60% each. Bleed can be stacked up to 3 times and lasts for 5 seconds. | |||
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Revision as of 03:33, 28 July 2016
[Special Active: Tenacity] Execute a quick consecutive stab and pull with your sword. The attack ignores the enemy's defense and any damage reduction stats. The last hit is always critical. If the initial attack fails, 50% of consumed MP is recovered and the attack animation ends. (Ignore guard status for monsters) | |
Gale Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Saber Knight | 25 | 84 | 32 | 41 |
Skill Information
Level Required | Damage (Physical) | Bleed Activation Chance | Max Hits | MP Usage | MP Recover on Failure |
Cooldown |
---|---|---|---|---|---|---|
25 | 943% | 50% | 2 | 100 MP | 50 MP | 7 Seconds |
[Enhanced] 84 | 1132% |
Skill Traits
Empowered Critical Dive | Reversed Critical Dive | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
Damage | MP Usage | MP Recover | Cooldown | ||||
32 | Damage increased to 120% | 1131.6% | 41 | MP Usage decreased to 70% Cooldown increased to 130% |
70 MP | 35 MP | 9.1 Seconds |
[Enhanced] 84 | 1358.4% |
Tips and Details
- Bleed inflicted by Critical Dive applied 1 stack, will do 50% average attack damage per second. Additional stacks will increase the damage by 60% each. Bleed can be stacked up to 3 times and lasts for 5 seconds.
Updates
- 01/22/2015 KR
- Fixed ignore defense effect not working.
- Added effect that also ignores guard and damage reduction.
- 09/03/2015 KR
- Added bleed effect per hit.
- Moved from Grand Master to Saber Knight.
Alternative Names