Karma: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! colspan=4 | | ! colspan=4 | Reversed Karma !! colspan=3 | Heavy Karma | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! MP Usage !! Cooldown !! Damage !! Cooldown | ||
|- | |- | ||
| 36 || {{SkillText| | | 36 || {{SkillText|Reversed|60|150}} || 180 MP || 31.5 Seconds || 44 || {{SkillText|Heavy|140|150}} || 1272.6% || 31.5 Seconds | ||
|} | |} | ||
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**Enemies with '''Freezing''' stacked are pushed less. | **Enemies with '''Freezing''' stacked are pushed less. | ||
**Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them. | **Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them. | ||
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== Updates == | == Updates == |
Revision as of 02:01, 19 May 2016
[Special Active] Focus the holy power of Eldrasil and cause a chain explosion. The explosion follows a path and pushes anyone caught in it. |
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Trapping Ranger | 35 | 36 | 44 |
Skill Information
Character Level | Damage (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
35 | 909% | ~25 | 300 MP | 21 Seconds |
Skill Traits
Reversed Karma | Heavy Karma | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
MP Usage | Cooldown | Damage | Cooldown | ||||
36 | MP Usage decreased to 60% Cooldown increased to 150% |
180 MP | 31.5 Seconds | 44 | Damage increased to 144% Cooldown increased to 120% |
1272.6% | 31.5 Seconds |
Tips and Details
- It is impossible to get full hits off of Karma due to the hits spanning such a large amount of space. Each hit pushes the opponent into the next explosion, dealing 5 or 6 hits to a normal sized opponent before the chain of explosions overtake them.
- Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
- The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
- Enemies with some buffs/debuffs affect Karma's pushing distance:
- Enemies with Freezing stacked are pushed less.
- Enemies with status effects like Super Armor, Petrified and Frozen aren't pushed and the explosions pass through them.
Updates
- 05/29/2014 (KR) / 09/17/2014 (NA)
- Casting time decreased.
- Damage increased.
- Skill Note change to increase the damage.
- 07/23/2015 KR
- Hitbox adjusted.
- Pushing distance increased.
- X-axis range increased.
- Hitbox adjusted.
- 04/21/2016 KR
- "Enhanced" attribute changed to "Reversed".
- "Haste" attribute changed to "Heavy".
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 카르마 | Karma |
China (Simplified Chinese) | 猎杀之魂 | Hunter's Soul |