Karma: Difference between revisions
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__NOTOC__{{Languages|Karma}} | __NOTOC__{{Languages|Karma}} | ||
<div style="float: right;">{{#ev:youtube| | <div style="float: right;">{{#ev:youtube|XRTBXs5CWjs|300}}</div> | ||
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! Character Level !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown | ! Character Level !! Damage (Magical) !! Max Hits !! MP Usage !! Cooldown | ||
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| align="left" | 35 || 909% || | | align="left" | 35 || 909% || ~25 || 300 MP || 21 Seconds | ||
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== Tips and Details == | == Tips and Details == | ||
*It is impossible to get full hits off of Karma due to the hits spanning such a large amount of space. Each hit pushing a monster into the next explosion, a normal sized mob will get hit about 5 or 6 times before the chain of explosions overtake them. | |||
*Karma's explosions can follow paths but it's very sensitive to narrow curves and it may go straight forward out of the map. | *Karma's explosions can follow paths but it's very sensitive to narrow curves and it may go straight forward out of the map. | ||
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air. | *The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air. |
Revision as of 05:03, 17 April 2016
[Special Active] Focus the holy power of Eldrasil and cause a chain explosion. The explosion follows a path and pushes anyone caught in it. |
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Trapping Ranger | 35 | 36 | 44 |
Skill Information
Character Level | Damage (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
35 | 909% | ~25 | 300 MP | 21 Seconds |
Skill Traits
Enhanced Karma | Haste Karma | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |
Damage | Critical Rate | Cooldown | ||||
36 | Critical Hit Rate increased to 100% Damage decreased to 80% |
727.2% | 100% | 44 | Cooldown decreased to 80% | 17 Seconds |
Tips and Details
- It is impossible to get full hits off of Karma due to the hits spanning such a large amount of space. Each hit pushing a monster into the next explosion, a normal sized mob will get hit about 5 or 6 times before the chain of explosions overtake them.
- Karma's explosions can follow paths but it's very sensitive to narrow curves and it may go straight forward out of the map.
- The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
- Enemies with some buffs/debuffs affect Karma's pushing distance:
- Enemies with Freezing stacked make the explosions push them less.
- Enemies with status effects like Super Armor, Petrified and Frozen make the explosions pass through them.
Updates
- 05/29/2014 (KR) / 09/17/2014 (NA)
- Casting time decreased.
- Damage increased.
- Skill Note change to increase the damage.
- 07/23/2015 KR
- Hitbox adjusted.
- Pushing distance increased.
- X-axis range increased.
- Hitbox adjusted.
- 04/21/2016 KR
- "Enhanced" attribute changed to "Reversed".
- "Haste" attribute changed to "Heavy".
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 카르마 | Karma |
China (Simplified Chinese) | 猎杀之魂 | Hunter's Soul |