Template:SkillTextFR: Difference between revisions
From Elwiki
mNo edit summary |
No edit summary |
||
Line 176: | Line 176: | ||
| Fission Shot=Se divise en 8 grenades au lieu de 4. | | Fission Shot=Se divise en 8 grenades au lieu de 4. | ||
| Flick Disc=Tire un disque supplémentaire. | | Flick Disc=Tire un disque supplémentaire. | ||
| Starfall=Crée une Chute d'étoiles supplémentaire avec 50% de la durée normale. | |||
| Delayed Explosion=Renforce l'explosion et rend le drone inamovible. | | Delayed Explosion=Renforce l'explosion et rend le drone inamovible. | ||
| Gravity Buster=For each mutation point used, damage of the skill is increased by 10% | | Gravity Buster=For each mutation point used, damage of the skill is increased by 10% | ||
Line 193: | Line 194: | ||
}} | }} | ||
| DP Using Skill = | | DP Using Skill = | ||
<font color="4488FF">''' | <font color="4488FF">'''Ne consomme pas de points de dynamo'''</font> en cas d'utilisation en mode dynamo. | ||
| Nasod Armor Combo= | | Nasod Armor Combo= | ||
<font color="FFA4A1">'''Nasod Armor Command Link'''</font> | <font color="FFA4A1">'''Nasod Armor Command Link'''</font> | ||
Line 213: | Line 213: | ||
*Vise automatiquement la cible marquée et inflige 20% de dégâts supplémentaires. | *Vise automatiquement la cible marquée et inflige 20% de dégâts supplémentaires. | ||
| Dynamo Factory= | | Dynamo Factory= | ||
<font color="FF7F50">''' | <font color="FF7F50">'''Mode usine dynamo : {{{2|}}}'''</font> | ||
* | *Activation de l'usine dynamo : 30 PDY | ||
*Si un autre mode est actif, tu changes de mode et récupères 1 <font color="00FF24">point de conversion</font>. | |||
* | *<font color="FF0000">"{{{2|}}}" coûte {{#switch:{{{2|}}} | ||
*<font color="FF0000"> | | Shooting Chaser=130 | ||
| Ultimate Fury=200 | |||
| Starfall=200 | |||
| #default=100 | |||
}} PM.</font> | |||
*Durée : 30 secondes | |||
| Overlimit={{#switch:{{{2|}}} | | Overlimit={{#switch:{{{2|}}} | ||
| SA= | | SA= | ||
<font color="4488FF">'''Overlimit'''</font> | <font color="4488FF">'''Overlimit'''</font> | ||
*During Configuration Mode (Awakening), | *During Configuration Mode (Awakening), {{{3|}}} DP will be consumed for this skill and {{PRODUCT|{{{3|}}}|0.2}} MP will be recovered. | ||
*During Dissolution Mode (Non-Awakening), {{{3|}}} MP will be consumed for this skill and {{PRODUCT}} DP will be recovered. | |||
*During Dissolution Mode (Non-Awakening), | |||
| P= | | P= | ||
<font color="FFC000">'''Overlimit'''</font> | <font color="FFC000">'''Overlimit'''</font> | ||
Line 240: | Line 233: | ||
*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered. | *When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered. | ||
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered. | *When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered. | ||
| #default= | | #default= | ||
<font color="4488FF">'''Overlimit'''</font> | <font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font> | ||
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. | *During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. | ||
}} | }} | ||
Line 255: | Line 245: | ||
*The additional hits consume MP (DP in awakening). | *The additional hits consume MP (DP in awakening). | ||
| SoT= | | SoT= | ||
<font color=" | <font color="FFC000">'''Defy Time Ability'''</font> | ||
*Up to 3 pylons can be placed within a short timespan. | *Up to 3 pylons can be placed within a short timespan. | ||
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points are recorded. | *Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points/Combination Points/ECP are recorded. | ||
*Dying while the ability is maintained will cause resurrection to the recorded point in time. | *Dying while the ability is maintained will cause resurrection to the recorded point in time. | ||
*The ability takes priority over other resurrection effects. | *The ability takes priority over other resurrection effects. | ||
| Maximum Strike= | | Maximum Strike= | ||
<font color=" | <font color="FFC000">'''Spatiotemporal Body'''</font> | ||
*Pressing the skill key will induce firing at the target that was last hit. | *Pressing the skill key will induce firing at the target that was last hit. | ||
*The skill will lose its target if the skill key is not pressed within 2 seconds | *The skill will lose its target if the skill key is not pressed within 2 seconds | ||
Line 268: | Line 258: | ||
*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening). | *For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening). | ||
| Void Field= | | Void Field= | ||
<font color=" | <font color="FFC000">'''Spatial Maintenance'''</font> | ||
*Holding down the skill key will maintain the spatial field. | *Holding down the skill key will maintain the spatial field. | ||
*Additional hits consumed MP (DP in Awakening). (Maximum 100) | *Additional hits consumed MP (DP in Awakening). (Maximum 100) | ||
| Moonlight Rhapsody= | | Moonlight Rhapsody= | ||
<font color=" | <font color="FFC000">'''Rhapsody'''</font> | ||
*The debuff will be applied in 1 second intervals over the skill's duration. | *The debuff will be applied in 1 second intervals over the skill's duration. | ||
*When the target is hit, damage will be dealt according to the number of applied stacks. | *When the target is hit, damage will be dealt according to the number of applied stacks. | ||
| Reverse Stigma= | | Reverse Stigma= | ||
<font color=" | <font color="FFC000">'''Recall'''</font> | ||
*Pressing the skill button again will transfer the marked target to the recorded position. | *Pressing the skill button again will transfer the marked target to the recorded position. | ||
*Invincible or named targets cannot be transferred. | *Invincible or named targets cannot be transferred. | ||
*The transition consumes 20 MP (DP in Awakening). | *The transition consumes 20 MP (DP in Awakening). | ||
| Hallucination= | |||
<font color="FFC000">'''Hallucination'''</font> | |||
*Burning Hallucination: 10 seconds of burning damage. | |||
*Water Hallucination: 10 seconds of weakness, attack/movement speed decreased, jump speed increased. | |||
*Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased. | |||
<!-- Lu/Ciel's Mechanics --> | <!-- Lu/Ciel's Mechanics --> |
Revision as of 17:45, 27 March 2016