Template:SkillTextFR: Difference between revisions

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     | Fission Shot=Se divise en 8 grenades au lieu de 4.
     | Fission Shot=Se divise en 8 grenades au lieu de 4.
     | Flick Disc=Tire un disque supplémentaire.
     | Flick Disc=Tire un disque supplémentaire.
    | Starfall=Crée une Chute d'étoiles supplémentaire avec 50% de la durée normale.
     | Delayed Explosion=Renforce l'explosion et rend le drone inamovible.
     | Delayed Explosion=Renforce l'explosion et rend le drone inamovible.
     | Gravity Buster=For each mutation point used, damage of the skill is increased by 10%
     | Gravity Buster=For each mutation point used, damage of the skill is increased by 10%
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   }}
   }}
   | DP Using Skill =
   | DP Using Skill =
<font color="4488FF">'''DP Using Skill'''</font>
<font color="4488FF">'''Ne consomme pas de points de dynamo'''</font> en cas d'utilisation en mode dynamo.
*Does not consume DP while in Configuration Mode (Awakening).
   | Nasod Armor Combo=
   | Nasod Armor Combo=
<font color="FFA4A1">'''Nasod Armor Command Link'''</font>
<font color="FFA4A1">'''Nasod Armor Command Link'''</font>
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*Vise automatiquement la cible marquée et inflige 20% de dégâts supplémentaires.
*Vise automatiquement la cible marquée et inflige 20% de dégâts supplémentaires.
   | Dynamo Factory=
   | Dynamo Factory=
<font color="FF7F50">'''Dynamo Factory: {{{2|}}}'''</font>
<font color="FF7F50">'''Mode usine dynamo : {{{2|}}}'''</font>
*Dynamo Factory activation: 30 DP
*Activation de l'usine dynamo : 30 PDY
*Duration: 30 Seconds
*Si un autre mode est actif, tu changes de mode et récupères 1 <font color="00FF24">point de conversion</font>.
*If another mode is already active, the mode will be switched and you will receive 1 <font color="00FF24">Dynamo mutation point</font>.
*<font color="FF0000">"{{{2|}}}" coûte {{#switch:{{{2|}}}
*<font color="FF0000">'''{{{2|}}}'''</font> cost {{{3|}}}MP.
    | Shooting Chaser=130
    | Ultimate Fury=200
    | Starfall=200
    | #default=100
    }} PM.</font>
*Durée : 30 secondes
   | Overlimit={{#switch:{{{2|}}}
   | Overlimit={{#switch:{{{2|}}}
     | SA=
     | SA=
<font color="4488FF">'''Overlimit'''</font>
<font color="4488FF">'''Overlimit'''</font>
*During Configuration Mode (Awakening), {{#switch:{{{3|}}}
*During Configuration Mode (Awakening), {{{3|}}} DP will be consumed for this skill and {{PRODUCT|{{{3|}}}|0.2}} MP will be recovered.
      | 100=100 DP will be consumed for this skill and 20 MP will be recovered.
*During Dissolution Mode (Non-Awakening), {{{3|}}} MP will be consumed for this skill and {{PRODUCT}} DP will be recovered.
      | 150=150 DP will be consumed for this skill and 30 MP will be recovered.
      | 200=200 DP will be consumed for this skill and 40 MP will be recovered.
      | 250=250 DP will be consumed for this skill and 50 MP will be recovered.
      | 300=300 DP will be consumed for this skill and 60 MP will be recovered.
      }}
*During Dissolution Mode (Non-Awakening), {{#switch:{{{3|}}}
      | 100=100 MP will be consumed for this skill and 20 DP will be recovered.
      | 150=150 MP will be consumed for this skill and 30 DP will be recovered.
      | 200=200 MP will be consumed for this skill and 40 DP will be recovered.
      | 250=250 MP will be consumed for this skill and 50 DP will be recovered.
      | 300=300 MP will be consumed for this skill and 60 DP will be recovered.
      }}
     | P=
     | P=
<font color="FFC000">'''Overlimit'''</font>
<font color="FFC000">'''Overlimit'''</font>
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*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered.
*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered.
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.
    | Pylons=
<font color="4488FF">'''Overlimit ([[Time Tracer]] Only)'''</font>
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
     | #default=
     | #default=
<font color="4488FF">'''Overlimit'''</font>
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font>
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.  
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.  
     }}
     }}
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*The additional hits consume MP (DP in awakening).
*The additional hits consume MP (DP in awakening).
   | SoT=
   | SoT=
<font color=" FFC000">'''Defy Time Ability'''</font>
<font color="FFC000">'''Defy Time Ability'''</font>
*Up to 3 pylons can be placed within a short timespan.
*Up to 3 pylons can be placed within a short timespan.
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points are recorded.
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points/Combination Points/ECP are recorded.
*Dying while the ability is maintained will cause resurrection to the recorded point in time.
*Dying while the ability is maintained will cause resurrection to the recorded point in time.
*The ability takes priority over other resurrection effects.  
*The ability takes priority over other resurrection effects.  
   | Maximum Strike=
   | Maximum Strike=
<font color=" FFC000">'''Spatiotemporal Body'''</font>
<font color="FFC000">'''Spatiotemporal Body'''</font>
*Pressing the skill key will induce firing at the target that was last hit.
*Pressing the skill key will induce firing at the target that was last hit.
*The skill will lose its target if the skill key is not pressed within 2 seconds
*The skill will lose its target if the skill key is not pressed within 2 seconds
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*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).  
*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).  
   | Void Field=
   | Void Field=
<font color=" FFC000">'''Spatial Maintenance'''</font>
<font color="FFC000">'''Spatial Maintenance'''</font>
*Holding down the skill key will maintain the spatial field.  
*Holding down the skill key will maintain the spatial field.  
*Additional hits consumed MP (DP in Awakening). (Maximum 100)
*Additional hits consumed MP (DP in Awakening). (Maximum 100)
   | Moonlight Rhapsody=
   | Moonlight Rhapsody=
<font color=" FFC000">'''Rhapsody'''</font>
<font color="FFC000">'''Rhapsody'''</font>
*The debuff will be applied in 1 second intervals over the skill's duration.
*The debuff will be applied in 1 second intervals over the skill's duration.
*When the target is hit, damage will be dealt according to the number of applied stacks.
*When the target is hit, damage will be dealt according to the number of applied stacks.
   | Reverse Stigma=
   | Reverse Stigma=
<font color=" FFC000">'''Recall'''</font>
<font color="FFC000">'''Recall'''</font>
*Pressing the skill button again will transfer the marked target to the recorded position.
*Pressing the skill button again will transfer the marked target to the recorded position.
*Invincible or named targets cannot be transferred.
*Invincible or named targets cannot be transferred.
*The transition consumes 20 MP (DP in Awakening).
*The transition consumes 20 MP (DP in Awakening).
  | Hallucination=
<font color="FFC000">'''Hallucination'''</font>
*Burning Hallucination: 10 seconds of burning damage.
*Water Hallucination: 10 seconds of weakness, attack/movement speed decreased, jump speed increased.
*Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased.


<!-- Lu/Ciel's Mechanics -->
<!-- Lu/Ciel's Mechanics -->

Revision as of 17:45, 27 March 2016