Template:SkillTextFR: Difference between revisions

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m (Text replacement - "Statis Field" to "Stasis Field")
mNo edit summary
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     | ECP = ECP Usage decreased to {{{3|}}}%
     | ECP = ECP Usage decreased to {{{3|}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | #default = MP Usage decreased to {{{2|}}}%
     | #default = La consommation de mana baisse et passe à {{{2|}}}%
   }}
   }}
   | Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Heavy = La force d'attaque augmente et passe à {{{2|}}}%<br>Le temps de rechargement de rechargement est prolongé et passe à {{{3|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Effectue à 100% comme coup critique<br>La force d'attaque de base baisse et passe à {{{2|}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|}}}
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     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and guard
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and guard
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Le temps de rechargement baisse de {{{2|}}}%
   | Regenerating (1) = Certain chance of regaining {{{2|}}}% of the MP Usage
   | Regenerating (1) = Certain chance of regaining {{{2|}}}% of the MP Usage
   | Regenerating (2) = Certain chance of lowering Cooldown to {{{2|}}}%
   | Regenerating (2) = Certain chance of lowering Cooldown to {{{2|}}}%
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   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Persistent =Skill will reduce {{{2|}}} KD per hit
   | Persistent = En cas de touche, la valeur de K.O. baisse de {{{2|}}} par touche
   | Awakened = Skill changed to be {{{2|}}}
   | Awakened = Skill changed to be {{{2|}}}
   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2 = Range and duration increased to {{{2|}}}%

Revision as of 23:49, 18 March 2016