Blazing Dance: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | MP Recover !! rowspan="2" | Cooldown | ! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | MP Recover per Extra Slash !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! Initial Hit !! Slashes !! Initial Hit !! Slashes | ! Initial Hit !! Slashes !! Initial Hit !! Slashes | ||
|- | |- | ||
| align="left" | 45 || 1505% || 301% || 1 || 7 || 200 MP || 20 MP | | align="left" | 45 || 1505% || 301% || 1 || 7 || 200 MP || 20 MP || 15 Seconds | ||
|} | |} | ||
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Revision as of 07:29, 9 March 2016
File:ELE14.png | [Special Active] Charge and blink to targets with flame attacks. Initial hit does additional damage. |
Annihilation Skill
|
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Blazing Heart | 45 | 52 | 61 |
Skill Information
Level Required | Damage (Magical) | Max Hits | MP Usage | MP Recover per Extra Slash | Cooldown | ||
---|---|---|---|---|---|---|---|
Initial Hit | Slashes | Initial Hit | Slashes | ||||
45 | 1505% | 301% | 1 | 7 | 200 MP | 20 MP | 15 Seconds |
Skill Traits
Light Blazing Dance | Awakened Blazing Dance | |||
---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect |
MP Usage | ||||
52 | MP Usage decreased to 80% | 160 MP | 61 | Skill changed to be Blazing Dance - Endless |
Tips and Details
- You will also teleport to boxes in dungeons.
- The final hit smashes enemies and will knock them down.
- The skill ends if there are no more enemies in sight.
Updates
- 06/26/2014 KR
- Continuous hit count increased by 2. (PvP modifiers added accordingly)
- Teleport range increased.
- 11/06/2014 KR
- Last hit knocks down.
- Damage increased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 08/06/2015 KR
- Fixed issue where skill wasn't able to hit Ereda Island's tower (Velder/Hamel Guardian Tower or Main Guardian Tower).
- 09/03/2015 KR
- Recovers MP depending on amount remaining if the skill is cancelled.
- 09/10/2015 KR
- Damage increased.
- First hit additional damage decreased.
Alternative Names