Stasis Field: Difference between revisions

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|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Summon Damage<br>(Magical) !! colspan="2" | Explosion !! rowspan="2" | MP Replenished !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Character Level !! rowspan="2" | Summon Damage<br>(Magical) !! colspan="2" | Explosion !! rowspan="2" | MP Replenished !! rowspan="2" | Duration !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! Damage (Magical) !! Size  
! Damage (Magical) !! Size  
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 316% || 2986% ~ 4479% || rowspan="17" | ~150% || rowspan="17" | 100 ~ 200 || rowspan="17" | 15 Seconds || rowspan="17" | 300 MP || rowspan="17" | 23 Seconds
| align="left" | 35 || 525% || 5250% ~ 10500% || ~150% || 100 ~ 300 || 15 Seconds || 300 MP || 22 Seconds
|-
| align="left" | 2 || 326% || 3083% ~ 4625%
|-
| align="left" | 3 || 41 || 337% || 3180% ~ 4770%
|-
| align="left" | 4 || 44 || 347% || 3277% ~ 4916%
|-
| align="left" | 5 || 47 || 357% || 3374% ~ 5061%
|-
| align="left" | 6 || 50 || 367% || 3471% ~ 5207%
|-
| align="left" | 7 || 53 || 378% || 3568% ~ 5352%
|-
| align="left" | 8 || 56 || 388% || 3665% ~ 5498%
|-
| align="left" | 9 || 59 || 398% || 3762% ~ 5644%
|-
| align="left" | 10 || 62 || 408% || 3859% ~ 5789%
|-
| align="left" | 11 || 65 || 419% || 3956% ~ 5935%
|-
| align="left" | 12 || 68 || 429% || 4053% ~ 6080%
|-
| align="left" | 13 || 71 || 439% || 4151% ~ 6226%
|-
| align="left" | 14 || 74 || 450% || 4248% ~ 6371%
|-
| align="left" | 15 || 77 || 460% || 4345% ~ 6517%
|-
| align="left" | 16 || 80 || 470% || 4442% ~ 6663%
|-
| align="left" | 17 || 83 || 480% || 4539% ~ 6808%
|}
|}
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{{tabs
|name=Note
|divclass=forceland
|tab1=NA
|contents1=
== [[Skill Notes|Skill Note]] ==
{{SkillNoteText|Statis Field}}
|tab2=KR
|contents2=
== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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{{!}} ? {{!}}{{!}} Critical hit rate increase to 100% but attack power decreased to 80%{{!}}{{!}}100%{{!}}{{!}}-20%{{!}}{{!}} ? {{!}}{{!}} Skill radius / size increased to 130%{{!}}{{!}}+30%
{{!}} ? {{!}}{{!}} Critical hit rate increase to 100% but attack power decreased to 80%{{!}}{{!}}100%{{!}}{{!}}-20%{{!}}{{!}} ? {{!}}{{!}} Skill radius / size increased to 130%{{!}}{{!}}+30%
{{!}}}  
{{!}}}  
}}
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Revision as of 10:58, 7 March 2016

File:AddSkill13.png
File:AddSkill14.png
[Special Active] Generate an electric aura. Within 15 seconds you can choose either to detonate the aura or let it disappear.

If the aura is not detonated, certain amount of MP will be replenished.
(Explosion damage and MP returned are based on how much damage you can deal to enemies during the aura's existence.)


Requirements

Class Master Level Required SP Cost Per Level Alternative
Psychic Tracer Lv. 20 40 3 Conqueror


Skill Information

Character Level Summon Damage
(Magical)
Explosion MP Replenished Duration MP Usage Cooldown
Damage (Magical) Size
35 525% 5250% ~ 10500% ~150% 100 ~ 300 15 Seconds 300 MP 22 Seconds


Skill Traits

Maximized Statis Field 극대화된 Gigantified Statis Field 거대화된
Level Required Attribute Effect Details Level Required Attribute Effect Details
Critical Hit Rate Attack Power Radius
? Critical hit rate increase to 100% but attack power decreased to 80% 100% -20% ? Skill radius / size increased to 130% +30%


Tips and Details

  • Statis Field can be detonated even while being attacked or knocked-down.
    • If the detonation hits an enemy while you're knocked-down, you can immediately start Nasod Armor Combos
  • The range of explosion covers about the whole screen.
  • Statis Field charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP.
    • Detonation and MP recovery charge at different rates and have different max charge values.
      • MP recovery charges at a rate 3 times greater than the detonation damage increase.
      • Detonation damage can be increased by a maximum of 50%.
      • MP recovery can be increase by a maximum of 100%.
    • The initial summon damage counts toward the charge.
  • Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.


Updates

  • 01/16/2014 KR
    • Duration increased to 15 seconds
    • Detonation can only be activated after 5 seconds of summoning.
  • 03/13/2014 KR
    • MP Usage increased from 250 MP to 300 MP.
    • Damage increased.
  • 09/24/2015 KR
    • 300 MP gain if it doesn't explode.
    • Circle size increased.
    • Maximum damage increased.


Alternative Names

Server Name Translation
South Korea 스테이 시스 필드 Stasis Field
Japan ステイシスフィールド Stasis Field
France Champ de stase Stasis field
United Kingdom Stasis Field
Brazil Campo de Estabilidade Stability Field


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