Counter Switch: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:Breaking.png ]]
| [[File:Breaking.png]]
| '''[Active]''' Knock an enemy melee attack or arrow to the side (excludes special active skills) and carry out a counter. When no counter is possible, will dodge backwards instead.
| '''[Active]''' Knock an enemy melee attack or arrow to the side (excludes special active skills) and carry out a counter. When no counter is possible, will dodge backwards instead.
|}
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! Class           !! Master !! Level Required !! SP Cost on First Level !! SP Cost Per Level
! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Little Hsien]] || Lv.20  || 40            || 7                      || 1
| [[Sakra Devanam]] || 50 || 54 || 66
|}
|}
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<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! Skill Level !! Level Requirement !! Counter Damage (Physical) !! MP Usage !! Cooldown
! Character Level !! Counter Damage (Physical) !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 40 || 375% || rowspan="30" | 10 MP || rowspan="30" | 2 Seconds
|-
| align="left" | 2 || 387%
|-
| align="left" | 3 || 41 || 399%
|-
| align="left" | 4 || 44 || 412%
|-
| align="left" | 5 || 47 || 424%
|-
| align="left" | 6 || 50 || 436%
|-
| align="left" | 7 || 53 || 448%
|-
| align="left" | 8 || 56 || 460%
|-
| align="left" | 9 || 59 || 473%
|-
| align="left" | 10 || 62 || 485%
|-
| align="left" | 11 || 65 || 497%
|-
| align="left" | 12 || 68 || 509%
|-
| align="left" | 13 || 71 || 521%
|-
| align="left" | 14 || 74 || 533%
|-
| align="left" | 15 || 77 || 546%
|-
| align="left" | 16 || 80 || 558%
|-
| align="left" | 17 || 83 || 570%
|-
| align="left" | 18 || 86 || 582%
|-
| align="left" | 19 || 89 || 594%
|-
| align="left" | 20 (M) || 92 || 607%
|-
| align="left" | 21 || rowspan=10 | -* || 619%
|-
| align="left" | 22 || 631%
|-
| align="left" | 23 || 643%
|-
| align="left" | 24 || 655%
|-
|-
| align="left" | 25 || 668%
| align="left" | 50 || 283% || 10 MP || 2 Seconds
|-
| align="left" | 26 || 680%
|-
| align="left" | 27 || 692%
|-
| align="left" | 28 || 704%
|-
| align="left" | 29 || 716%
|-
| align="left" | 30 || 728%
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.
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<br>


== Other Information ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
|- style="background:{{ColorSel|CharLight|Ara}}"
! PvP Damage Modifier !! MP per hit !! Invincibility Interval
! colspan=4 | Reversed Counter Switch !! colspan=3 | Critical Counter Switch
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details
|- style="background:{{ColorSel|CharLight|Ara}}"
! MP Usage !! Cooldown !! MP Usege
|-
|-
| 0.6 || ?? || -
| 54 || {{SkillText|Reversed|0|500}} || 0 MP || 10 Seconds || 66 || {{SkillText|Critical|120}} || 12 MP
|}
|}
<br>
== [[Skill Notes|Skill Note]] ==
<center>{{quotation|<center>The difference between our family's martial arts and others is the way we use energy. There various ways to use energy. Anything is possible if you are determined to use it.<br>- Rye Jin Han</center>}}</center>
'''Name:'''  Flowing Water (물 흐르듯이)
'''Description:''' When succeeding in Reversal's both counter attack and dodge, evasion increase by 50% for 3 seconds.
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**Moved from [[Little Hsien]] to [[Sakra Devanam]].
**Moved from [[Little Hsien]] to [[Sakra Devanam]].
*10/29/2015 KR
*10/29/2015 KR
**"Innovative" attribute enhanced.
**"'''Reversed'''" attribute enhanced.
**"Critical" attribute changed to "Accelerated".
**"'''Critical'''" attribute changed to "'''Haste'''".
*01/21/2016 KR
*01/21/2016 KR
**Fixed issue where cannot counter [[Add]]'s Z and X combo.
**Fixed issue where cannot counter [[Add]]'s Z and X combo.
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|FR=Flux de l'eau |FRName=Water Flow
|FR=Flux de l'eau |FRName=Water Flow
|UK= Flowing Water
|UK= Flowing Water
|JP=梨花接木 |JPName=??
}}
}}
<br>


<br>
{{SDSkills}}
{{SDSkills}}
[[Category: Active Skills]]
[[Category: Active Skills]]

Revision as of 09:06, 27 February 2016

[Active] Knock an enemy melee attack or arrow to the side (excludes special active skills) and carry out a counter. When no counter is possible, will dodge backwards instead.


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Sakra Devanam 50 54 66


Skill Information

Character Level Counter Damage (Physical) MP Usage Cooldown
50 283% 10 MP 2 Seconds


Skill Traits

Reversed Counter Switch Critical Counter Switch
Level Required Attribute Effect Details Level Required Attribute Effect Details
MP Usage Cooldown MP Usege
54 MP Usage decreased to 0%
Cooldown increased to 500%
0 MP 10 Seconds 66 MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
12 MP


Tips and Details

  • Counter Switch can be used to cancel another skill.
  • Counter Switch is very similar to Elsword's Counter Attack in that you need to activate it at the right time. The only difference is that instead of KD, you and your target will switch positions.
  • Counter Switch counters all forms of attacks that hit from in front of Ara in some form.
    • Melee attacks and projectiles that can be both countered and reflected (ex : Aisha's Fireball) will create delay then cause Ara to move behind the opponent and strike once from behind.
    • Non-melee attacks and projectiles that can be reflected but cannot be countered (ex : Battle Magician/Dimension Witch's starball) will cause Ara to back flip away from the attack and provide invincibility time to escape.
    • There are exceptions: Veteran Commander's flame trails after firing in basic combo are considered melee.


Trivia

  • The Chinese name of Counter Switch, 移花接木, is from a Chinese metaphor meaning to stealthily substitute one thing for another.


Updates

  • 11/07/2013 KR
    • SP requirement changed (Unlock 7 SP, Leveling 1 SP).
  • 11/06/2014 KR
  • 09/03/2015 KR
  • 10/29/2015 KR
    • "Reversed" attribute enhanced.
    • "Critical" attribute changed to "Haste".
  • 01/21/2016 KR
    • Fixed issue where cannot counter Add's Z and X combo.


Alternative Names

Server Name Translation
South Korea 이화접목 Breaking
South Korea (literal Chinese name) 移花接木 To stealthily substitute one thing for another
Japan 梨花接木 ??
China (Simplified Chinese) 移花接木 To stealthily substitute one thing for another
France Flux de l'eau Water Flow
United Kingdom Flowing Water


Template:SDSkills