Template:SkillTextFR: Difference between revisions

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<!--Can refer to Template:SkillTextCN-->
{{#switch: {{{1|}}}
{{#switch: {{{1|}}}
<!-- Mécaniques d'Elsword -->
<!-- Mécaniques d'Elsword -->
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Whenever the MP burn occurs, Elsword next few hits will be critical.
Whenever the MP burn occurs, Elsword next few hits will be critical.


<!-- Aisha'a Mechanics -->
<!-- Aisha's Mechanics -->
   | Memorize =
   | Memorize =
'''[[Memorize|<font color="CC99FF">Available for Memorize</font>]]'''
'''[[Memorize|<font color="CC99FF">Available for Memorize</font>]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) Press '''V''' to activate the memorized skills in order.
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.


<!-- Rena's Mechanics -->
<!-- Rena's Mechanics -->
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   | Evasive =
   | Evasive =
'''<font color="FF4444">Evasive Maneuver</font>'''
'''<font color="FF4444">Evasive Maneuver</font>'''
*Usable during Parrying (When you block frontal attack with the core while awakened).
*Usable during Parrying (When you block frontal attack with the core during Awakening).
   | Overheat =
   | Overheat =
<font color="FF4444">'''Overheat'''</font>
<font color="FF4444">'''Overheat'''</font>
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<!-- Eve's Mechanics -->
<!-- Eve's Mechanics -->
  | CoreActivation=
'''<font color="FF4444">Core Activation Skill</font>'''
*Successful attack made during Awakening will activate the Core Attack.
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skill'''</font>
<font color=33FFFF>'''Force Field Skill'''</font>
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | EnergyNeedles=Reacts to force fields from other skills
     | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.
     | #default=Skill reacts to Force Fields
     | #default=Skill reacts to Force Fields
   }}
   }}
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<font color=33FFFF>'''Multi-Force Field Skill'''</font>
<font color=33FFFF>'''Multi-Force Field Skill'''</font>
*Skill reacts to multiple Force Fields
*Skill reacts to multiple Force Fields
  | FusionField=
<font color=33FFFF>'''Create Fusion Field'''</font>
*Activates Amplify/Spectrum/Reactive Force Fields at the same time.
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.


<!-- Chung's Mechanics -->
<!-- Chung's Mechanics -->
   | Cannonball =  
   | Cannonball =  
<font color=33FFFF>'''Cannonball Consumption'''</font>
<font color=33FFFF>'''Cannonball Consumption'''</font>
*Uses {{{2|}}}
{{#switch:{{{2|}}}
    | 1=
*Uses 1 cannonball
    | CarpetBombing=
*Additional artillery wave if used with 6 cannonballs (1 wave max)
    | ChaosCannon=
*Uses 1 cannonball
*2 additional cannonballs will increase firing by 1 (up to 2)
    | #default=
*Uses {{{2|}}} cannonballs
}}


<!-- Ara's Mechanics -->
<!-- Ara's Mechanics -->
  | AdditionEnergy =
<font color=FFC000>'''Additional Energy Consumption'''</font>
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
   | EnergyConsume =
   | EnergyConsume =
<font color=FFC000>'''Energy Consumption'''</font>
<font color=FFC000>'''Energy Consumption'''</font>
*{{{2|}}} Energy
*{{#switch:{{{2|}}}
  | EnergyConsume2=
    | 6=All (Minimum 6)
<font color="ffc000">'''Consomme de l'énergie spirituelle :'''</font>
    | #default={{{2|}}} Energy
*0 à {{{2|}}} sphère (peut également être activé sans énergie spirituelle).
    }} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}
{{#switch:{{{3|}}}
    | 0=
*No Energy consumed if used for Energy Conversion
    | 1=
*1 Energy if used for Energy Conversion
  }}
   | EnergyGain =
   | EnergyGain =
<font color=FFC000>'''Régénère de l'énergie spirituelle :'''</font>
<font color=FFC000>'''Energy Gain'''</font>
*L'activation d'une autre compétence avant le dernier coup régénère {{{2|}}} sphère(s) d'énergie spirituelle.
*Gain {{{2|}}} Energy
   | EnergyConvert =
   | EnergyConvert =
<font color=FFC000>'''Energy Conversion'''</font>
<font color=FFC000>'''Energy Conversion'''</font>
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   | EnergyDrain =
   | EnergyDrain =
<font color=FFC000>'''Energy Drain'''</font>
<font color=FFC000>'''Energy Drain'''</font>
*Darin 1 Energy per enemy hit ({{{2|}}} Max)
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
   | ArtStance =
   | ArtStance =
<font color="00FF24">'''{{{2|}}} Stance Arts'''</font>
<font color="00FF24">'''{{{2|}}} Arts'''</font>
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3 : Eight Trigram Palm]]
       | 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]
       | 4=[[Dragon Stance 4 : Moonlight Slash]]
       | 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2 : Tiger Claw]]
       | 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]
       | 3=[[Tiger Stance 3 : Earth Axis]]
       | 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]
       | 4=[[Tiger Stance 4 : Raging Wave]]
       | 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3 : Wolf Claw]]
       | 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]
       | 4=[[Wolf Stance 4 : Wolf Fang]]
       | 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2 : Energy Burst]]
       | 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]
       | 3=[[Rakshasa Stance 3 : Spear Prison]]
       | 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]
       | 4=[[Rakshasa Stance 4 : Soul Escape]]
       | 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3 : Shadoweave]]
       | 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]
       | 4=[[Exorcism Stance 4 : Darkness Sever]]
       | 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
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   | Tiger=
   | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
Activated when you activate 'Tiger Stance [[Tiger Stance 1 : Rock Smash|1]], [[Tiger Stance 2 : Tiger Claw|2]], [[Tiger Stance 3 : Earth Axis|3]], '''4''' one after the other.
*Activated when you activate 'Tiger Stance [[Tiger Stance 1 : Rock Smash|1]], [[Tiger Stance 2 : Tiger Claw|2]], [[Tiger Stance 3 : Earth Axis|3]], '''4''' one after the other.
   | Wolf=
   | Wolf=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts : 'Killing Howl'</font>]]'''
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
Activated when you activate 'Wolf Stance 1 (>>Z'''[Z]''' or ZZ'''[Z]'''), [[Wolf Stance 2 : Wind Wedge|2]], [[Wolf Stance 3 : Wolf Claw|3]], '''4''' one after the other.
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z]
   | Rakshasa=
   | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts : 'Purgatory'</font>]]'''
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
Activated when you activate 'Rakshasa Stance [[Rakshasa Stance 1 : Soul Reaping|1]], [[Rakshasa Stance 2 : Energy Burst|2]], [[Rakshasa Stance 3 : Spear Prison|3]], '''4''' one after the other.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
   | Exorcism=
   | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One Hundred Souls'</font>]]'''
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
Activated when you activate 'Exorcism Stance 1 (>>^Z'''[X]''' or XXXX~X'''[Z]'''), [[Exorcism Stance 2 : Specter Restraints|2]], [[Exorcism Stance 3 : Shadoweave|3]], '''4''' one
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Dash Jump Z[X] or activate with XXXX~X[Z]
   | Phantom Fox=
   | Phantom Fox=
'''[[Pulverization/fr|<font color="00FF24">Technique secrète :</font>]]'''
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
*Appuyer à nouveau sur la touche de compétence active "esprit renard, étape {{{2|}}} " (si apprise).
*Activated when you activate 'Phantom Fox Stance [[Phantom Fox Stance 1 : Savor|1]], [[Phantom Fox Stance 2 : Discordance|2]], [[Phantom Fox Stance 3 : Rapid Raid|3]], '''4''' one after the other.
   }}
   }}


<!-- Mécaniques d'Elesis -->
<!-- Elesis' Mechanics -->
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Coup de sang :</font>'''
'''<font color="FF4444">Coup de sang :</font>'''
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*En tant que combattante de la tempête, ta consommation de PM et les temps de rechargement diminuent.
*En tant que combattante de la tempête, ta consommation de PM et les temps de rechargement diminuent.


<!-- Mécaniques d'Add -->
<!-- Add's Mechanics -->




<!-- Mécaniques de Lu/Ciel -->
<!-- Lu/Ciel's Mechanics -->
   |SwitchingLu=
   | Ciel =
<font color="1824f7">'''Compétence d'alternance (Ciel)'''</font>
*Lorsque tu joues avec Lu, cette compétence te fait passer à Ciel.
*L'alternance génère {{{2|}}} [[Combination/fr|points de combinaison]].
  | Lu =
<font color="1824f7">'''Compétence d'alternance (Lu)'''</font>
<font color="1824f7">'''Compétence d'alternance (Lu)'''</font>
*Lorsque tu joues avec Ciel, cette compétence te fait passer à Lu.
*Lorsque tu joues avec Ciel, cette compétence te fait passer à Lu.
*L'alternance génère {{{2|}}} [[Combination/fr|points de combinaison]].
*L'alternance génère {{{2|}}} [[Combination/fr|points de combinaison]].
  |SwitchingCiel=
<font color="1824f7">'''Compétence d'alternance (Ciel)'''</font>
*Lorsque tu joues avec Lu, cette compétence te fait passer à Ciel.
*L'alternance génère {{{2|}}} [[Combination/fr|points de combinaison]].
  |CombinationSkill=
<font color="20E020">'''Compétence de combinaison'''</font>
*Uniquement possible lorsque le [[Combination|compteur de points de compétence]] est plein.


<!-- Autres mécaniques -->
 
<!-- Rose's Mechanics -->
  | ECP Skill=
<font color=" 4169E1">'''ECP Skill'''</font>
*Uses ECP instead of MP.
*Skill cannot be used while Over Strike is active.
| Over Strike=
<font color="FF0000">'''Over Strike'''</font>
*While [[ECP System#Over Strike|Over Strike]] is active, skill damage is increased.
| Silver Bullet=
<font color="FFCC00">'''Silver Bullet'''</font>
*Increases normal bullet command damage to 115% for 15 Seconds.
| M-137 Gatling Gun=
<font color="FFCC00">'''M-137 Gatling Gun'''</font>
*Able to aim with {{CU}} and {{CD}}.
*Press {{CZ}} or {{CX}} to fire 3 bullets for 5 MP.
*While standby, consumes 7 MP per second.
*While standby, moving ({{CL}}/{{CR}}) or using 200 MP will cancel the skill.
| M-3 Flamethrower=
<font color="FFCC00">'''M-3 Flamethrower'''</font>
*Hold the skill key to consume 7 MP over time to deal additional damage and increase the charge level.
| Weapon Switch=
<font color="FFCC00">'''Weapon Switch'''</font>
*Switches to the [{{{2|}}}] automatically when skill is activated.
| Flame Strike=
<font color="FFCC00">'''Flame Strike'''</font>
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)
| Pampero Booster=
<font color="FFCC00">'''Pampero Booster'''</font>
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)
| Headshot=
<font color="FFCC00">'''Head Shot'''</font>
*Pierces all enemies
*33% chance to deal double damage.
| Double Gun Hawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to cast up to 2 additional times.
*When hawk returns, next cast will have distance and speed increased by 50% and damage by 7.5%.
*Does not return when moving too far away from the skill.
*The two additional casts will grant Super Armor and neutralize immunity. (?)
| Chain Snatch=
<font color="FFCC00">'''Rejection'''</font>
*While casting, press the skill key again to push enemies away. (Excludes unmovable targets)
| Sonic Spike=
<font color="FFCC00">'''Nimble Judgment'''</font>
*While using the skill, hold the left or right arrow + skill keys to change the direction of the attack.
| Dance of Gun=
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.
| RevolverMastery=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
*On all hits, [[Revolver Mastery]] has a chance of inflicting [[Status Effects|Bleed]].
| Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
*Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)
*For each additional shot, gain 1% Movement Speed for 10 seconds.
*While using the skill, movement and jumping is possible.
*Press {{CX}} to switch directions.
| Western Fire=
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]]
*When hit from behind, skill can be used. (Super Armor when used)
*If activated when hit from behind, cooldown is doubled.
| Bloody Carnival=
<font color="FFCC00">'''Bloody Carnival'''</font>
*Press the skill key again to add more hits,  up to 5 times. (Consumes 10 MP per additional attack)
| Multi Head Shot=
<font color="FFCC00">'''Shooting Mode'''</font>
*Press {{CZ}} to fire 1 basic shot. (Up to 6 times)
*Each shot has a 50% chance to deal double damage.
*When firing additional shots, press {{CX}} to trigger [Backstep], granting you immunity while recovering all of your ECP.
*Hold a directional key and press {{CZ}} to fire in that direction.
*When firing additional shots, 10 MP is consumed per shot (Up to 10 times)
*While standby during Shooting Mode, 10 MP is consumed per second.
| Kill Point=
<font color="FFCC00">'''Constrained Prey'''</font>
*Reduces all defense of hit enemies by 35% for 1.5 seconds.
*Defense reduction is increased by 3% for each enemy hit. (Up to 15%)
| Bloody Chain=
<font color="FFCC00">'''Raid'''</font>
*If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)
| Gun Guard A=
<font color="FFCC00">'''Gun Guard'''</font>
*Hold the skill key to maintain Gun Guard for 10 ECP per second.
*Damage taken from commands and active skills is reduced while Gun Guard is active.
| Gun Guard B=
<font color="FFCC00">'''Back Counter'''</font>
*When hit from behind, press any key to counter with [Top Spin]. (This effect has a 15 second cooldown)
 
<!-- Skill Traits -->
  | Empowered = Damage increased to {{{2|}}}%
  | Gigantic = Skill size increased to {{{2|}}}%
  | Light ={{#switch:{{{2|}}}
    | ECP = ECP Usage decreased to {{{3|}}}%
    | #default = MP Usage decreased to {{{2|}}}%
  }}
  | Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
  | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
  | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
  | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
  | Critical = {{#switch:{{{2|}}}
    | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore defense and guard
    | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and guard
  }}
  | Haste = Cooldown decreased to {{{2|}}}%
  | Regenerating (1) = Certain chance of regaining {{{2|}}}% of the MP Usage
  | Regenerating (2) = Certain chance of lowering Cooldown to {{{2|}}}%
  | Ruthless = Skill will cancel Mana Break
  | Evil = Skill will burn {{{2|}}} MP per hit
  | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
  | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
  | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
  | Absorbing =MP Gain of the skill increased to {{{2|}}}%
  | Persistent =Skill will reduce {{{2|}}} KD per hit
  | Awakened = Skill changed to be {{{2|}}}
  | Persistent (KR) = Range and duration increased to {{{2|}}}%
 
<!-- Miscellaneous Mechanics -->
   | ElEssence =  
   | ElEssence =  
'''<font color="00FF24">Requiert de l'essence d'Eldrit</font>'''<br>
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
*Chaque utilisation d'une hyper compétence consomme 1 essence d'Eldrit.
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*L'essence d'Eldrit peut être obtenue en faisant un <font color="FFC000">clic droit sur un fragment d'Eldrit (sauf fragment inconnu)</font>.
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
  | True =
'''<font color="FFCC00">Final Enhanced Skill</font>'''
*{{#switch:{{{2|}}}
 
<!-- Generic True Skills -->
    | MPUsage = MP Usage is decreased by {{{3|10}}}%.
    | Cooldown = Cooldown is decreased by {{{3|}}} seconds.
    | #default = Damage is increased by {{{2|1.2}}} times.
 
<!-- Elsword's True Skills -->
    | IronBody = Damage Reduction greatly increased and removes debuffs when activated.
 
<!-- Aisha's True Skills -->
    | Teleport = Casting Speed is increased by 50%.
*When cast, grants Super Armor.
    | BindingCircle = MP Usage is decreased by 10%.
*Can be used while in midair.
    | ChainFireball = Damage is increased by 1.1 times.
*MP Usage is decreased by 10%.
 
<!-- Raven's True Skills -->
    | ShadowStep = {{CZ}} attack causes Super Armor<br>{{*}}{{CX}} throws a fire bomb
 
<!-- Chung's True Skills -->
    | Reload = Damage is increased by 1.2 times.
*Reloads 3 Cannonballs
 
<!--Eve's True Skills -->
    | PhotonFlash = Creates additional dummies.
    | Sentry = Nasod summon duration is removed. (NA) / increased to 60 seconds. (KR)
    | DestructionAura = Grants Super Armor when cast.
    | ECS = MP Usage is removed.
    | ManaConversion = MP Recovery is increased by 20%.
 
<!-- Rose's True Skills -->
    | Backstep = When used, grants the '''천순보''' buff.
    | RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff.
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
    | NeedleSobat = Shockwave damage is increased by 1.2 times.
    | Barbecue = On successful hit, inflicts the '''Burn''' debuff.
    | Landrunner = Additionally summons '''RX-79 Landrunner'''.
    | Spriggan = Cooldown reduced by 1 second.
*Skill action speed increased by 1.3 times.
    | GatlingGun = While standby, MP consumption decreased by 2.
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''.
    | Flamethrower = '''Burn''' debuff damage is increased.
*'''Burn''' debuff duration is increased.
    | FlameStrike = Reduces the interval between the flame's hits by 40%.
    | LockonStratos = Attack range is increased by 200%.
    | Headshot = Chance for double damage is increased to 45%.
    | DoubleGunHawk = Damage is increased by 1.1 times.
*Cooldown is decreased by 2 seconds.
    | FakeShot = Damage is increased by 1.1 times.
*On failure, ECP recovery is increased to 75%.
    }}
 
  | TrueKR =
'''<font color="FFCC00">Final Enhanced Skill (KR Only)</font>'''
*{{#switch:{{{2|}}}
 
<!-- Generic True Skills -->
    | MPUsage = MP Usage is decreased by {{{3|10}}}%.
    | Cooldown = Cooldown is decreased by {{{3|}}} seconds.
    | MPCooldown = Cooldown is decreased by 1 second
*MP Usage is decreased by 20%.
    | MaxHits = Number of hits is increased.
    | Range = Range is increased by {{{3|}}} times.
    | ExplosionRange = Explosion Range is increased by 1.3 times.
    | SpeedRange = Moving speed and range are increased by {{{3|}}} times.
    | SpeedDamage = Damage is increased by 1.1 times.
*Casting Speed is increased by 1.3 times.
    | Duration = Duration is increased by 1.5 times.
    | #default = Damage is increased by {{{2|1.2}}} times.
 
<!-- Elsword's True Skills -->
    | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
    | SwordShield = [[Status Effects|Bleed]]'s effect increased.
    | SwordFall = Conwell amount increased by 2.
 
<!-- Aisha's True Skills -->
    | FlameWave = Damage is decreased by 30%, but skill will hit twice.
    | MagicMissile = Skill will inflict hitstun for a longer duration.
    | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
    | PoisonousCloud =  Duration and Range increased by 1.3 times.
    | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
 
<!-- Rena's True Skills -->
    | ArcShot = Fire 2 more arrows.
    | GuidedArrow = Damage Penalty decreased.
    | WindWall = Duration is increased by 1 second.
    | ExplosiveTrap = 25% chance of throwing 2 traps.
    | Fatality = Increased chance of critical hit.
 
<!--Raven's True Skills -->
    | ShockwaveDivider = 33% chance to not have a damage penalty.
    | HellDive = Grants Super Armor to the first hit.
    | HarpoonSpear = Chain Explosions will explode again when passing through enemies.
 
<!--Eve's True Skills -->
    | MDA = Command/Active Damage Increase is increased by 2.5 times.
    | MEB = 25% chance to fire 2 Electron Balls.
    | Pressure= Cooldown is decreased by 33%.
 
<!--Chung's True Skills -->
    | LeapAttack = Can press the skill key again to cast [[Back Blast]].
    | BurstWolf = Transfers 2 of your party member's debuffs regardless of their position.
    | HeadShot = 25% chance to fire 2 bullets.
    | DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.
    | SharpshooterSyndrome = Damage is increased by 1.1 times.
* Casting Speed is increased by 1.3 times.
    | ElasticBomb = 50% chance to throw bombs a second time.
    | BBS = 25% chance to throw an additional big bomb.
 
<!--Ara's True Skills -->
    | GainForce = Recovers 1 additional Energy.
    | TempestDance = MP Usage is decreased by 20 MP.
*Cooldown is decreased by 3 seconds.
    | FallingDragon = Damage is increased by 1.1 times.
*Cooldown is decreased by 5 seconds.
    | Shadoweave = MP Usage is decreased by 40 MP.
    | IronBody = Damage is decreased by 0.85 times.
*Energy Usage is decreased by 1.
    | WolfFang = 15% chance of summoning a big wolf.
    | Savor = When cancelled, gain 1 additional Energy.
    | SpellStorm = Hold the skill key to adjust the up/down trajectory.
*Skill activates after 3 seconds or if the skill key is released.
    | SpecterRestraints = Damage is increased by 1.1 times.
*Art Link Speed is increased by 1.2 times.
 
<!--Elesis' True Skills -->
    | Dodge&Slash = Press the skill key again after using {{CZ}} to dash backwards.
    | SonicAssault = Hold the skill key to charge the skill.
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).
    | StoicStrong = Decreases damage by 20% during Super Armor.
    | RushingSword = Allows you to dash one more time.
    | SaberExtinction = Size and range are increased by 1.3 times.
 
<!--Add's True Skills -->
    | Dissolver = On succesful hit, gains 1 additional DMP.
    | PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.
 
<!-- Lu/Ciel's True Skills -->
    | TripleShot = Gains 1 additional Combination Point.
    | Stomp = Attack range is increased by 10% and creates an area that reduces movement speed for 5 seconds.
    | FlickShot = Enemies hit by bullets will take additional explosion damage.
    | EvilClaw = Enemies hit are bound for 2 seconds.
    | HuntingPrey = Final hit has a 50% chance to stun for 1 second.
    | TerrorChain = Chain Effect Range is increased by 1.5 times.
    | DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.
*MP Consumed per shot decreased by 30%.
    }}
  | SkillQuest={{#switch:{{{2|}}}
    | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
    | 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Intermediate Training Skill Quest''']]
    | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]
    | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
    | 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']]
    }}
  | Combo=
*All damage values for new and preexisting combos receive a {{#switch:{{{2|}}}
    | 1=1.05x multiplier during 1st job.
    | 2=1.1x multiplier during 2nd job.
    | 1~2=1.05x multiplier during 1st job, and a 1.1x multiplier during 2nd job.
    }}
   | #default = {{Gap}}
   | #default = {{Gap}}
}}
}}

Revision as of 15:10, 18 February 2016