Template:SkillTextFR: Difference between revisions
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{{#switch: {{{1|}}} | {{#switch: {{{1|}}} | ||
<!-- Mécaniques d'Elsword --> | <!-- Mécaniques d'Elsword --> | ||
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Whenever the MP burn occurs, Elsword next few hits will be critical. | Whenever the MP burn occurs, Elsword next few hits will be critical. | ||
<!-- Aisha' | <!-- Aisha's Mechanics --> | ||
| Memorize = | | Memorize = | ||
'''[[Memorize|<font color="CC99FF">Available for Memorize</font>]]''' | '''[[Memorize|<font color="CC99FF">Available for Memorize</font>]]''' | ||
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) Press '''V''' to activate the memorized skills in order. | *This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) | ||
*Press '''V''' to activate the memorized skills in order. | |||
<!-- Rena's Mechanics --> | <!-- Rena's Mechanics --> | ||
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| Evasive = | | Evasive = | ||
'''<font color="FF4444">Evasive Maneuver</font>''' | '''<font color="FF4444">Evasive Maneuver</font>''' | ||
*Usable during Parrying (When you block frontal attack with the core | *Usable during Parrying (When you block frontal attack with the core during Awakening). | ||
| Overheat = | | Overheat = | ||
<font color="FF4444">'''Overheat'''</font> | <font color="FF4444">'''Overheat'''</font> | ||
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<!-- Eve's Mechanics --> | <!-- Eve's Mechanics --> | ||
| CoreActivation= | |||
'''<font color="FF4444">Core Activation Skill</font>''' | |||
*Successful attack made during Awakening will activate the Core Attack. | |||
| ForceField = | | ForceField = | ||
<font color=33FFFF>'''Force Field Skill'''</font> | <font color=33FFFF>'''Force Field Skill'''</font> | ||
*{{#switch:{{{2|}}} | *{{#switch:{{{2|}}} | ||
| EnergyNeedles= | | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well. | ||
| #default=Skill reacts to Force Fields | | #default=Skill reacts to Force Fields | ||
}} | }} | ||
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<font color=33FFFF>'''Multi-Force Field Skill'''</font> | <font color=33FFFF>'''Multi-Force Field Skill'''</font> | ||
*Skill reacts to multiple Force Fields | *Skill reacts to multiple Force Fields | ||
| FusionField= | |||
<font color=33FFFF>'''Create Fusion Field'''</font> | |||
*Activates Amplify/Spectrum/Reactive Force Fields at the same time. | |||
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active. | |||
<!-- Chung's Mechanics --> | <!-- Chung's Mechanics --> | ||
| Cannonball = | | Cannonball = | ||
<font color=33FFFF>'''Cannonball Consumption'''</font> | <font color=33FFFF>'''Cannonball Consumption'''</font> | ||
*Uses {{{2|}}} | {{#switch:{{{2|}}} | ||
| 1= | |||
*Uses 1 cannonball | |||
| CarpetBombing= | |||
*Additional artillery wave if used with 6 cannonballs (1 wave max) | |||
| ChaosCannon= | |||
*Uses 1 cannonball | |||
*2 additional cannonballs will increase firing by 1 (up to 2) | |||
| #default= | |||
*Uses {{{2|}}} cannonballs | |||
}} | |||
<!-- Ara's Mechanics --> | <!-- Ara's Mechanics --> | ||
| AdditionEnergy = | |||
<font color=FFC000>'''Additional Energy Consumption'''</font> | |||
*Uses 0~{{{2|}}} Energy (Can be used even without Energy) | |||
| EnergyConsume = | | EnergyConsume = | ||
<font color=FFC000>'''Energy Consumption'''</font> | <font color=FFC000>'''Energy Consumption'''</font> | ||
*{{{2|}}} | *{{#switch:{{{2|}}} | ||
| 6=All (Minimum 6) | |||
| #default={{{2|}}} Energy | |||
}} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}} | |||
{{#switch:{{{3|}}} | |||
| 0= | |||
*No Energy consumed if used for Energy Conversion | |||
| 1= | |||
*1 Energy if used for Energy Conversion | |||
}} | |||
| EnergyGain = | | EnergyGain = | ||
<font color=FFC000>''' | <font color=FFC000>'''Energy Gain'''</font> | ||
* | *Gain {{{2|}}} Energy | ||
| EnergyConvert = | | EnergyConvert = | ||
<font color=FFC000>'''Energy Conversion'''</font> | <font color=FFC000>'''Energy Conversion'''</font> | ||
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| EnergyDrain = | | EnergyDrain = | ||
<font color=FFC000>'''Energy Drain'''</font> | <font color=FFC000>'''Energy Drain'''</font> | ||
* | *Drain 1 Energy per enemy hit ({{{2|}}} Max) | ||
| ArtStance = | | ArtStance = | ||
<font color="00FF24">'''{{{2|}}} | <font color="00FF24">'''{{{2|}}} Arts'''</font> | ||
*Repeatedly press skill key to activate {{#switch:{{{2|}}} | *Repeatedly press skill key to activate {{#switch:{{{2|}}} | ||
| Dragon={{#switch:{{{3|}}} | | Dragon={{#switch:{{{3|}}} | ||
| 3=[[Dragon Stance 3 : Eight Trigram Palm]] | | 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]] | ||
| 4=[[Dragon Stance 4 : Moonlight Slash]] | | 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]] | ||
}} | }} | ||
| Tiger={{#switch:{{{3|}}} | | Tiger={{#switch:{{{3|}}} | ||
| 2=[[Tiger Stance 2 : Tiger Claw]] | | 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]] | ||
| 3=[[Tiger Stance 3 : Earth Axis]] | | 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]] | ||
| 4=[[Tiger Stance 4 : Raging Wave]] | | 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]] | ||
}} | }} | ||
| Wolf={{#switch:{{{3|}}} | | Wolf={{#switch:{{{3|}}} | ||
| 3=[[Wolf Stance 3 : Wolf Claw]] | | 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]] | ||
| 4=[[Wolf Stance 4 : Wolf Fang]] | | 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]] | ||
}} | }} | ||
| Rakshasa={{#switch:{{{3|}}} | | Rakshasa={{#switch:{{{3|}}} | ||
| 2=[[Rakshasa Stance 2 : Energy Burst]] | | 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]] | ||
| 3=[[Rakshasa Stance 3 : Spear Prison]] | | 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]] | ||
| 4=[[Rakshasa Stance 4 : Soul Escape]] | | 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]] | ||
}} | }} | ||
| Exorcism={{#switch:{{{3|}}} | | Exorcism={{#switch:{{{3|}}} | ||
| 3=[[Exorcism Stance 3 : Shadoweave]] | | 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]] | ||
| 4=[[Exorcism Stance 4 : Darkness Sever]] | | 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]] | ||
}} | }} | ||
| Phantom Fox={{#switch:{{{3|}}} | | Phantom Fox={{#switch:{{{3|}}} | ||
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| Tiger= | | Tiger= | ||
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | '''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | ||
Activated when you activate 'Tiger Stance [[Tiger Stance 1 : Rock Smash|1]], [[Tiger Stance 2 : Tiger Claw|2]], [[Tiger Stance 3 : Earth Axis|3]], '''4''' one after the other. | *Activated when you activate 'Tiger Stance [[Tiger Stance 1 : Rock Smash|1]], [[Tiger Stance 2 : Tiger Claw|2]], [[Tiger Stance 3 : Earth Axis|3]], '''4''' one after the other. | ||
| Wolf= | | Wolf= | ||
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts | '''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | ||
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | |||
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z] | |||
| Rakshasa= | | Rakshasa= | ||
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts | '''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | |||
| Exorcism= | | Exorcism= | ||
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One Hundred Souls'</font>]]''' | '''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | |||
*Exorcism Stance 1: Dash Jump Z[X] or activate with XXXX~X[Z] | |||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Pulverization | '''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | ||
* | *Activated when you activate 'Phantom Fox Stance [[Phantom Fox Stance 1 : Savor|1]], [[Phantom Fox Stance 2 : Discordance|2]], [[Phantom Fox Stance 3 : Rapid Raid|3]], '''4''' one after the other. | ||
}} | }} | ||
<!-- | <!-- Elesis' Mechanics --> | ||
| BloodHit= | | BloodHit= | ||
'''<font color="FF4444">Coup de sang :</font>''' | '''<font color="FF4444">Coup de sang :</font>''' | ||
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*En tant que combattante de la tempête, ta consommation de PM et les temps de rechargement diminuent. | *En tant que combattante de la tempête, ta consommation de PM et les temps de rechargement diminuent. | ||
<!-- | <!-- Add's Mechanics --> | ||
<!-- | <!-- Lu/Ciel's Mechanics --> | ||
| | | Ciel = | ||
<font color="1824f7">'''Compétence d'alternance (Ciel)'''</font> | |||
*Lorsque tu joues avec Lu, cette compétence te fait passer à Ciel. | |||
*L'alternance génère {{{2|}}} [[Combination/fr|points de combinaison]]. | |||
| Lu = | |||
<font color="1824f7">'''Compétence d'alternance (Lu)'''</font> | <font color="1824f7">'''Compétence d'alternance (Lu)'''</font> | ||
*Lorsque tu joues avec Ciel, cette compétence te fait passer à Lu. | *Lorsque tu joues avec Ciel, cette compétence te fait passer à Lu. | ||
*L'alternance génère {{{2|}}} [[Combination/fr|points de combinaison]]. | *L'alternance génère {{{2|}}} [[Combination/fr|points de combinaison]]. | ||
<!-- | |||
<!-- Rose's Mechanics --> | |||
| ECP Skill= | |||
<font color=" 4169E1">'''ECP Skill'''</font> | |||
*Uses ECP instead of MP. | |||
*Skill cannot be used while Over Strike is active. | |||
| Over Strike= | |||
<font color="FF0000">'''Over Strike'''</font> | |||
*While [[ECP System#Over Strike|Over Strike]] is active, skill damage is increased. | |||
| Silver Bullet= | |||
<font color="FFCC00">'''Silver Bullet'''</font> | |||
*Increases normal bullet command damage to 115% for 15 Seconds. | |||
| M-137 Gatling Gun= | |||
<font color="FFCC00">'''M-137 Gatling Gun'''</font> | |||
*Able to aim with {{CU}} and {{CD}}. | |||
*Press {{CZ}} or {{CX}} to fire 3 bullets for 5 MP. | |||
*While standby, consumes 7 MP per second. | |||
*While standby, moving ({{CL}}/{{CR}}) or using 200 MP will cancel the skill. | |||
| M-3 Flamethrower= | |||
<font color="FFCC00">'''M-3 Flamethrower'''</font> | |||
*Hold the skill key to consume 7 MP over time to deal additional damage and increase the charge level. | |||
| Weapon Switch= | |||
<font color="FFCC00">'''Weapon Switch'''</font> | |||
*Switches to the [{{{2|}}}] automatically when skill is activated. | |||
| Flame Strike= | |||
<font color="FFCC00">'''Flame Strike'''</font> | |||
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP) | |||
| Pampero Booster= | |||
<font color="FFCC00">'''Pampero Booster'''</font> | |||
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP) | |||
| Headshot= | |||
<font color="FFCC00">'''Head Shot'''</font> | |||
*Pierces all enemies | |||
*33% chance to deal double damage. | |||
| Double Gun Hawk= | |||
<font color="FFCC00">'''Tracking Hawk'''</font> | |||
*Press the skill key to cast up to 2 additional times. | |||
*When hawk returns, next cast will have distance and speed increased by 50% and damage by 7.5%. | |||
*Does not return when moving too far away from the skill. | |||
*The two additional casts will grant Super Armor and neutralize immunity. (?) | |||
| Chain Snatch= | |||
<font color="FFCC00">'''Rejection'''</font> | |||
*While casting, press the skill key again to push enemies away. (Excludes unmovable targets) | |||
| Sonic Spike= | |||
<font color="FFCC00">'''Nimble Judgment'''</font> | |||
*While using the skill, hold the left or right arrow + skill keys to change the direction of the attack. | |||
| Dance of Gun= | |||
<font color="FFCC00">'''Skilled Shooter'''</font> | |||
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP. | |||
| RevolverMastery= | |||
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | |||
*On all hits, [[Revolver Mastery]] has a chance of inflicting [[Status Effects|Bleed]]. | |||
| Moving Shot= | |||
<font color="FFCC00">'''Elusive Motion'''</font> | |||
*Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30) | |||
*For each additional shot, gain 1% Movement Speed for 10 seconds. | |||
*While using the skill, movement and jumping is possible. | |||
*Press {{CX}} to switch directions. | |||
| Western Fire= | |||
<font color="FFCC00">'''Western Fire'''</font> | |||
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]] | |||
*When hit from behind, skill can be used. (Super Armor when used) | |||
*If activated when hit from behind, cooldown is doubled. | |||
| Bloody Carnival= | |||
<font color="FFCC00">'''Bloody Carnival'''</font> | |||
*Press the skill key again to add more hits, up to 5 times. (Consumes 10 MP per additional attack) | |||
| Multi Head Shot= | |||
<font color="FFCC00">'''Shooting Mode'''</font> | |||
*Press {{CZ}} to fire 1 basic shot. (Up to 6 times) | |||
*Each shot has a 50% chance to deal double damage. | |||
*When firing additional shots, press {{CX}} to trigger [Backstep], granting you immunity while recovering all of your ECP. | |||
*Hold a directional key and press {{CZ}} to fire in that direction. | |||
*When firing additional shots, 10 MP is consumed per shot (Up to 10 times) | |||
*While standby during Shooting Mode, 10 MP is consumed per second. | |||
| Kill Point= | |||
<font color="FFCC00">'''Constrained Prey'''</font> | |||
*Reduces all defense of hit enemies by 35% for 1.5 seconds. | |||
*Defense reduction is increased by 3% for each enemy hit. (Up to 15%) | |||
| Bloody Chain= | |||
<font color="FFCC00">'''Raid'''</font> | |||
*If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used) | |||
| Gun Guard A= | |||
<font color="FFCC00">'''Gun Guard'''</font> | |||
*Hold the skill key to maintain Gun Guard for 10 ECP per second. | |||
*Damage taken from commands and active skills is reduced while Gun Guard is active. | |||
| Gun Guard B= | |||
<font color="FFCC00">'''Back Counter'''</font> | |||
*When hit from behind, press any key to counter with [Top Spin]. (This effect has a 15 second cooldown) | |||
<!-- Skill Traits --> | |||
| Empowered = Damage increased to {{{2|}}}% | |||
| Gigantic = Skill size increased to {{{2|}}}% | |||
| Light ={{#switch:{{{2|}}} | |||
| ECP = ECP Usage decreased to {{{3|}}}% | |||
| #default = MP Usage decreased to {{{2|}}}% | |||
}} | |||
| Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | |||
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}% | |||
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}% | |||
| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}% | |||
| Critical = {{#switch:{{{2|}}} | |||
| ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore defense and guard | |||
| #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and guard | |||
}} | |||
| Haste = Cooldown decreased to {{{2|}}}% | |||
| Regenerating (1) = Certain chance of regaining {{{2|}}}% of the MP Usage | |||
| Regenerating (2) = Certain chance of lowering Cooldown to {{{2|}}}% | |||
| Ruthless = Skill will cancel Mana Break | |||
| Evil = Skill will burn {{{2|}}} MP per hit | |||
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}% | |||
| Killing Blow (1) = Skill effect's duration increased to {{{2|}}}% | |||
| Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}% | |||
| Absorbing =MP Gain of the skill increased to {{{2|}}}% | |||
| Persistent =Skill will reduce {{{2|}}} KD per hit | |||
| Awakened = Skill changed to be {{{2|}}} | |||
| Persistent (KR) = Range and duration increased to {{{2|}}}% | |||
<!-- Miscellaneous Mechanics --> | |||
| ElEssence = | | ElEssence = | ||
'''<font color="00FF24"> | '''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>''' | ||
* | *Uses one when Hyper Active skill is used. (Cannot be used without it) | ||
* | *<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence. | ||
| True = | |||
'''<font color="FFCC00">Final Enhanced Skill</font>''' | |||
*{{#switch:{{{2|}}} | |||
<!-- Generic True Skills --> | |||
| MPUsage = MP Usage is decreased by {{{3|10}}}%. | |||
| Cooldown = Cooldown is decreased by {{{3|}}} seconds. | |||
| #default = Damage is increased by {{{2|1.2}}} times. | |||
<!-- Elsword's True Skills --> | |||
| IronBody = Damage Reduction greatly increased and removes debuffs when activated. | |||
<!-- Aisha's True Skills --> | |||
| Teleport = Casting Speed is increased by 50%. | |||
*When cast, grants Super Armor. | |||
| BindingCircle = MP Usage is decreased by 10%. | |||
*Can be used while in midair. | |||
| ChainFireball = Damage is increased by 1.1 times. | |||
*MP Usage is decreased by 10%. | |||
<!-- Raven's True Skills --> | |||
| ShadowStep = {{CZ}} attack causes Super Armor<br>{{*}}{{CX}} throws a fire bomb | |||
<!-- Chung's True Skills --> | |||
| Reload = Damage is increased by 1.2 times. | |||
*Reloads 3 Cannonballs | |||
<!--Eve's True Skills --> | |||
| PhotonFlash = Creates additional dummies. | |||
| Sentry = Nasod summon duration is removed. (NA) / increased to 60 seconds. (KR) | |||
| DestructionAura = Grants Super Armor when cast. | |||
| ECS = MP Usage is removed. | |||
| ManaConversion = MP Recovery is increased by 20%. | |||
<!-- Rose's True Skills --> | |||
| Backstep = When used, grants the '''천순보''' buff. | |||
| RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. | |||
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%. | |||
| NeedleSobat = Shockwave damage is increased by 1.2 times. | |||
| Barbecue = On successful hit, inflicts the '''Burn''' debuff. | |||
| Landrunner = Additionally summons '''RX-79 Landrunner'''. | |||
| Spriggan = Cooldown reduced by 1 second. | |||
*Skill action speed increased by 1.3 times. | |||
| GatlingGun = While standby, MP consumption decreased by 2. | |||
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''. | |||
| Flamethrower = '''Burn''' debuff damage is increased. | |||
*'''Burn''' debuff duration is increased. | |||
| FlameStrike = Reduces the interval between the flame's hits by 40%. | |||
| LockonStratos = Attack range is increased by 200%. | |||
| Headshot = Chance for double damage is increased to 45%. | |||
| DoubleGunHawk = Damage is increased by 1.1 times. | |||
*Cooldown is decreased by 2 seconds. | |||
| FakeShot = Damage is increased by 1.1 times. | |||
*On failure, ECP recovery is increased to 75%. | |||
}} | |||
| TrueKR = | |||
'''<font color="FFCC00">Final Enhanced Skill (KR Only)</font>''' | |||
*{{#switch:{{{2|}}} | |||
<!-- Generic True Skills --> | |||
| MPUsage = MP Usage is decreased by {{{3|10}}}%. | |||
| Cooldown = Cooldown is decreased by {{{3|}}} seconds. | |||
| MPCooldown = Cooldown is decreased by 1 second | |||
*MP Usage is decreased by 20%. | |||
| MaxHits = Number of hits is increased. | |||
| Range = Range is increased by {{{3|}}} times. | |||
| ExplosionRange = Explosion Range is increased by 1.3 times. | |||
| SpeedRange = Moving speed and range are increased by {{{3|}}} times. | |||
| SpeedDamage = Damage is increased by 1.1 times. | |||
*Casting Speed is increased by 1.3 times. | |||
| Duration = Duration is increased by 1.5 times. | |||
| #default = Damage is increased by {{{2|1.2}}} times. | |||
<!-- Elsword's True Skills --> | |||
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | |||
| SwordShield = [[Status Effects|Bleed]]'s effect increased. | |||
| SwordFall = Conwell amount increased by 2. | |||
<!-- Aisha's True Skills --> | |||
| FlameWave = Damage is decreased by 30%, but skill will hit twice. | |||
| MagicMissile = Skill will inflict hitstun for a longer duration. | |||
| DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%. | |||
| PoisonousCloud = Duration and Range increased by 1.3 times. | |||
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | |||
<!-- Rena's True Skills --> | |||
| ArcShot = Fire 2 more arrows. | |||
| GuidedArrow = Damage Penalty decreased. | |||
| WindWall = Duration is increased by 1 second. | |||
| ExplosiveTrap = 25% chance of throwing 2 traps. | |||
| Fatality = Increased chance of critical hit. | |||
<!--Raven's True Skills --> | |||
| ShockwaveDivider = 33% chance to not have a damage penalty. | |||
| HellDive = Grants Super Armor to the first hit. | |||
| HarpoonSpear = Chain Explosions will explode again when passing through enemies. | |||
<!--Eve's True Skills --> | |||
| MDA = Command/Active Damage Increase is increased by 2.5 times. | |||
| MEB = 25% chance to fire 2 Electron Balls. | |||
| Pressure= Cooldown is decreased by 33%. | |||
<!--Chung's True Skills --> | |||
| LeapAttack = Can press the skill key again to cast [[Back Blast]]. | |||
| BurstWolf = Transfers 2 of your party member's debuffs regardless of their position. | |||
| HeadShot = 25% chance to fire 2 bullets. | |||
| DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage. | |||
| SharpshooterSyndrome = Damage is increased by 1.1 times. | |||
* Casting Speed is increased by 1.3 times. | |||
| ElasticBomb = 50% chance to throw bombs a second time. | |||
| BBS = 25% chance to throw an additional big bomb. | |||
<!--Ara's True Skills --> | |||
| GainForce = Recovers 1 additional Energy. | |||
| TempestDance = MP Usage is decreased by 20 MP. | |||
*Cooldown is decreased by 3 seconds. | |||
| FallingDragon = Damage is increased by 1.1 times. | |||
*Cooldown is decreased by 5 seconds. | |||
| Shadoweave = MP Usage is decreased by 40 MP. | |||
| IronBody = Damage is decreased by 0.85 times. | |||
*Energy Usage is decreased by 1. | |||
| WolfFang = 15% chance of summoning a big wolf. | |||
| Savor = When cancelled, gain 1 additional Energy. | |||
| SpellStorm = Hold the skill key to adjust the up/down trajectory. | |||
*Skill activates after 3 seconds or if the skill key is released. | |||
| SpecterRestraints = Damage is increased by 1.1 times. | |||
*Art Link Speed is increased by 1.2 times. | |||
<!--Elesis' True Skills --> | |||
| Dodge&Slash = Press the skill key again after using {{CZ}} to dash backwards. | |||
| SonicAssault = Hold the skill key to charge the skill. | |||
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%). | |||
| StoicStrong = Decreases damage by 20% during Super Armor. | |||
| RushingSword = Allows you to dash one more time. | |||
| SaberExtinction = Size and range are increased by 1.3 times. | |||
<!--Add's True Skills --> | |||
| Dissolver = On succesful hit, gains 1 additional DMP. | |||
| PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun. | |||
<!-- Lu/Ciel's True Skills --> | |||
| TripleShot = Gains 1 additional Combination Point. | |||
| Stomp = Attack range is increased by 10% and creates an area that reduces movement speed for 5 seconds. | |||
| FlickShot = Enemies hit by bullets will take additional explosion damage. | |||
| EvilClaw = Enemies hit are bound for 2 seconds. | |||
| HuntingPrey = Final hit has a 50% chance to stun for 1 second. | |||
| TerrorChain = Chain Effect Range is increased by 1.5 times. | |||
| DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%. | |||
*MP Consumed per shot decreased by 30%. | |||
}} | |||
| SkillQuest={{#switch:{{{2|}}} | |||
| 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']] | |||
| 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Intermediate Training Skill Quest''']] | |||
| 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']] | |||
| 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']] | |||
| 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']] | |||
}} | |||
| Combo= | |||
*All damage values for new and preexisting combos receive a {{#switch:{{{2|}}} | |||
| 1=1.05x multiplier during 1st job. | |||
| 2=1.1x multiplier during 2nd job. | |||
| 1~2=1.05x multiplier during 1st job, and a 1.1x multiplier during 2nd job. | |||
}} | |||
| #default = {{Gap}} | | #default = {{Gap}} | ||
}} | }} |
Revision as of 15:10, 18 February 2016