Impact Detonation: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Character Level !! colspan= | ! rowspan=2 | Character Level !! colspan=4 | Damage !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Shots 1-2 !! Shots 3-5 !! Final Shot | ! Strike (Physical) !! Shots 1-2 (Magical) !! Shots 3-5 (Magical) !! Final Shot (Magical) | ||
|- | |- | ||
| align="left" | 30 || 482% || 350% || 602% || 3 ~ 6 || 80 MP || 9 Seconds | | align="left" | 30 || 50% || 482% || 350% || 602% || 3 ~ 6 || 80 MP || 9 Seconds | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan= | ! colspan=7 | Heavy Impact Detonation !! colspan=3 | Light Impact Detonation | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan= | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=5 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! colspan= | ! colspan=4 | Damage !! Cooldown !! MP Usage | ||
|- | |- | ||
| 34 || {{SkillText|Heavy|140|150}} || 674.8% || 490% || 842.8% || 13.5 Seconds || 43 || {{SkillText|Light|70}} || 56 MP | | 34 || {{SkillText|Heavy|140|150}} || 70% || 674.8% || 490% || 842.8% || 13.5 Seconds || 43 || {{SkillText|Light|70}} || 56 MP | ||
|} | |} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] shares this characteristic. | |||
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] | |||
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires. | *Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires. | ||
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed). | *The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed). | ||
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|UK=Impact Explosion | |UK=Impact Explosion | ||
|JP=インパクトディトネイション|JPName=Impact Detonation | |JP=インパクトディトネイション|JPName=Impact Detonation | ||
|CN=超强乱射加农炮 |CNName=Super Snapshot Cannon | |||
}} | }} | ||
<br> | |||
{{ShgSkills}} | {{ShgSkills}} | ||
[[Category: Tenacity Skills]][[Category: Special Active Skills]] | [[Category: Tenacity Skills]][[Category: Special Active Skills]] |
Revision as of 10:53, 15 February 2016
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- 中文(简体)
[Special Active] Shoot cannonballs in rapid succession. | |
Cannonball Consumption
|
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Shelling Guardian | 30 | 34 | 43 |
Skill Information
Character Level | Damage | Ammo Usage | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|
Strike (Physical) | Shots 1-2 (Magical) | Shots 3-5 (Magical) | Final Shot (Magical) | ||||
30 | 50% | 482% | 350% | 602% | 3 ~ 6 | 80 MP | 9 Seconds |
Skill Traits
Heavy Impact Detonation | Light Impact Detonation | ||||||||
---|---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||||
Damage | Cooldown | MP Usage | |||||||
34 | Damage increased to 144% Cooldown increased to 120% |
70% | 674.8% | 490% | 842.8% | 13.5 Seconds | 43 | MP Usage decreased to 70% | 56 MP |
Tips and Details
- With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. Lunatic Blow shares this characteristic.
- Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
- The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).
- This skill is boosted by Tactical Trooper's red cannonballs.
- The cannonball shots will prevent the target from charging their mana for a Mana Break.
Updates
- 07/10/2014 KR
- Cannonball usage changed.
- Damage increased.
- 07/17/2014 KR
- PvP damage decreased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 08/20/2015 KR
- Active → Special Active.
- Moved from Guardian to Shelling Guardian.
Alternative Names