Impact Detonation: Difference between revisions

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| [[Image:IDetonation.png]]
| [[Image:IDetonation.png]]
| '''[Active]''' Shoot cannonballs in rapid succession.
| '''[Special Active]''' Shoot cannonballs in rapid succession.
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=6 {{!}} Heavy Impact Detonation !! colspan=3 {{!}} Light Impact Detonation
! colspan=6 | Heavy Impact Detonation !! colspan=3 | Light Impact Detonation
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=4 {{!}} Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=4 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 {{!}}Damage !! Cooldown !! Cooldown
! colspan=3 |Damage !! Cooldown !! MP Usage
{{!}}-
|-
{{!}} 34 {{!}}{{!}} {{SkillText|Heavy|140|150}} {{!}}{{!}} 674.8% {{!}}{{!}} 490% {{!}}{{!}} 842.8% {{!}}{{!}} 13.5 Seconds {{!}}{{!}} 43 {{!}}{{!}} {{SkillText|Light|70}} {{!}}{{!}} 56 MP  
| 34 || {{SkillText|Heavy|140|150}} || 674.8% || 490% || 842.8% || 13.5 Seconds || 43 || {{SkillText|Light|70}} || 56 MP  
{{!}}}
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== Tips and Details ==
== Tips and Details ==
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*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*This skill is boosted by [[Tactical Trooper]]'s [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*This skill is boosted by [[Tactical Trooper]]'s [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*With the Skill Note, [[Impact Detonation]] can activate the [[GlitAlch|Glitter Alchemist]] 2-set effect despite being unable to before. It is unknown if this is a general change or if the Skill Note is required.
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
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{{ShgSkills}}
{{ShgSkills}}
[[Category: Active Skills]]
[[Category: Tenacity Skills]][[Category: Special Active Skills]]

Revision as of 03:12, 10 February 2016

[Special Active] Shoot cannonballs in rapid succession.
Cannonball Consumption
  • Uses 3 to 6 cannonballs


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Shelling Guardian 30 34 43


Skill Information

Character Level Damage (Magical) Ammo Usage MP Usage Cooldown
Shots 1-2 Shots 3-5 Final Shot
30 482% 350% 602% 3-6 80 MP 9 Seconds


Skill Traits

Heavy Impact Detonation Light Impact Detonation
Level Required Attribute Effect Details Level Required Attribute Effect Details
Damage Cooldown MP Usage
34 Damage increased to 144%
Cooldown increased to 120%
674.8% 490% 842.8% 13.5 Seconds 43 MP Usage decreased to 70% 56 MP

Tips and Details

  • Chung will not have Super Armor or Heavy Stance while firing, leaving him defenseless towards attacks.
  • With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. Lunatic Blow and Detonation share this characteristic.
  • Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
  • The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).
  • This skill is boosted by Tactical Trooper's red cannonballs.
  • The cannonball shots will prevent the target from charging their mana for a Mana Break.


Updates

  • 07/10/2014 KR
    • Cannonball usage changed.
    • Damage increased.
  • 07/17/2014 KR
    • PvP damage decreased.
  • 04/20/2015 KR
    • Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
  • 08/20/2015 KR


Alternative Names

Server Name Translation
South Korea 임팩트 디토네이션 Impact Detonation
Japan インパクトディトネイション Impact Detonation
France Impact
United Kingdom Impact Explosion



Template:ShgSkills