Brutal Swing: Difference between revisions

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! rowspan=2 | Character Level !!  colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown'''
! rowspan=2 | Character Level !!  colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown'''
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Dash !! Swing
! Shoulder Blow !! Knockback
|-
|-
| align="left" | 30 || 162% || 1455% || 100 MP || 8 Seconds
| align="left" | 30 || 162% || 1455% || 100 MP || 8 Seconds
Line 30: Line 30:


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 {{!}} Light Brutal Swing !! colspan=5 {{!}} Heavy Brutal Swing
! colspan=3 | Light Brutal Swing !! colspan=5 | Heavy Brutal Swing
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=3 {{!}} Details
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Details
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Dash !! Swing !! Cooldown
! MP Usage !! Shoulder Blow !! Knockback !! Cooldown
{{!}}-
|-
{{!}} 34 {{!}}{{!}} {{SkillText|Light|80}} {{!}}{{!}} 80 MP {{!}}{{!}} 43 {{!}}{{!}} {{SkillText|Heavy|140|150}} {{!}}{{!}} 226.8% {{!}}{{!}} 2037% {{!}}{{!}} 12 Seconds
| 34 || {{SkillText|Light|80}} || 80 MP || 43 || {{SkillText|Heavy|140|150}} || 226.8% || 2037% || 12 Seconds
{{!}}}
|}
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<br>


== Tips and Details ==
== Tips and Details ==
*With enough Attack Speed, >>^Z can be used to catch targets after they've been hit.
*With enough Attack Speed, {{CDRU}}{{CZ}} can be used to catch targets after they've been hit.
**A properly timed awakening also gives you enough time to catch.
**A properly timed Awakening also gives you enough time to catch.
<br>
<br>



Revision as of 02:08, 10 February 2016

[Special Active] Dash forward and brutally swing the cannon.


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Fury Guardian 30 34 43


Skill Information

Character Level Damage (Physical) MP Usage Cooldown
Shoulder Blow Knockback
30 162% 1455% 100 MP 8 Seconds


Skill Traits

Light Brutal Swing Heavy Brutal Swing
Level Required Attribute Effect Details Level Required Attribute Effect Details
MP Usage Shoulder Blow Knockback Cooldown
34 MP Usage decreased to 80% 80 MP 43 Damage increased to 144%
Cooldown increased to 120%
226.8% 2037% 12 Seconds


Tips and Details

  • With enough Attack Speed, can be used to catch targets after they've been hit.
    • A properly timed Awakening also gives you enough time to catch.


Updates

  • 11/07/2013 KR
    • Swing attack increased.
  • 08/20/2015 KR


Alternative Names

Server Name Translation
South Korea 브루탈 스윙 Brutal Swing
Japan ブルータルスウィング Brutal Swing
France Swing
United Kingdom Brutal Haymaker



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