Siege Mode: Difference between revisions

From Elwiki
m (Minor)
Line 3: Line 3:
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Siege.PNG]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Siege.PNG]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Rena will "deploy" at her current spot, making her unable to move. Rena Kicks her targets at her current spot, making her unable to move. Pressing Z shoots 2 arrows straight forwards while pressing X shoots 5 arrows in the general direction of a random enemy in range. (Post 3/29 Patch for KR - Post 8/29 Patch for NA)
'''KR''':Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly. (Post 3/29 Patch for KR - Post 8/29 Patch for NA)
|}  
|}  


Line 60: Line 59:
**Arrows will also aim at targets that are in range and below you by 1 platform.
**Arrows will also aim at targets that are in range and below you by 1 platform.
*If you get hit during siege stance, no cooldown will occur.
*If you get hit during siege stance, no cooldown will occur.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before it's cooldown starts
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
*Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
*Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
** This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (5985% for 180 mp with the passive) with X attacks.
** This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (5985% for 180 mp with the passive) with X attacks.
*** Highest damage output would be 5,985% for Grand Archers using Siege X. (180 MP Cost)
*** Highest damage output would be 5,985% for Grand Archers using Siege X with [[Siege Swift]] passive. (180 MP Cost)
*** Highest damage output would be 6,655% for Wind Sneakers using Siege Z with [[Power Shooting]] passive. (135 MP Cost)
*** Highest damage output would be 6,655% for Wind Sneakers using Siege Z with [[Power Shooting]] and [[Siege Swift]] passives. (135 MP Cost)
**** Siege Z possesses a higher damage output than Siege X with the power shooting passive. (739.44% per Siege Z vs. 665% per Siege X)
**** Siege Z possesses a higher damage output than Siege X with the Power Shooting and Siege Swift passives. (739.44% per Siege Z vs. 665% per Siege X)
*The actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version)
*The actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version)



Revision as of 03:33, 27 November 2012

File:Siege.PNG
[Active] Rena will "deploy" at her current spot, making her unable to move. Rena Kicks her targets at her current spot, making her unable to move. Pressing Z shoots 2 arrows straight forwards while pressing X shoots 5 arrows in the general direction of a random enemy in range. (Post 3/29 Patch for KR - Post 8/29 Patch for NA)


Requirements

Class
Master
SP Requirement
Requirement For
Rena
Lv1
15SP
Siege Swift

Skill Information

Skill Level
Z ATTACKS
X ATTACKS
Cooldown
Damage Number of Shots MP Usage Damage Number of Shots MP Usage
1 237% Magical Damage 2 Per Round 21 Mp Per Round 133% Magical Damage 5 Per Round 28 Mp Per Round
5 Seconds


Tips and Details

  • Skill description values appear to be incorrect across all versions.
    • The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing.
  • X attacks are not affected by any passive skill with exception of Siege Swift.
    • Its attack damage does not appear affected by Siege Swift, only MP cost.
  • If a target is in range, X attacks will be aimed toward them when fired.
    • Arrows will also aim at targets that are in range and below you by 1 platform.
  • If you get hit during siege stance, no cooldown will occur.
  • Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
  • Highest amount of possible attacks before cooldown occurs is 9 attacks. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
    • This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (5985% for 180 mp with the passive) with X attacks.
      • Highest damage output would be 5,985% for Grand Archers using Siege X with Siege Swift passive. (180 MP Cost)
      • Highest damage output would be 6,655% for Wind Sneakers using Siege Z with Power Shooting and Siege Swift passives. (135 MP Cost)
        • Siege Z possesses a higher damage output than Siege X with the Power Shooting and Siege Swift passives. (739.44% per Siege Z vs. 665% per Siege X)
  • The actual damage percentage seems to be higher than listed on the skill Z doing almost 300% (with siege passive) per arrow, and X doing 133% per arrow (does the passive affect this?) (needs more testing from multiple people) (NA version)

Skill Note

Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)

Description: "Arrows shot during Siege Mode will have the cooldown decreased by 10%."

  • By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
  • This is seperate from Siege Mode's cooldown time and has no relation to that.


Template:ReSkills