Triple Geyser: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*This skill launches enemies fairly high. If they are not in the Super Armor state, some of the hits may miss. It is best used on larger opponents. | *This skill launches enemies fairly high. If they are not in the Super Armor state, some of the hits may miss. It is best used on larger opponents. | ||
*Normally the first geyser will appear at the tip of your sword. During | *Normally, the first geyser will appear at the tip of your sword. During Awakening, the first geyser will appear where you are standing, making it much easier to get all the hits in. | ||
* | *At level 20, this skill can deal a total of 9,972% Magical Damage if all hits were to connect. | ||
**In KR, Heavier Triple Geyser is capable of doing | **In KR, Heavier Triple Geyser is capable of doing 19,152% Magical Damage, assuming all hits connect. | ||
<br> | <br> | ||
Revision as of 20:46, 18 October 2015
File:ElSkill6.png | [Special Active] Slam the ground to create three large pillars of fire. |
Destruction Skill
|
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Knight | Lv. 20 | 20 | 2 | Unlimited Blade |
Skill Information
Skill Level | Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|---|
1 | 20 | 388% | 18 | 300 MP | 15 Seconds |
2 | 397% | ||||
3 | 405% | ||||
4 | 21 | 414% | |||
5 | 23 | 423% | |||
6 | 25 | 432% | |||
7 | 27 | 440% | |||
8 | 29 | 449% | |||
9 | 31 | 458% | |||
10 | 33 | 467% | |||
11 | 35 | 475% | |||
12 | 37 | 484% | |||
13 | 39 | 493% | |||
14 | 41 | 501% | |||
15 | 43 | 510% | |||
16 | 45 | 519% | |||
17 | 47 | 528% | |||
18 | 49 | 536% | |||
19 | 51 | 545% | |||
20 (M) | 53 | 554% | |||
21 | -* | 563% | |||
22 | 571% | ||||
23 | 580% | ||||
24 | 589% |
*Please note that you can only achieve these levels through equipments, accessories, and titles.
Skill Note
“ | One..two...three! Good! Pillar of fire looks deadly? Now let's conjure up a fire hole! You can create fire by concentrating the flaming energy inside your body and pulling it up from your stomach..like this (bang!) it's not difficult is it?
~ Elesis |
” |
Skill Note Name: Volcanic Eruption II (화산 폭발 II)
Level Required: Lv. 20
Description: Triple Geyser leaves burning flames that burn for 5 seconds of continuous damage.
Other Information
PvP Damage Modifier | MP Gain per Hit | Skill Delay | Invincibility | |||
---|---|---|---|---|---|---|
PvP | PvE | Start | End | Start | End | |
0.75 | ?? MP | ?? MP | 0.06 seconds | 0.7 seconds | 0 seconds | 1.166 seconds |
Tips and Details
- This skill launches enemies fairly high. If they are not in the Super Armor state, some of the hits may miss. It is best used on larger opponents.
- Normally, the first geyser will appear at the tip of your sword. During Awakening, the first geyser will appear where you are standing, making it much easier to get all the hits in.
- At level 20, this skill can deal a total of 9,972% Magical Damage if all hits were to connect.
- In KR, Heavier Triple Geyser is capable of doing 19,152% Magical Damage, assuming all hits connect.
Updates
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 04/30/2015 KR
- Fixed the error that cannot strike knocked down enemies.
- 07/23/2015 KR
- Moving distance increased.
- Skill's hitbox improved.
- Fixed the error where the skill will miss when the monster is in the gap between the pillar of fire.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 트리플 게이저 | Triple Geyser |
Germany | Triadengeysir | Triple Geyser |