User talk:ED Senne: Difference between revisions

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(Replaced content with "== skill attributes == KR changed the format for the skill attributes. instead of skill name - attribute, its now attribute skill name. plz keep this in mind for future e...")
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== Ara stance skill names. ==
if u wan to change Asura names to the full names, pls change it for the other jobs also.
-I've been busy with the holidays. I will continue to work on them soon.
== About skills' names ==
Hello, I'm asking why you change the name of the skills of Noblesse because on this list, some of the name are different : https://41.media.tumblr.com/689f38060e9b39f7a62806906d4f40cf/tumblr_njmm06lFiF1t6tj60o3_540.png <br>
Unless you can read Korean. Sorry for the mistakes I'm tired, it's 5AM in my country [[User talk:Antiaris]]<br>
EDIT : forgot to mention that the list is from the data
Data names are not always (very frequently not) the same as the ingame names. "Summon Familiar" is called "Soul Sigil" ingame, which is what we should use on the wiki.
== About the NA tab in DE's skills ==
11/06/2014 KR patch has not updated in NA, so i left the skill information before the patch for the coming DE. --[[User:IceSoulMOG|IceSoulMOG]] ([[User talk:IceSoulMOG|talk]]) 20:14, 17 February 2015 (EST)
-I am aware now, I've left them in for the skills after I realized what you were doing. Apologies for removing space crack's NA table. --[[User:ED Senne|ED Senne]] ([[User talk:ED Senne|talk]]) 20:18, 17 February 2015 (EST)
== midair skill ==
just leave it there, 'for consistency with all other air-ok skills' im working to change them also but not enf time. i already did those i did the description i gotten from NA/UK.
-Waiting for Vicky to get back to me on this. He went to sleep now though.
== promo ==
as for the promo effects, i specifically remember my Lu base set having green words on it. Also u would need to show me proof that it wasn't there. also its already after the release so even if it doesnt have before but now have, the trivia is not invalid.
-I've went over it with everyone that had a ChA/RG on release of those two classes and they all agree with me there were no bonuses. If anything, I just need proof for if they do have bonuses now or not. I'll be making a new level 15 Luciel soon to check.
Here's a video proving the base costume had no promo bonus: https://www.youtube.com/watch?v=0fANzcpTo-U
Will confirm soon if it does now or not when I get home.
== Gallery ==
i splited the gallery into artwork and misc to separate artwork from others. Posters and old cutin are still consider artwork.<br>
-Then do explain why in the world the ingame skill cutins arent under artwork? Hell, everything BUT ingame models should qualifiy as artwork then. The naming doesn't make sense to begin with.<br>
If it has a full body cutin already, the ingame 1 should be removed, but kenny said to leave it there as a keepsake or something. if i can i would remove them.<br>
-Ken didn't specify a section for them, so regardless, they should go under artwork. Anything that's "drawn" should be under artwork. Feel free to come up with new section names though, because Artwork and Miscellaneous are vague anyway.<br>
hmm just remove the ingame cutin then. Just dun remove the old 1 like LK's.<br>
-I'll go make a thread on the forums about how to properly revamp the Gallery section of elwiki. There's barely any consistency or guidelines as to what goes where right now...best let the users help us out.
==FI1 chain==
How can it not be true when I tested it?
I started out with 1 press (I failed to find the timing for it) and progressed until 5.
First test is to quickly press it during Cantabile. Second is to quickly press it during Accelerando. Third is quickly pressing in between both parts (kinda overlapping). Fourth is pressing in longer intervals stretching out to the full skill duration. Last is press and hold (to move) and then release.
I have tried all these with and without FI2 in my skill slots.
All of them worked for 5 presses. I can't provide a vid unfortunately, but if you wouldn't mind, why not test it out?
I know it's easier to spam it but wouldn't it be better to know what the requirement actually is? For the sake of knowing.
<span style="background-color:black; border:4px ridge gray;">[[File:SND.png]]<span style="color:white;">[[User:Cruzerblade1029|<span style="color:white;">iDesoZ</span>]] | [[User_talk:Cruzerblade1029|<span style="color:white;">Talk </span>]]</span></span>
-You may as well go test every single Ara skill and both Dead Hands into Ruinous Impact and Dead Hands into Dark Crescent, as well as Demonic Breath into Eschaton then. It's not something a lot of people (if any) will ever have issues with. Same goes for just normal combos. There are a lot of other things in the game as well that are said to only need X amount of button presses, but where trying to do just that is excruciatingly difficult compared to just spamming it. You're free to add the line again, just know that it's fairly irrelevant for most players.
Then what's the point of wikis then? The small details? This and that?
It might be irrelevant to you and to some more players but it's definitely something worth knowing for my kind.
There was certainly nothing wrong with the info I provided so I don't see any reason to omit it.
<span style="background-color:black; border:4px ridge gray;">[[File:SND.png]]<span style="color:white;">[[User:Cruzerblade1029|<span style="color:white;">iDesoZ</span>]] | [[User_talk:Cruzerblade1029|<span style="color:white;">Talk </span>]]</span></span>
-I already said I'm fine with you adding the info again. I'm just pointing out that there are so many other things in the game that have a similar (non-)issue so doing it for just one skill out of all of that would be rather out of place.
== skill attributes ==
== skill attributes ==



Revision as of 13:30, 6 September 2015

skill attributes

KR changed the format for the skill attributes. instead of skill name - attribute, its now attribute skill name. plz keep this in mind for future edits.

-I haven't added any new attributes or anything, I simply edited what was already there. I know KR changed the format, and I'll write it like that when I add stuff, but it wasn't my primary objective on the ones I edited earlier.