Calculated Strike: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:NWPassive2.png]] | | rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:NWPassive2.png]] | ||
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Passive]''' By training with her Erendil, Rena learn to plan out her attack beforehand. For every five hits, a stack is gained. With at least one stack, [[Trapping Ranger]] ZZZZZ's knockdown is lowered and the final hit no longer knocks down, [[Night Watcher]] ZXXX's final hit damage is increased | | colspan="2" style="border-style: solid; border-width: 0px;" |'''[Passive]''' By training with her Erendil, Rena learn to plan out her attack beforehand. For every five hits, a stack is gained. With at least one stack, [[Trapping Ranger]] ZZZZZ's knockdown is lowered and the final hit no longer knocks down, [[Night Watcher]] ZXXX's final hit damage is increased, and further increased with every stack. | ||
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{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''ZXXX combo<br>Final Hit<br>% increased''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''ZXXX combo<br>% increased<br>per stack Damage''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''ZXXX combo<br>% increased<br>per stack Damage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Max number<br>of Stacks''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Max number<br>of Stacks''' | ||
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{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Number of stacks X2 | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Number of stacks X4 | |||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Number of stacks X6 | |||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40% | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Number of stacks X8 | |||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | ||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50% | |||
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Number of stacks X10 | {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Number of stacks X10 | ||
{{!}}} | {{!}}} |
Revision as of 08:44, 10 August 2012
[Passive] By training with her Erendil, Rena learn to plan out her attack beforehand. For every five hits, a stack is gained. With at least one stack, Trapping Ranger ZZZZZ's knockdown is lowered and the final hit no longer knocks down, Night Watcher ZXXX's final hit damage is increased, and further increased with every stack. |
Requirements
Night Watcher |
Skill Information
Skill Level | ZXXX combo Final Hit % increased |
ZXXX combo % increased per stack Damage |
Max number of Stacks |
Duration |
1 | 10% | Number of stacks X2 | 10 | 10 Seconds |
2 | 20% | Number of stacks X4 | ||
3 | 30% | Number of stacks X6 | ||
4 | 40% | Number of stacks X8 | ||
5 (M) | 50% | Number of stacks X10 |
Trivia
- If you will Rena in a red aura, the skill is active.