Delayed Fire: Difference between revisions

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<div style="float: right;">{{#ev:youtube|mt01YZa1GZs|300}}</div>
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Marks an opponent with "Delayed Fire", this effect can stack up to 10 times on the same opponent, and can also be stacked with the XXX, >>X, >>^X and ZZZX combos, once you activate the active again, all stacks will explode, dealing normal trap damage times the amount of stacks. While active, you cannot recharge MP faster by standing still. The MP cost is applied both on the inital application of the active and when you explode the traps.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a traget with "Delayed Fire" shot, this effect can stack up to 5 times on the same target, and can also be stacked with the XXX, >>X, >>^X and ZZZX combos. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks.  
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| <center>75 SP</center>
| <center>75 SP</center>
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== Skill Information  ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Initial Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} ''' 'Twigs' Damage Increase'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Total Stack Damage <br>Per Stack'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Number of Stacks'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 33%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 5
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 4 seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 50%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 67%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}}
== Trivia ==
*While active, Rena hands will glow, and you cannot recharge MP faster by standing still.
*The MP cost is applied both on the inital application of the active and when you explode the traps.




{{NWSkills}}
{{NWSkills}}

Revision as of 04:28, 9 August 2012


[Active] Rena marks a traget with "Delayed Fire" shot, this effect can stack up to 5 times on the same target, and can also be stacked with the XXX, >>X, >>^X and ZZZX combos. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks.


Requirements

Class
Master
SP Requirement
Night Watcher
Lv5
75 SP


Skill Information

Skill Level Initial Damage 'Twigs' Damage Increase Total Stack Damage
Per Stack
Number of Stacks MP Usage Cool Down
1 33% 100% 5% 5 30 MP 4 seconds
2 50% 150% 10%
3 67% 200% 15%
4
5(M)


Trivia

  • While active, Rena hands will glow, and you cannot recharge MP faster by standing still.
  • The MP cost is applied both on the inital application of the active and when you explode the traps.


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