Fatality: Difference between revisions

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Revision as of 14:19, 6 August 2012

[Special Active] Rena executes a forward thrust that is guided by a gale of wind that has varied physical damage. The damage output is either Fatal, Normal, Weak, or Failure.


Requirements

Class
Master
SP Requirement
Quest Requirement
Trapping Ranger
Lv5
60 SP
Skill Quest


Skill Information

NA

Skill Level
Fatal Damage
(Physical)
Normal Damage
(Physical)
Weak Damage
(Physical)
Failure Damage
MP Usage
Cooldown
1 3277% 1490% 894% 1 Damage 200MP 10 Seconds
2 3933% 1788% 1073%
3 4588% 2085% 1251%
4 5243% 2383% 1430%
5 (M) 6227% 2830% 1698%

KR

Skill Level
Fatal Damage
(Physical)
Normal Damage
(Physical)
Weak Damage
(Physical)
Failure Damage
MP Usage
Cooldown
1 3452% 1726% 1036% 1 Damage 200MP 10 Seconds
2 4143% 2071% 1243%
3 4833% 2417% 1450%
4 5524% 2762% 1657%
5 (M) 6560% 3280% 1968%

Tips and Details


Trivia

  • Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay!
  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
  • A successful Fatal hit is indicated by a !!.
  • A failed hit is indicated by rena falling down.
  • If targets jump, and the blade hit their feet, the skill will miss.


Template:TRSkills