Fatality: Difference between revisions

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{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Critical Damage * <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Fatal Damage<br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Normal Damage <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Normal Damage <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Weak Damage <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Weak Damage <br> (Physical)'''</center>
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{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Critical Damage * <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Fatal Damage<br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Normal Damage <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Normal Damage <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Weak Damage <br> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Weak Damage <br> (Physical)'''</center>
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* [[Fatality]] is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
* [[Fatality]] is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
** The quest can be obtained at Lv30 from Camilla, the PvP NPC.
** The quest can be obtained at Lv30 from Camilla, the PvP NPC.
* Not to be mistaken with a Critical Hit.
** The name of this damage tier is merely a title; the damage is still subject to critical hit probability.




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*Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
*There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
*There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
*A successful Fatal hit is indicated by a !!.
*If targets jump, and the blade hit their feet, the skill will miss.






{{TRSkills}}
{{TRSkills}}

Revision as of 11:29, 6 August 2012

[Special Active] Rena excutes a slash that is guided by a gale of wind that has varied physical damage. The damage output is either Critical, Normal, Weak, or Failure.


Requirements

Class
Master
SP Requirement
Quest Requirement
Trapping Ranger
Lv5
60 SP
Skill Quest


Skill Information

NA

Skill Level
Fatal Damage
(Physical)
Normal Damage
(Physical)
Weak Damage
(Physical)
Failure Damage
MP Usage
Cooldown
1 3277% 1490% 894% 1 Damage 200MP 10 Seconds
2 3933% 1788% 1073%
3 4588% 2085% 1251%
4 5243% 2383% 1430%
5 (M) 6227% 2830% 1698%

KR

Skill Level
Fatal Damage
(Physical)
Normal Damage
(Physical)
Weak Damage
(Physical)
Failure Damage
MP Usage
Cooldown
1 3452% 1726% 1036% 1 Damage 200MP 10 Seconds
2 4143% 2071% 1243%
3 ??% ??% ??%
4 ??% ??% ??%
5 (M) 6560% 3280% 1968%

Tips and Details


Trivia

  • Fatality has the fastest activation speed of any other 200 mp lock skill with almost no delay!
  • Fatality is the first skill in the game to introduce a lottery system to decide the damage of the skill.
  • There was a voice dubbing for this skill, although they changed the yelling,"Fatality!" to just a yell.
  • A successful Fatal hit is indicated by a !!.
  • If targets jump, and the blade hit their feet, the skill will miss.


Template:TRSkills