Hellfire Gatling: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Overheating will allow you to fire 30 more shots. Each shot burns your HP equal to 20% of damage dealt.
*Overheating will allow you to fire 30 more shots. Each shot burns your HP equal to 20% of the damage dealt.
*Initial shots cannot pierce while overheated shots can pierce once.
*The initial shots cannot pierce while overheated shots can pierce once.
*This is best used when a foe is pressed against the wall to ensure maximum hits.
*This is best used when a foe is pressed against the wall to ensure maximum hits.
*In PvP, opponents can not mana break from this skill if they're hit at point blank range since the shots are too fast.
*In PvP, opponents can not mana break from this skill if they're hit at point blank range since the shots are too fast.
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== Trivia ==
== Trivia ==
*Very similar to [[Seven Burst]], except ten times as many fireballs and it lacks the bigger, final shot.
*This skill is very similar to [[Seven Burst]], except it shoots ten times as many fireballs and it lacks the bigger, final shot.
**This is compensated by the 30 extra shots in [[Weapon Taker#Overheat|Overheat]].
**This is compensated by the 30 extra shots in [[Weapon Taker#Overheat|Overheat]].
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Revision as of 14:53, 17 May 2015

[Special Active] Fire a barrage of fire bullets from your Nasod hand.
Overheat
  • Uses HP to increase.
  • Activate by repeated presses of the skill key.
  • Attack power +5% for 10 seconds.


Requirements

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Class Master Level Required SP Cost per Level Alternative
Weapon Taker Lv. 20 40 3 Giga Prominence


Skill Information

Skill Level Level Required Damage (Magical) Max Hits MP Usage Cooldown
Normal Overheat +10% Normal Overheat
1 40 106% 56% 40 +30 250 MP 21 Seconds
2 109% 58%
3 41 113% 60%
4 44 116% 61%
5 47 120% 63%
6 50 123% 65%
7 53 127% 67%
8 56 130% 69%
9 59 134% 71%
10 62 137% 72%
11 65 140% 74%
12 68 144% 76%
13 71 147% 78%
14 74 151% 80%
15 77 154% 81%
16 80 158% 83%
17 83 161% 85%


Skill Note

Name: Over Charge / (오버 차지)

Description: Fireballs are black colored and inflict burn for 10 seconds.










Tips and Details

  • Overheating will allow you to fire 30 more shots. Each shot burns your HP equal to 20% of the damage dealt.
  • The initial shots cannot pierce while overheated shots can pierce once.
  • This is best used when a foe is pressed against the wall to ensure maximum hits.
  • In PvP, opponents can not mana break from this skill if they're hit at point blank range since the shots are too fast.
  • This skill can build your Awakening gauge quickly, and though situationally, it can deal considerable amount of damage.
    • At level 12, this skill can deal roughly 8,040% Magical Damage with Overheat, or 5,760% Magical damage without it.


Trivia

  • This skill is very similar to Seven Burst, except it shoots ten times as many fireballs and it lacks the bigger, final shot.
    • This is compensated by the 30 extra shots in Overheat.


Updates

  • 01/19/2012 KR
    • Changed the shots to spray out randomly.
  • 03/29/2012 KR
    • Increased push distance per hit.
    • Decreased damage and MP cost.
  • 11/07/2013 KR
    • Overheat shots pierce once.


Alternative Names

Server Name Translation
South Korea ??? Hellfire Gatling
China (Simplified Chinese) 召唤地狱火格林炮 Summon Hellfire Gatling
Spain Ametralladora infernal Hell Machine gun
France Gatling infernale Infernal gatling
United Kingdom Hell's Gatling


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