Flying Impact: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Best used on opponents right in front of you so that at the end of the spin they are repeatedly stabbed by the still sword.
*The summoned blade does continuous hits even when Raven stop spinning.
**Best used on opponents right in front of you as they are hit by the still sword at the end.
**Flying Impact will deal more hits if caught in a skill freeze and the blade is directly land the opponents.
*A rebalancing patch changed [[Flying Impact]]'s damage from Magical to Physical.
*A rebalancing patch changed [[Flying Impact]]'s damage from Magical to Physical.



Revision as of 17:40, 30 May 2012


[Special Active] Raven does a 360-degree whirlwind spin with the sword, slowly ascending to the air before slowing down to a halt and descending again.


Requirements

Class
Master
SP Requirement
Sword Taker
Lv5
45 SP

Skill Information

NA

Skill Level Physical Damage Mp Usage Cooldown
1 101% per hit 200 MP 10 Seconds
2 121% per hit
3 141% per hit
4 161% per hit
5 (M) 192% per hit
6
7 252% per hit

KR

Skill Level Physical Damage Mp Usage Cooldown
1 162% 200 MP 10 Seconds
2 195%
3 227%
4 260%
5 (M) 309% per hit

Skill Note

Name: Immune to Dizziness(NA) / Immunity to Dizziness(KR)

Description: Increases the spinning frequency

  • Increases the amount of hits.

Tips and Details

  • The summoned blade does continuous hits even when Raven stop spinning.
    • Best used on opponents right in front of you as they are hit by the still sword at the end.
    • Flying Impact will deal more hits if caught in a skill freeze and the blade is directly land the opponents.
  • A rebalancing patch changed Flying Impact's damage from Magical to Physical.

Trivia

  • There is an infamous glitch that allows Raven to perform Flying Impact while sitting on the ground. This technique is known as "Sitting Impact".

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