User:Evan0225: Difference between revisions

From Elwiki
(Data gathered on Queen's Core.)
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== Queen's Core MP Regeneration Rate ==
== Queen's Core MP Regeneration Rate ==
After more testing.
*After more testing.
NOTE: I am assuming that it takes 7 hits to reach next core level. I know this is not true since I sometimes get 8 hits to next core level. This means that the hits to next level from Z/X attacks is a decimal (7~8). This may have something to do with damage percentage but I do not know yet.
*NOTE: I am assuming that it takes 7 hits to reach next core level. I know this is not true since I sometimes get 8 hits to next core level. This means that the hits to next level from Z/X attacks is a decimal (7~8). This may have something to do with damage percentage but I do not know yet.


Active skills will contribute to generating the new core even after it procs the core.
*Active skills will contribute to generating the new core even after it procs the core.
If that contribution to the new core exceeds the hits to next core level, the new core will not receive any contribution.
*If that contribution to the new core exceeds the hits to next core level, the new core will not receive any contribution.
Ex. If core is level 1 and has 5 hits into it and an active makes it reach 7 (meaning core level 2), the new core will start with no contribution to level 1 core.
**Ex. If core is level 1 and has 5 hits into it and an active makes it reach 7 (meaning core level 2), the new core will start with no contribution to level 1 core.


Core Level
*Core Level
1: 30MP; 40MP if you use the starting core on awakening because it is level 1 core plus 2 hits are counted towards the next level core.
**1: 30MP; 40MP if you use the starting core on awakening because it is level 1 core plus 2 hits are counted towards the next level core.
2: 60MP
**2: 60MP
3: 90MP; 100MP if you max the charge. To max charge you need to hit 1~2 times upon reaching core level 3.
**3: 90MP; 100MP if you max the charge. To max charge you need to hit 1~2 times upon reaching core level 3.


Each attack from Z/X is approximately 4.5MP. Not sure about exact value.
*Each attack from Z/X is approximately 4.5MP. Not sure about exact value.
 
*I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
*While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.
 
Edit: While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.
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Revision as of 22:36, 15 April 2015

Evan0225

  • Sorry if I am screwing up on helping Elwiki. :c
  • Known as AgentE1994 on official NA forums.

Bugs, Glitches, Etc.

  • [DD/MM/YY]
  • [08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force.
  • [08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]

El Crystal Spectrum Effects

Mode Non-Penetrating Projectile Size/Damage Modifer Penetrating Projectile Size/Damage Modifier Hit Count Modifier (Penetrating) Total Damage
Amplify 1.2 1.2 1 (1) 1.2
Spectrum 0.45 0.45 3 (3) 1.35
Induction 0.55 1.1 2 (1) 1.1
Fusion 0.25 0.5 6 (3) 1.5


Queen's Core MP Regeneration Rate

  • After more testing.
  • NOTE: I am assuming that it takes 7 hits to reach next core level. I know this is not true since I sometimes get 8 hits to next core level. This means that the hits to next level from Z/X attacks is a decimal (7~8). This may have something to do with damage percentage but I do not know yet.
  • Active skills will contribute to generating the new core even after it procs the core.
  • If that contribution to the new core exceeds the hits to next core level, the new core will not receive any contribution.
    • Ex. If core is level 1 and has 5 hits into it and an active makes it reach 7 (meaning core level 2), the new core will start with no contribution to level 1 core.
  • Core Level
    • 1: 30MP; 40MP if you use the starting core on awakening because it is level 1 core plus 2 hits are counted towards the next level core.
    • 2: 60MP
    • 3: 90MP; 100MP if you max the charge. To max charge you need to hit 1~2 times upon reaching core level 3.
  • Each attack from Z/X is approximately 4.5MP. Not sure about exact value.
  • I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
  • While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.


User: Evan0225

  • For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
    • I think it may be attacks that have splash vs. attacks that have a set number hits.