User:Evan0225: Difference between revisions
From Elwiki
(Data gathered on Queen's Core.) |
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== Queen's Core MP Regeneration Rate == | == Queen's Core MP Regeneration Rate == | ||
After more testing. | *After more testing. | ||
NOTE: I am assuming that it takes 7 hits to reach next core level. I know this is not true since I sometimes get 8 hits to next core level. This means that the hits to next level from Z/X attacks is a decimal (7~8). This may have something to do with damage percentage but I do not know yet. | *NOTE: I am assuming that it takes 7 hits to reach next core level. I know this is not true since I sometimes get 8 hits to next core level. This means that the hits to next level from Z/X attacks is a decimal (7~8). This may have something to do with damage percentage but I do not know yet. | ||
Active skills will contribute to generating the new core even after it procs the core. | *Active skills will contribute to generating the new core even after it procs the core. | ||
If that contribution to the new core exceeds the hits to next core level, the new core will not receive any contribution. | *If that contribution to the new core exceeds the hits to next core level, the new core will not receive any contribution. | ||
Ex. If core is level 1 and has 5 hits into it and an active makes it reach 7 (meaning core level 2), the new core will start with no contribution to level 1 core. | **Ex. If core is level 1 and has 5 hits into it and an active makes it reach 7 (meaning core level 2), the new core will start with no contribution to level 1 core. | ||
Core Level | *Core Level | ||
1: 30MP; 40MP if you use the starting core on awakening because it is level 1 core plus 2 hits are counted towards the next level core. | **1: 30MP; 40MP if you use the starting core on awakening because it is level 1 core plus 2 hits are counted towards the next level core. | ||
2: 60MP | **2: 60MP | ||
3: 90MP; 100MP if you max the charge. To max charge you need to hit 1~2 times upon reaching core level 3. | **3: 90MP; 100MP if you max the charge. To max charge you need to hit 1~2 times upon reaching core level 3. | ||
Each attack from Z/X is approximately 4.5MP. Not sure about exact value. | *Each attack from Z/X is approximately 4.5MP. Not sure about exact value. | ||
*I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics. | |||
I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics. | *While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost. | ||
<br> | <br> | ||
Revision as of 22:36, 15 April 2015
Evan0225
- Sorry if I am screwing up on helping Elwiki. :c
- Known as AgentE1994 on official NA forums.
Bugs, Glitches, Etc.
- [DD/MM/YY]
- [08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force.
- [08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
El Crystal Spectrum Effects
Mode | Non-Penetrating Projectile Size/Damage Modifer | Penetrating Projectile Size/Damage Modifier | Hit Count Modifier (Penetrating) | Total Damage |
---|---|---|---|---|
Amplify | 1.2 | 1.2 | 1 (1) | 1.2 |
Spectrum | 0.45 | 0.45 | 3 (3) | 1.35 |
Induction | 0.55 | 1.1 | 2 (1) | 1.1 |
Fusion | 0.25 | 0.5 | 6 (3) | 1.5 |
- Spectrum mode requires Spectrum Dynamics while Induction mode requires Ultra Optical Investigation. These are obtained through Code Electra and Code Battle Seraph.
Queen's Core MP Regeneration Rate
- After more testing.
- NOTE: I am assuming that it takes 7 hits to reach next core level. I know this is not true since I sometimes get 8 hits to next core level. This means that the hits to next level from Z/X attacks is a decimal (7~8). This may have something to do with damage percentage but I do not know yet.
- Active skills will contribute to generating the new core even after it procs the core.
- If that contribution to the new core exceeds the hits to next core level, the new core will not receive any contribution.
- Ex. If core is level 1 and has 5 hits into it and an active makes it reach 7 (meaning core level 2), the new core will start with no contribution to level 1 core.
- Core Level
- 1: 30MP; 40MP if you use the starting core on awakening because it is level 1 core plus 2 hits are counted towards the next level core.
- 2: 60MP
- 3: 90MP; 100MP if you max the charge. To max charge you need to hit 1~2 times upon reaching core level 3.
- Each attack from Z/X is approximately 4.5MP. Not sure about exact value.
- I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
- While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.
User: Evan0225
- For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
- I think it may be attacks that have splash vs. attacks that have a set number hits.