Reflective Kick: Difference between revisions
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| | | style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" | '''Skill Level''' | ||
| | | style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" | '''Max Hits''' | ||
| | | style="border-style: solid; border-width: 1px; background-color:#90EE90" colspan="2" | '''Damage''' | ||
| | | style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" | '''Mp Usage''' | ||
| | | style="border-style: solid; border-width: 1px; background-color:#90EE90" rowspan="2" | '''Cooldown''' | ||
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| style="border-style: solid; border-width: 1px;" | '''Initial Kick<br>(physical)''' | | style="border-style: solid; border-width: 1px; background-color:#90EE90"| '''Initial Kick<br>(physical)''' | ||
| style="border-style: solid; border-width: 1px;" | '''Reflected Projectiles<br>(magical)''' | | style="border-style: solid; border-width: 1px; background-color:#90EE90"| '''Reflected Projectiles<br>(magical)''' | ||
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| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 |
Revision as of 02:55, 22 May 2012
File:Reflect Kick.png |
[Active] Rena performs a stationary somersault. Kicks and lifts, straight up, nearby mobs. |
Requirements
Sniping Ranger | ||
Combat Ranger | ||
Trapping Ranger |
Skill Information
Skill Level | Max Hits | Damage | Mp Usage | Cooldown | |
Initial Kick (physical) |
Reflected Projectiles (magical) | ||||
1 | 1 |
200% | 200% | 30MP | 6 Seconds |
2 | 250% | 250% | |||
3 (M) | 300% | 300% | |||
4 | 350% | 350% | |||
5 | 400% | 400% |
Skill Note
Name: Nimble Landing Ⅱ(NA) / Re-bound Opportunity II(KR)
Description: Reduces cooldown by 1 second.
Tips and Details
- The kicking motion can reflect magical projectile attack.
- Can be useful in 5-3's boss fight and 5-4 as it can reflect the arrows of the background archers. Also very useful to reflect Magic Missile in the Dragon's Nest.
- Has a lengthy range; hits a bit above and behind you.
- Has instant activation, meaning it cannot be intercepted once triggered.
- Reflect Kick can be chained to drastically increase the damage of the reflected projectile. (For example: 1st Kick: 500*300% = 1500, 2nd Kick: 1500*300% = 4500 and so on.)