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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' [[Chung]] sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' [[Chung]] sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles.
|}
|}
<br>


== Prerequisites  ==
{{PreStart}}
{{PreRow|Class=Deadly Chaser|Master=5|SP=80|Skill=N/A|Req=N/A}}
{{PreEnd}}
<br>
== Skill Information  ==


== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| style="border-style: solid; border-width: 1px;" | '''MP Usage'''  
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''  
| style="border-style: solid; border-width: 1px;" | '''Damage'''
| style="border-style: solid; border-width: 1px;" | '''Duration'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| [[Deadly Chaser]]
| style="border-style: solid; border-width: 1px;" rowspan="6" | 200 MP
| <center>Lv5</center>
| style="border-style: solid; border-width: 1px;" rowspan="6" | 30
| <center>80SP</center>
| style="border-style: solid; border-width: 1px;" rowspan="6" |
|}
<br>15 seconds<br> <br>  


| style="border-style: solid; border-width: 1px;" rowspan="1" | ???% per missile
 
| style="border-style: solid; border-width: 1px;" rowspan="6" | 11s
== Skill Information  ==
|-
{{VersionTabs
| style="border-style: solid; border-width: 1px;" | 2  
|NA=
| rowspan="1" | 219% per missile
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 3  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
| rowspan="1" | ???% per missile
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Duration'''
| style="border-style: solid; border-width: 1px;" | 4  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max Hits'''
| rowspan="1" | 351% per missile
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''
| style="border-style: solid; border-width: 1px;" | 5 (M)  
{{!}}-
| rowspan="1" | 417% per missile
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px;" | 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 11 Seconds
| rowspan="1" | 483% per missile
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 30
|}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 200 MP
<br>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 15 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 351% Per Missile
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 417% Per Missile
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 483% Per Missile
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Number of Missiles'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 326 Per Missile
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 15 Missiles
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 175 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 15 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}}
Only gives 10 seconds to fire.
}}


== Tips and Details ==
== Tips and Details ==

Revision as of 08:50, 18 May 2012


[Special Active] Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles.


Requirements

Class
Master
SP Requirement
Deadly Chaser
Lv5
80SP


Skill Information

NA

Skill Level Damage Duration Max Hits MP Usage Cool Down
1 11 Seconds 30 200 MP 15 Seconds
2
3
4 351% Per Missile
5 (M) 417% Per Missile
6 483% Per Missile

KR

Skill Level Damage Number of Missiles Max Hits MP Usage Cool Down
1 326 Per Missile 15 Missiles 30 175 MP 15 Seconds
2
3
4
5 (M)

Only gives 10 seconds to fire.

Tips and Details

  • Requires 5 cannonballs to activate.
  • To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
    • If the cross-hair is blue, you are free to release the skill key and fire; if it is a red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100MP is recovered).
    • The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
    • You can only direct the crosshair infront of you, can't aim backwards.
    • The crosshair also tends to get stuck if used or directed into a sharp corner in the stage.
    • The crosshair is affected by lag in PvP and PvE - while directing the crosshair will become fidgety and be delayed as opposed to smoothly running across its directed path.
    • Everyone can see the crosshair.
  • This is the second skill in Elsword to feature target shooting, the first being Void Princess' Hell Drop.
  • Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
  • Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.

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