EMP Shock: Difference between revisions

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**Cooldown extension can only reach a maximum of 20 seconds.
**Cooldown extension can only reach a maximum of 20 seconds.
*The Cooldown extension and MP Burn will work as long as you are in the range, regardless of being knocked down or having invincibility.
*The Cooldown extension and MP Burn will work as long as you are in the range, regardless of being knocked down or having invincibility.
*[[EMP Shock]] is the only Overlimit Skill that is not affected by passive [[Dynamo Research - Configuration]].
*[[EMP Shock]] is the only [[Nasod Armor Mode - Overlimit|Overlimit Skill]] that is not affected by [[Dynamo Research - Configuration]].
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**Fixed bug where people could get hit by debuff even when not getting hit by the skill.
**Fixed bug where people could get hit by debuff even when not getting hit by the skill.
**Fixed debuff effect appearing before the hit.
**Fixed debuff effect appearing before the hit.
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*5/15/2014 KR
*5/15/2014 KR
**Mana Burn count decreased.
**Mana Burn count decreased.
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Add}}
|Color={{ColorSel|CharLight|Add}}
|KR=EMP 쇼크 |KRName=EMP Shock
|FR=Choc EMP |FRName=EMP shock
|FR=Choc EMP |FRName=EMP shock
|IT=Shock EMP |ITName=EMP shock
|IT=Shock EMP |ITName=EMP shock

Revision as of 15:43, 3 April 2015

File:AddSkill11.png [Special Active] Ignite an electromagnetic pulse.

Enemies in your vicinity (up to 1.2 metres) suffer damage and lose MP. They skills enter cooldown.
Enemies outside of range suffer the same effects, but at half of the strength.
(Can also be used in mid-air)

DP Skill Recovery
  • Recovers 40 DP upon use
  • Does not recover DP while in Configuration Mode (Awakening)
Overlimit(Time Tracer)
  • In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered.
  • In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered.
Nasod Armor Command Link
  • Z/X can be used to activated Nasod Armor combos while in Configuration Mode (Awakening)


Requirements

Class Master Level Required SP Cost Per Level Alternative
Psychic Tracer Lv. 20 30 3 Quake Buster
Arc Tracer Panzer Buster
Time Tracer Void Field


Skill Information

Skill Level Level Required Damage (Magical) Additions MP Usage Cooldown
Mana Burn CD Extension on
Skills for Enemies
1 30 1778% -20 5 Seconds 200 MP 15 Seconds
2 1836% -22 5.3 Seconds
3 31 1894% -24 5.6 Seconds
4 34 1951% -26 5.9 Seconds
5 37 2009% -28 6.2 Seconds
6 40 2067% -30 6.5 Seconds
7 43 2125% -32 6.8 Seconds
8 46 2182% -34 7.1 Seconds
9 49 2240% -36 7.4 Seconds
10 52 2298% -38 7.7 Seconds
11 55 2356% -40 8 Seconds
12 58 2414% -42 8.3 Seconds
13 61 2471% -44 8.6 Seconds
14 64 2529% -46 8.9 Seconds
15 67 2587% -48 9.2 Seconds
16 70 2645% -50 9.5 Seconds
17 73 2703% -52 9.8 Seconds
18 76* 2760% -54 10.1 Seconds
19 79* 2818% -56 10.4 Seconds
20(M) 82* 2876% -58 10.7 Seconds
21 -* 2934% -60 11 Seconds

*Please note that you can only achieve these levels through equipments, accessories and titles.

Tips and Details

Range of fields.
  • Cooldown extension applies to all skills in skill slots.
    • If a skill already has cooldown, the cooldown will be extended if hit by EMP Shock.
    • Cooldown extension can only reach a maximum of 20 seconds.
  • The Cooldown extension and MP Burn will work as long as you are in the range, regardless of being knocked down or having invincibility.
  • EMP Shock is the only Overlimit Skill that is not affected by Dynamo Research - Configuration.


Updates

  • 12/26/2013 KR
    • Fixed bug where people could get hit by debuff even when not getting hit by the skill.
    • Fixed debuff effect appearing before the hit.
  • 5/15/2014 KR
    • Mana Burn count decreased.
    • Changed so Cooldown doesn't exceed Skill's reuse time.
    • Fixed issue of hitbox size being different than debuff area size.


Alternative Names

Server Name Translation
South Korea EMP 쇼크 EMP Shock
France Choc EMP EMP shock
Italy Shock EMP EMP shock


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