Flying Impact: Difference between revisions
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== | == Requirements == | ||
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|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''SP Requirement'''</center> | |||
|- | |- | ||
|style="border-style: solid; border-width: 1px" | | [[Sword Taker]] | ||
| <center>Lv5</center> | |||
| <center>45 SP</center> | |||
|} | |||
== Skill Information == | |||
{{VersionTabs | |||
|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 101% per hit | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 200 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 121% per hit | |||
|} | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 141% per hit | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 161% per hit | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 192% per hit | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 252% per hit<br> | |||
{{!}}} | |||
|KR= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Physical Damage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 200 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 309% per hit | |||
{{!}}} | |||
}} | |||
==[[Skill Note]]== | ==[[Skill Note]]== |
Revision as of 11:40, 15 April 2012
[Special Active] Raven does a 360-degree whirlwind spin with the sword, slowly ascending to the air before slowing down to a halt and descending again. |
Requirements
Sword Taker |
Skill Information
NA
Skill Level | Physical Damage | Mp Usage | Cooldown |
1 | 101% per hit | 200 MP | 10 Seconds |
2 | 121% per hit | ||
3 | 141% per hit | ||
4 | 161% per hit | ||
5 (M) | 192% per hit | ||
6 | |||
7 | 252% per hit |
KR
Skill Level | Physical Damage | Mp Usage | Cooldown |
1 | 200 MP | 10 Seconds | |
2 | |||
3 | |||
4 | |||
5 (M) | 309% per hit |
Skill Note
Name: Immune to Dizziness(NA) / Immunity to Dizziness(KR)
Description: Increases the spinning frequency
- Increases the amount of hits.
Tips and Details
- Best used on opponents right in front of you so that at the end of the spin they are repeatedly stabbed by the still sword.
- A rebalancing patch changed Flying Impact's damage from Magical to Physical.
Trivia
- There is an infamous glitch that allows Raven to perform Flying Impact while sitting on the ground. This technique is known as "Sitting Impact".