Revolver Cannon: Difference between revisions

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== Prerequisites  ==
== Requirements ==
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== Skill Information  ==


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Skill Information ==
|-
{{VersionTabs
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Skill Level'''  
|NA=
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage'''  
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Damage (Overheat)'''  
{{!}}-
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Hits'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Skill Level'''</center>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | <center>'''MP'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Cooldown'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage (Overheat)'''  
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Hits'''  
| style="border-style: solid; border-width: 1px;" | 1
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Mp Usage'''  
| style="border-style: solid; border-width: 1px;" rowspan="1" | (315% M atk * 3) + 456% M atk
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown'''
| style="border-style: solid; border-width: 1px;" rowspan="1" | (315% M atk * 4) + (315% M atk * 10%) + 526% M atk
{{!}}-
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>4 (Overheat 6)</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>200MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (315% M atk * 3) + 456% M atk
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>10</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (315% M atk * 4) + (315% M atk * 10%) + 526% M atk
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} <center>4 (Overheat 6)</center>
| style="border-style: solid; border-width: 1px;" | 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} <center>200 MP</center>
| rowspan="1" | (378% M atk * 3) + 547% M atk
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} <center>10</center>
| rowspan="1" | (378% M atk * 4) + (378% M atk + 10%) + 631% M atk
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
| style="border-style: solid; border-width: 1px;" | 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (378% M atk * 3) + 547% M atk
| rowspan="1" | (441% M atk * 3) + 638% M atk
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (378% M atk * 4) + (378% M atk + 10%) + 631% M atk
| rowspan="1" | (441% M atk * 4) + (441% M atk + 10%) + 736% M atk
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
| style="border-style: solid; border-width: 1px;" | 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (441% M atk * 3) + 638% M atk
| rowspan="1" | (504% M atk * 3) + 729% M atk
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (441% M atk * 4) + (441% M atk + 10%) + 736% M atk
| rowspan="1" | (504% M atk * 4) + (504% M atk + 10%) + 841% M atk
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
| style="border-style: solid; border-width: 1px;" | 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (504% M atk * 3) + 729% M atk
| rowspan="1" | (599% M atk * 3) + 866% M atk
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (504% M atk * 4) + (504% M atk + 10%) + 841% M atk
| rowspan="1" | (599% M atk * 4) + (599% M atk + 10%) + 999% M atk
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
| style="border-style: solid; border-width: 1px;" | 6 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (599% M atk * 3) + 866% M atk
| rowspan="1" | (599% M atk * 3) + 866% M atk
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (599% M atk * 4) + (599% M atk + 10%) + 999% M atk
| rowspan="1" | (599% M atk * 4) + (599% M atk + 10%) + 999% M atk
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
| style="border-style: solid; border-width: 1px;" | 7 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (599% M atk * 3) + 866% M atk
| rowspan="1" | (778% M atk * 3) + 1139% M atk
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (599% M atk * 4) + (599% M atk + 10%) + 999% M atk
| rowspan="1" | (778% M atk * 4) + (778% M atk + 10%) + 1314% M atk
{{!}}-
|}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
<br>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (778% M atk * 3) + 1139% M atk
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (778% M atk * 4) + (778% M atk + 10%) + 1314% M atk
{{!}}}
 
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Damage (Overheat)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>4 (Overheat 6)</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>200 MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>10</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (717% M atk * 3) + 1035% M atk
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} (717% M atk * 4) + (717% M atk + 10%) + 1194% M atk
{{!}}}
 
}}


== Tips and Details ==
== Tips and Details ==

Revision as of 09:18, 13 April 2012


[Special Active] Raven readies his Nasod Arm and unleashes a number of fire bullets towards his enemies.


Requirements

Class
Master
Skill Requirement
Weapon Taker
Lv5
50SP


Skill Information

NA

Skill Level
Damage Damage (Overheat) Hits Mp Usage Cooldown
1 (315% M atk * 3) + 456% M atk (315% M atk * 4) + (315% M atk * 10%) + 526% M atk
4 (Overheat 6)
200 MP
10
2 (378% M atk * 3) + 547% M atk (378% M atk * 4) + (378% M atk + 10%) + 631% M atk
3 (441% M atk * 3) + 638% M atk (441% M atk * 4) + (441% M atk + 10%) + 736% M atk
4 (504% M atk * 3) + 729% M atk (504% M atk * 4) + (504% M atk + 10%) + 841% M atk
5 (M) (599% M atk * 3) + 866% M atk (599% M atk * 4) + (599% M atk + 10%) + 999% M atk
6 (599% M atk * 3) + 866% M atk (599% M atk * 4) + (599% M atk + 10%) + 999% M atk
7 (778% M atk * 3) + 1139% M atk (778% M atk * 4) + (778% M atk + 10%) + 1314% M atk

KR

Skill Level
Damage Damage (Overheat) Hits Mp Usage Cooldown
1
4 (Overheat 6)
200 MP
10
2
3
4
5 (M) (717% M atk * 3) + 1035% M atk (717% M atk * 4) + (717% M atk + 10%) + 1194% M atk

Tips and Details

  • This skill can be used with Overheat.
  • The fire bullets can pierce an infinite amount of enemies, making it effective for Dungeon runs.
  • A good 200mp skill for PvP because of it's long range and good damage, especially when paired with the Anger of Raven core. It can also be linked into the end of Weapon Taker's XXX~X chain.

Template:WTSkills