Tactical Field - Endurance: Difference between revisions
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*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur. | *The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur. | ||
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before. | **Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before. | ||
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== Alternative Names == | |||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Chung}} | |||
|FR=Champ tactique - Endurance |FRName=Tactical Field - Endurance | |||
}} | |||
<br> | <br> | ||
Revision as of 21:12, 5 March 2015
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[Special Active] Chung creates a field that damages foes and reloads Chung's blue cannonballs upon creation. Within the field, Chung and all allies get damage reduction and Super Armor. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Raid |
Skill Information
Skill Level | Level Required | Field Deployment (Magical) | Damage Reduction | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 760% | 20% | 10 Seconds | 150 MP | 17 Seconds |
2 | 794% | 25% | ||||
3 | 48 | 828% | 30% | |||
4 | 52 | 863% | 35% | |||
5 | 56 | 897% | 40% | |||
6 | 60 | 931% | 45% | |||
7 | 64 | 965% | 50% | |||
8 | 68 | 999% | 55% | |||
9 | 72 | 1034% | 60% | |||
10 | 76 | 1068% | ||||
11 | 80 | 1102% | ||||
12 | 84 | 1136% |
Trivia
- The original skill, Tactical Field, recovered MP (like Tactical Field - Raid) and provided Super Armor, but did not reduce damage taken.
- This skill has Tactical Field's icon, but was probably meant to have Tactical Field - Raid's icon since the skill preview image for Raid shows Chung with super armor and its icon has a red symbol.
- The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., Alterasia Type-B 4-set) to activate while inside this skill, but they still occur.
- Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
Alternative Names
Server | Name | Translation |
---|---|---|
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Champ tactique - Endurance | Tactical Field - Endurance |
Updates
- 11/07/2013 KR
- Damage increased.
- Defense increase changed to damage reduction.
- 05/15/2014 KR
- Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
- 07/10/2014 KR
- Duration increased from 8 seconds to 10 seconds.
- Range increased.
- Damage reduction increased.
- Execution speed increased.
- 07/17/2014 KR
- Only reloads blue cannonballs instead of both.
- 02/05/2015 KR
- Damage Reduction decreased.
- Duration decreased.