Artillery Nova/es: Difference between revisions

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== Skill Information ==
== Información ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Skill Level !! Level Required !! Destroyer (Physical) !! Explosion (Magical) !! Range !! Ammo Usage !! MP Usage !! Cooldown
! Nivel de la habilidad !! Nivel requerido !! Destructor (Físico) !! Explosión (Mágico) !! Rango !! Uso de municiones !! Costo de PM !! Enfriamiento
|-
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| align="left" | 1 || rowspan="2" | 45 || 49.91% || 1162% ~ 1626% || rowspan="20" | 0 ~ 600 || rowspan="20" | 1 || rowspan="20" | 50 MP || rowspan="20" | 10 seconds
| align="left" | 1 || rowspan="2" | 45 || 49.91% || 1162% ~ 1626% || rowspan="20" | 0 ~ 600 || rowspan="20" | 1 || rowspan="20" | 50 de PM || rowspan="20" | 10 Segundos
|-
|-
| align="left" | 2 || 52.23% || 1214% ~ 1700%
| align="left" | 2 || 52.23% || 1214% ~ 1700%

Revision as of 17:20, 1 March 2015

[Activa] Mantén pulsada la tecla de la habilidad para cargar una bala de cañón con magia para después dispararla.
Consumo de balas de cañon
  • Usa 1 bala de cañón


Requerimientos

Clase Maestro Nivel requerido Costo de PH por nivel Alternativa
Paladín adamantino Nv. 20 45 4 Aullido del lobo


Información

Nivel de la habilidad Nivel requerido Destructor (Físico) Explosión (Mágico) Rango Uso de municiones Costo de PM Enfriamiento
1 45 49.91% 1162% ~ 1626% 0 ~ 600 1 50 de PM 10 Segundos
2 52.23% 1214% ~ 1700%
3 48 54.46% 1266% ~ 1773%
4 52 56.69% 1318% ~ 1846%
5 56 58.92% 1371%~ 1919%
6 60 61.15% 1423% ~ 1992%
7 64 63.48% 1475% ~ 2066%
8 68 65.71% 1528% ~ 2139%
9 72 67.94% 1580% ~ 2212%
10 76 70.17% 1632% ~ 2285%
11 80 ??% 1684% ~ 2358%


Tips and Details

  • Will be in Super Armor while charging.
  • If charged full, the missile will home in to the nearest enemy.
  • The longer you charge, the higher the range and damage of the missile will be.
  • Targets will not be knocked down.


Updates

  • 07/04/2013 KR
    • Changed so it charges up while holding the key.
    • Fires when key is let go and attack power and range increased depending on amount of time charged.
    • Base damage decreased. (Max Charge is same as current damage)
  • 07/10/2014 KR
    • MP cost decreased.
    • Damage increased.
  • 07/17/2014 KR
    • Fully charged projectile homes in on targets.


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