Maximum Cannon: Difference between revisions

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__NOTOC__
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<div style="float: right;">{{#ev:youtube|yiwcfxMVvG4|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Releases a very short range ball of fire that twirls with the Nasod's arm. Deals magic damage.  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Releases a very short range ball of fire that twirls with the Nasod's arm. Deals magic damage.  
|}
|}
 
<br>
 
== Requirements ==
== Prerequisites ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreStart}}
|-
{{PreRow|Class=Raven|Master=5|SP=0|Skill=-|Req=-}}
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
{{PreEnd}}<br>
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
 
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Skill Requirement'''
|-
| [[Raven]]
| <center>Lv5</center>
| <center>None</center>
|}
<br>
== Skill Information  ==
== Skill Information  ==


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|-
|-
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Skill Level
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Skill Level
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Max Hits
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Hits
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | MP&nbsp;Usage
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | MP
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Cool Down
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Cooldown
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Damage
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Damage
|-
|-
| 1  
| 1  
| rowspan="7" style="border-style: solid; border-width: 1px" | <br> <br> <br> 5<br> <br> <br> <br>  
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>5 Hits</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <br> <br> <br> 100 MP<br> <br> <br> <br>  
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>100MP</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <br> <br> <br>&nbsp; 5 Seconds<br> <br> <br> <br>  
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>5 Seconds</center>
| style="border-style: solid; border-width: 1px" | 70% per hit<br>
| style="border-style: solid; border-width: 1px" | <center>70% Per Hit</center>
|-
|-
| style="border-style: solid; border-width: 1px" | 2  
| style="border-style: solid; border-width: 1px" | 2  
|  style="border-style: solid; border-width: 1px" | 84% per hit<br>
|  style="border-style: solid; border-width: 1px" | <center>84% Per Hit</center>
|-
|-
| style="border-style: solid; border-width: 1px" | 3  
| style="border-style: solid; border-width: 1px" | 3  
| style="border-style: solid; border-width: 1px" | 98% per hit<br>
| style="border-style: solid; border-width: 1px" | <center>98% Per Hit</center>
|-
|-
| style="border-style: solid; border-width: 1px" | 4  
| style="border-style: solid; border-width: 1px" | 4  
| style="border-style: solid; border-width: 1px" | 112% per hit<br>
| style="border-style: solid; border-width: 1px" | <center>112% Per Hit</center>
|-
|-
| 5 (MAX)
| 5 (M)
| style="border-style: solid; border-width: 1px" | 133% per hit<br>
| style="border-style: solid; border-width: 1px" | <center>133% Per Hit</center>
|}
<br>
== Skill Information (KR)  ==
 
{|cellpadding="5"  style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000"
|-
|-
| style="border-style: solid; border-width: 1px" | 6
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Skill Level
| style="border-style: solid; border-width: 1px" | <br>
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Hits
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | MP
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Cooldown
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Damage
|-
| 1
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>5 Hits</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>100MP</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>5 Seconds</center>
| style="border-style: solid; border-width: 1px" | <center>130% Per Hit</center>
|-
| style="border-style: solid; border-width: 1px" | 2
|  style="border-style: solid; border-width: 1px" | <center>155% Per Hit</center>
|-
| style="border-style: solid; border-width: 1px" | 3
| style="border-style: solid; border-width: 1px" | <center>181% Per Hit</center>
|-
| style="border-style: solid; border-width: 1px" | 4
| style="border-style: solid; border-width: 1px" | <center>207% Per Hit</center>
|-
|-
| style="border-style: solid; border-width: 1px" | 7
| 5 (M)
| style="border-style: solid; border-width: 1px" | <br>
| style="border-style: solid; border-width: 1px" | <center>246% Per Hit</center>
|}
|}
<br>
<br>
== Tips and Details  ==
== Tips and Details  ==
*Maximum Cannon slightly knocks up, allowing for additional hits.
*Maximum Cannon slightly knocks up, allowing for additional hits.
*Below average damage for a 100mp skill(665%), skills points may be better spent elsewhere.
==Trivia==
*There is a glitch that allows Maximum Cannon to be used while sitting down. This bugged Maximum Cannon does not knock down the opponent on the last hit.
*There is a glitch that allows Maximum Cannon to be used while sitting down. This bugged Maximum Cannon does not knock down the opponent on the last hit.
<br>
<br>

Revision as of 19:52, 30 March 2012

[Special Active] Releases a very short range ball of fire that twirls with the Nasod's arm. Deals magic damage.


Requirements

Class Master Skill Requirement
Raven
Lv5
None


Skill Information

Skill Level Hits MP Cooldown Damage
1
5 Hits
100MP
5 Seconds
70% Per Hit
2
84% Per Hit
3
98% Per Hit
4
112% Per Hit
5 (M)
133% Per Hit


Skill Information (KR)

Skill Level Hits MP Cooldown Damage
1
5 Hits
100MP
5 Seconds
130% Per Hit
2
155% Per Hit
3
181% Per Hit
4
207% Per Hit
5 (M)
246% Per Hit


Tips and Details

  • Maximum Cannon slightly knocks up, allowing for additional hits.
  • There is a glitch that allows Maximum Cannon to be used while sitting down. This bugged Maximum Cannon does not knock down the opponent on the last hit.


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