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| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 9MP
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 9MP
| align="center" style="border-style: solid; border-width: 1px;" rowspan="3" | 3s
| align="center" style="border-style: solid; border-width: 1px;" rowspan="3" | 3s
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2
| align="center" rowspan="1" | 225%
| align="center" rowspan="1" | 2%
| align="center" rowspan="1" | 6MP
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3 (M)
| align="center" rowspan="1" | 250%
| align="center" rowspan="1" | 1%
| align="center" rowspan="1" | 3MP
|}
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Physical Damage'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''HP consumption'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
<span style="font-weight: bold;">MP</span><br />
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
<span style="font-weight: bold;">Cooldown</span><br />
|-
| align="center" style="border-style: solid; border-width: 1px;" | 1
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 200%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 3%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="3" | 1
| align="center" style="border-style: solid; border-width: 1px;" rowspan="1" | 9MP
| align="center" style="border-style: solid; border-width: 1px;" rowspan="3" | 7s
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2  
| align="center" style="border-style: solid; border-width: 1px;" | 2  

Revision as of 16:05, 30 March 2012

File:Rolling.png
[Active - Vitality] Roll pass your enemies while damaging them. This skill uses both MP and HP.


Requirements

Class Master Skill Requirement
Elsword Lv3 0SP

Skill Information

Skill Level Physical Damage HP consumption Hits

MP

Cooldown

1 200% 3% 1 9MP 3s
2 225% 2% 6MP
3 (M) 250% 1% 3MP

Trivia

  • You are invincible for a short time while rolling.
  • Extremely useful skill, can be used as a quick dodge or pass-through(faster then Sword Knight/Magic Knight's >>ZZZ/>>ZZX combo), and can also be used for catching in PvP.
  • Beside Energy Conversion, this is the only skill in the game that takes off HP of the caster.
  • You cannot use this Skill if you have insufficient HP.


Template:ElSkills