Stasis Field: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) No edit summary |
|||
Line 5: | Line 5: | ||
| [[File:AddSkill13.png]]<br>[[File:AddSkill14.png]] | | [[File:AddSkill13.png]]<br>[[File:AddSkill14.png]] | ||
| '''[Special Active]''' Add covers himself with an electric aura for 15 seconds. He can choose either to detonate the aura or let it disappear. If the aura is not detonated, certain amount of MP will be replenished. Explosion damage and MP returned are based on how much damage he can deal to targets during the aura's existence. | | '''[Special Active]''' Add covers himself with an electric aura for 15 seconds. He can choose either to detonate the aura or let it disappear. If the aura is not detonated, certain amount of MP will be replenished. Explosion damage and MP returned are based on how much damage he can deal to targets during the aura's existence. | ||
|- | |||
| | |||
|<font color="4488FF">'''DP Skill Recovery'''</font> | |||
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | |||
|- | |||
| | |||
|<font color="FFA4A1">'''Nasod Armour Command Link'''</font> | |||
*Z/X can be used to activated Nasod Armour combos while in Configuration Mode (Awakening) | |||
|} | |} | ||
<br> | <br> | ||
Line 61: | Line 69: | ||
== Tips and Details == | == Tips and Details == | ||
*Detonation can only be activated after 5 seconds of summoning. | *Detonation can only be activated after 5 seconds of summoning. | ||
**[[Statis Field]] can be detonated even while being attacked or knocked-down. | **[[Statis Field]] can be detonated even while being attacked or knocked-down. | ||
Line 70: | Line 76: | ||
**The initial summon damage doesn't count for the charge. | **The initial summon damage doesn't count for the charge. | ||
**Getting hit will also charge the skill. | **Getting hit will also charge the skill. | ||
<br> | |||
== Updates == | == Updates == | ||
*01/16/2014 KR | *01/16/2014 KR | ||
Line 79: | Line 85: | ||
**MP Usage increased from 250 MP to 300 MP. | **MP Usage increased from 250 MP to 300 MP. | ||
**Damage increased. | **Damage increased. | ||
<br> | |||
== Alternative Names == | == Alternative Names == | ||
{{AlternateLanguages | {{AlternateLanguages | ||
Line 88: | Line 94: | ||
|UK=Stasis Field | |UK=Stasis Field | ||
}} | }} | ||
<br> | |||
{{PTSkills}} | {{PTSkills}} | ||
[[Category:First Job MP3 Tier Skills]] | [[Category:First Job MP3 Tier Skills]] |
Revision as of 16:48, 18 February 2015
File:AddSkill13.png File:AddSkill14.png |
[Special Active] Add covers himself with an electric aura for 15 seconds. He can choose either to detonate the aura or let it disappear. If the aura is not detonated, certain amount of MP will be replenished. Explosion damage and MP returned are based on how much damage he can deal to targets during the aura's existence. |
DP Skill Recovery
| |
Nasod Armour Command Link
|
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Psychic Tracer | Lv. 20 | 40 | 3 | Conqueror |
Skill Information
Skill Level | Level Required | Summon Damage (Magical) |
Explosion | MP Replenished | Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|---|
Damage (Magical) | Size | |||||||
1 | 40 | 316% | 2986% ~ 4479% | ~150% | 100 ~ 200 | 15 Seconds | 300 MP | 23 Seconds |
2 | 326% | 3083% ~ 4625% | ||||||
3 | 41 | 337% | 3180% ~ 4770% | |||||
4 | 44 | 347% | 3277% ~ 4916% | |||||
5 | 47 | 357% | 3374% ~ 5061% | |||||
6 | 50 | 367% | 3471% ~ 5207% | |||||
7 | 53 | 378% | 3568% ~ 5352% | |||||
8 | 56 | 388% | 3665% ~ 5498% | |||||
9 | 59 | 398% | 3762% ~ 5644% | |||||
10 | 62 | 408% | 3859% ~ 5789% | |||||
11 | 65 | 419% | 3956% ~ 5935% | |||||
12 | 68 | 429% | 4053% ~ 6080% | |||||
13 | 71 | 439% | 4151% ~ 6226% | |||||
14 | 74 | 450% | 4248% ~ 6371% | |||||
15 | 77 | 460% | 4345% ~ 6517% | |||||
16 | 80 | 470% | 4442% ~ 6663% | |||||
17 | 83 | 480% | 4539% ~ 6808% |
Tips and Details
- Detonation can only be activated after 5 seconds of summoning.
- Statis Field can be detonated even while being attacked or knocked-down.
- If the detonation hits an enemy while you're knocked-down, you can immediately start Battle Gear Combos
- Statis Field can be detonated even while being attacked or knocked-down.
- The range of explosion covers about the whole screen.
- Statis Field only needs a small amount of damage in order to be fully charged.
- The initial summon damage doesn't count for the charge.
- Getting hit will also charge the skill.
Updates
- 01/16/2014 KR
- Duration increased to 15 seconds
- Detonation can only be activated after 5 seconds of summoning.
- 03/13/2014 KR
- MP Usage increased from 250 MP to 300 MP.
- Damage increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Stasis Field |
France | Champ de stase | Stasis field |
United Kingdom | Stasis Field |