Overflowing Blood: Difference between revisions
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| '''[Passive]''' When using normal and active hits, Elesis has a chance to inject evil energy into the enemy. | | '''[Passive]''' When using normal and active hits, Elesis has a chance to inject evil energy into the enemy. 3% HP will be recovered when successfully injecting 5 stacks of evil energy | ||
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Boil up with hot blood to release | | | ||
| '''Debuff HP Recovery''' | |||
HP recovery amount is dependent on the remaining amount of HP: | *Boil up with hot blood to release debuffs and recover HP. | ||
Stage 1: 51%~70% HP | *Activates when inflicted with a debuff. | ||
Stage 2: 31%~50% HP | *Cooldown depends on skill level and HP Recovery amount. | ||
Stage 3: 0%~30% HP | *HP recovery amount is dependent on the remaining amount of HP: | ||
**Stage 1: 51%~70% HP | |||
**Stage 2: 31%~50% HP | |||
**Stage 3: 0%~30% HP | |||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! rowspan="3" | Skill Level || rowspan="3" | Level Required || rowspan="2" colspan=3 | Evil Energy Injection || colspan=6 | | ! rowspan="3" | Skill Level || rowspan="3" | Level Required || rowspan="2" colspan=3 | Evil Energy Injection || colspan=6 | Debuff HP Recovery | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! colspan=2 | Stage 1 || colspan=2 | Stage 2 || colspan=2 | Stage 3 | ! colspan=2 | Stage 1 || colspan=2 | Stage 2 || colspan=2 | Stage 3 | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! Chance || Duration || Recovery | ! Chance || Duration || Recovery on 5th Stack || Amount || Cooldown || Amount || Cooldown || Amount || Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 35 || 12% || 8 seconds || rowspan="20" | 3% || rowspan="16" | 5% || rowspan="2" | 30 seconds || rowspan="16" | 10% || rowspan="2" | 25 seconds || rowspan="16" | 15% || rowspan="2" | 20 seconds | | align="left" | 1 || rowspan="2" | 35 || 12% || 8 seconds || rowspan="20" | 3% || rowspan="16" | 5% || rowspan="2" | 30 seconds || rowspan="16" | 10% || rowspan="2" | 25 seconds || rowspan="16" | 15% || rowspan="2" | 20 seconds |
Revision as of 02:46, 18 February 2015
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Dark Knight | Lv. 20 | 35 | 3 | Overflowing Madness |
Skill Information
Skill Level | Level Required | Evil Energy Injection | Debuff HP Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | ||||||||
Chance | Duration | Recovery on 5th Stack | Amount | Cooldown | Amount | Cooldown | Amount | Cooldown | ||
1 | 35 | 12% | 8 seconds | 3% | 5% | 30 seconds | 10% | 25 seconds | 15% | 20 seconds |
2 | 14% | 9 seconds | ||||||||
3 | 36 | 16% | 29 seconds | 24 seconds | 19 seconds | |||||
4 | 39 | 18% | 10 seconds | |||||||
5 | 42 | 20% | 28 seconds | 23 seconds | 18 seconds | |||||
6 | 45 | 22% | 11 seconds | |||||||
7 | 48 | 24% | 27 seconds | 22 seconds | 17 seconds | |||||
8 | 51 | 26% | 12 seconds | |||||||
9 | 54 | 28% | 26 seconds | 21 seconds | 16 seconds | |||||
10 | 57 | 30% | 13 seconds | |||||||
11 | 60 | 32% | 25 seconds | 20 seconds | 15 seconds | |||||
12 | 63 | 34% | 14 seconds | |||||||
13 | 66 | 36% | 24 seconds | 19 seconds | 14 seconds | |||||
14 | 69 | 38% | 15 seconds | |||||||
15 | 72 | 40% | 23 seconds | 18 seconds | 13 seconds | |||||
16 | 75 | 42% | 16 seconds |
Tips and Details
- Any debuff, except Binded, Helpless, and Power Stun will absorbed for HP. This also includes debuffs inflicted by elements.
Updates
- 08/21/2014 KR
- Cooldown changed to increase per skill level
- 12/18/2014 KR
- Added PvP modifier of the Health Recovery Amount Effect.
- Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
- 02/05/2015 KR
- Chance decreased.
- Duration decreased.
- Cooldown increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 혈기 폭주 | Blood Runaway |
France | Adepte du sang | Follower of the blood |