Overflowing Blood: Difference between revisions

From Elwiki
m (Zillek moved page Blood Runaway to Overflowing Blood)
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Languages|Blood Runaway}}
{{Languages|Overflowing Blood}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
Line 20: Line 20:
! Class            !! Master !! Level Required !! SP Cost per Level  !! Alternative
! Class            !! Master !! Level Required !! SP Cost per Level  !! Alternative
|-
|-
| [[Dark Knight]] || Lv. 20 || 35          || 3  || [[Madness Runaway]]
| [[Dark Knight]] || Lv. 20 || 35          || 3  || [[Overflowing Madness]]
|}
|}
<br>
<br>
Line 89: Line 89:


{{DKSkills}}
{{DKSkills}}
[[Category:Dark Knight Skills]]
<br>

Revision as of 02:09, 29 January 2015

[Passive] When using normal and active hits, Elesis has a chance to inject evil energy into the enemy.

- 3% HP will be recovered when successfully injecting evil 5 times.
Boil up with hot blood to release the debuff and recover HP.
The recovery has a cooldown depending on the HP recovered when the debuff is released.
HP recovery amount is dependent on the remaining amount of HP:
Stage 1: 51%~70% HP
Stage 2: 31%~50% HP
Stage 3: 0%~30% HP


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 35 3 Overflowing Madness


Skill Information

Skill Level Level Required Evil Energy Injection Health Recovery
Stage 1 Stage 2 Stage 3
Chance Duration Recovery (5 Stacks) Amount Cooldown Amount Cooldown Amount Cooldown
1 35 12% 8 seconds 3% 5% 30 seconds 10% 25 seconds 15% 20 seconds
2 14% 9 seconds
3 36 16% 29 seconds 24 seconds 19 seconds
4 39 18% 10 seconds
5 42 20% 28 seconds 23 seconds 18 seconds
6 45 22% 11 seconds
7 48 24% 27 seconds 22 seconds 17 seconds
8 51 26% 12 seconds
9 54 28% 26 seconds 21 seconds 16 seconds
10 57 30% 13 seconds
11 60 32% 25 seconds 20 seconds 15 seconds
12 63 34% 14 seconds
13 66 36% 24 seconds 19 seconds 14 seconds
14 69 38% 15 seconds
15 72 40% 23 seconds 18 seconds 13 seconds
16 75 42% 16 seconds


Tips and Details


Updates

  • 08/21/2014 KR
    • Cooldown changed to increase per skill level
  • 12/18/2014 KR
    • Added PvP modifier of the Health Recovery Amount Effect.
    • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.


Alternative Names

Server Name Translation
South Korea ?? Blood Runaway
France Adepte du sang Follower of the blood


Template:DKSkills