Fatality: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div>
<div style="float: right;">{{#ev:youtube|PH1ij1kTMl0|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| style="border-style: solid; border-width: 0px;" | [[Image:Fatality.png]]  
| style="border-style: solid; border-width: 0px;" | [[Image:Fatality.png]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena excutes a slash that depends on luck. The damage output is depended on which type of damage you get.(Critical, Normal, Weak, Failure)
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Rena excutes a slash that has varied physical damage.<br>The damage output is either ''Critical, Normal, Weak, or Failure.''
|}<br>
|}<br>


== Prerequisites  ==
== Prerequisites  ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreStart}}
|-
{{PreRow|Class=Trapping Ranger|Master=5|SP=60|Skill=-|Req=-}}
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
{{PreEnd}}
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|-
| [[Trapping Ranger]]
| <center>Lv5</center>
| <center>60SP, [[Skill Quest]]</center>
|}


<br>
<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! scope="col" style="border-style: solid; border-width: 1px;" | '''Skill Lv.'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Skill Level'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Critical Damage * <br> (Physical)'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Critical Damage * <br> (Physical)'''
! scope="col" style="border-style: solid; border-width: 1px;" | '''Normal Damage <br> (Physical)'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Normal Damage <br> (Physical)'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Weak Damage <br> (Physical)'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Weak Damage <br> (Physical)'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Failure Damage'''  
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Failure Damage'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''MP Usage'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''MP'''
! scope="col" style="border-style: solid; border-width: 1px;" | '''Cooldown'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgreen" | '''Cooldown'''
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="center" style="border-style: solid; border-width: 1px;" | 1  
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| align="center" style="border-style: solid; border-width: 1px;" | 1490%
| align="center" style="border-style: solid; border-width: 1px;" | 1490%
| align="center" style="border-style: solid; border-width: 1px;" | 894%
| align="center" style="border-style: solid; border-width: 1px;" | 894%
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 1  
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 1 Damage
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 200
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 200MP
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 10 seconds
| align="center" rowspan="5" style="border-style: solid; border-width: 1px;" | 10 Seconds
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2  
| align="center" style="border-style: solid; border-width: 1px;" | 2  
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<br>
<br>


*Not to be mistaken with a critical hit. This name of this damage tier is merely a title; the damage is still subject to critical hit ratio.
(*Not to be mistaken with a Critical Hit. The name of this damage tier is merely a title; the damage is still subject to critical hit ratio however)
 
 




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== Trivia ==
== Trivia ==
*This is the only second lock skill that cannot be used in the air.
*This is the only second locked skill that ''cannot'' be used in the air.
 
 
{{TRSkills}}
{{TRSkills}}

Revision as of 00:52, 10 January 2012

[Special Active] Rena excutes a slash that has varied physical damage.
The damage output is either Critical, Normal, Weak, or Failure.


Prerequisites

Class
Master
Skill Requirement
Trapping Ranger
Lv5
60SP, Skill Quest


Skill Information

Skill Level Critical Damage *
(Physical)
Normal Damage
(Physical)
Weak Damage
(Physical)
Failure Damage MP Cooldown
1 3277% 1490% 894% 1 Damage 200MP 10 Seconds
2 3933% 1788% 1073%
3 4588% 2085% 1251%
4 5243% 2383% 1430%
5 (M) 6227% 2830% 1698%


(*Not to be mistaken with a Critical Hit. The name of this damage tier is merely a title; the damage is still subject to critical hit ratio however)


Tip and Details

  • Cannot be used in the air.


Trivia

  • This is the only second locked skill that cannot be used in the air.


Template:TRSkills